- Feb 25, 2020
- 4,019
- 9,188
These aren't supposed to be definitive endings more like end season cliffhangers for tv shows these stories are not over yet.
Did you play my epilogue? That's basically what I did lol. All the storylines are in a new place one year later. You and Coral working for the IM devs, you have a child who Irene now, etc. The next installment would have these elements.All I can say about "endings" and such is, if you have plans to epilogue, make DLC, tie-in's or sequels, it's probably a good idea to share those plans in one way or another. Ideally in-game, kinda like Dragon Age Inquisition with Solas, pre-Trespasser. I don't think you're charging more for the extra ending stuff, so that won't be an issue like it was for the Trespasser DLC, which basically gave Inquisition its true ending. Or Mass Effect 3 and its rather abrupt and awkward original ending, which had to be fixed later on with in-story edits and an epilogue. People seem to like epilogues.
If you don't share those plans and the ending are kinda abrupt and/or don't tie up all loose ends, people will notice and get frustrated.
Just my two cents.
I see what you're saying, and to an extent you do have a point.Just to add my 2 cents to this argument about "unconstructive criticism" in the comments:
I don't think this is the place for constructive criticism in the first place, otherwise why do we even have the Reviews tab? Sure, it would help if the comments are useful and positive, but I don't think people need to be called out because they typed something like "gaem suxx xD" without offering any useful feedback. If they act like some entitled clown then yeah call them out for that, but not on the reason of "Your comment have no value" or "Why aren't you offering good feedback?"
If it's the opposite reaction, like a comment saying "Oh I really like this" we aren't gonna start asking them to write out what exactly that they like now are we? It is not off-topic because they are talking about the game, it just that their comment boiled down to a Yes/No answer. They aren't beholden to anyone to explain themselves.
While I don't agree to the comment claiming the game to be trash, I can't agree to SuperWriter's respond and setting that expectation on every user of this site either. No objectivity? Only promote things you like while trashing things you don't like? Wow, it's like they are humans with bias or something. But I'm certain this is something that only happen in pirate sites like this one, and not on every other platform out there.
So yeah, that's it from me. Sorry for the rant.
Lol, no default name from what I can remember.Here's the thing about feedback that most likely many people don't realize, feedbacks aren't created equal, they come in all sizes and types, and people hardly realize that there are useful and useless feedbacks too.
"This game sucks" is a negative feedback, obviously useless feedbacks on its own, having negative impact on the principal like depression, frustration.
"The game is awesome" is a positive feedback, not so much useful feedback on its own, not completely useless feedback because at least it gives positive reinforcement to the principal for example boost morale, motivation.
Negative feedbacks either trigger no response or negative responses (like stfu, facepalm etc.), vice versa positive feedbacks either trigger no response or positive responses (like getting a like, heart, etc.).
The developer loves to and will benefit a lot by reading about those constructive feedbacks ergo useful feedbacks. Even those negative feedbacks if supported with relevant information like (but not limited to) "what do you hate about it?", "what don't work?", "what worked poorly/terribly?". "what's wrong?", "why x is like this or that?", "this should be like that" etc. will be highly appreciated.
Whereas, those positive feedbacks if supported with relevant information like (but not limited to) "what do you like about it?". "what work well?". "what can be improved further?", "what you want?", "what you want more?" etc. will be highly favorable and appreciated.
While feedback is good it is also a double edge sword, it is beneficial to the developer but not necessarily beneficial to the players because even if they have provided ample useful feedbacks, that does not mean or translate into them being implemented or acted upon by the developer, which kind of make them feel "what is the point of giving feedbacks in the first place?". I guess it is what it is, it has its upside and it has its downside. If everyone give their best effort, naturally there will be an equivalent best outcome.
Unfortunately, players will always be players, some are outstanding member of the community and some are deplorable, some feels they are entitled to everything, some assume everyone can read minds and understand what they meant by just a word, and so forth. Just can't expect the best possible useful feedbacks all time. Vice versa, the developer is also just a single guy with limited resources and constraints which will ultimately hinder him from reciprocating all those feedbacks. Hostilities on either sides brings nothing but discord (not the platform or app btw).
One thing that I still don't understand is when some people (in general) post a single/simple that they don't like something (or some game for example) and that's pretty much about it. I mean why? Why do we need to know if you don't like it? For example, if you don't like pop music or Justin Bieber, why do you need to tell that to everyone? Why should everyone knows about that? It's not like we are close friends or anything, we are strangers. What even weirder is why go and post that to the fans of what you don't like (for example to the fans of pop music or Justin Bieber)?. There are people that even post (to the fans) they don't like a non-incest game because the game doesn't contains incest, in the non-incest game thread, how absurd is that.
Personally, I would like the developer to stay away from engaging intense debacle on this thread and instead focus his time and energy towards productive work. However, since he is willing to take his time engaging with the fanbase, I hope he will have the strength and willpower not to be distracted by minor dissidences.
How about that, I apologize for the lengthy post for someone who had not followed any discussion on this thread at all. Also, the thing about feedback is not limited to just this game but it is more generalized and can be applied to other things as well. I just got here wanting to try this game and haven't found the answer to my enquiry yet. I guess I just have to try and find out, download the latest release & epilogue, and then play.
P/S: Is there a default name for the MC? Will there be funny dialogues if MC name is John or John Holmes?
I just downloaded this story game yesterday from the mega download site, and I get this when trying to run it
View attachment 1921324
This is why I haven't used AV crap in 10+ years, too many false positives and other annoying shit. Have only had 1 actual virus during that whole time as well (just don't go dl'ing random porn from browsing google images/videos, duh). OS restore from a backup takes care of everything you can possibly catch, including ransomware.I just downloaded this story game yesterday from the mega download site, and I get this when trying to run it
View attachment 1921324
The Final Tag is for the Epilogue. The game itself is still being Developed.So 1.0 is final final ? Because donwload links still says Beta
So the game is finished before it finished?The Final Tag is for the Epilogue. The game itself is still being Developed.
I could be mistaken, but through the course of reading this thread, people complained about how you originally "abruptly" ended the game and then you added an epilogue to address the issue. So I was just reinforcing that idea, if I followed what's going on correctly.Did you play my epilogue? That's basically what I did lol. All the storylines are in a new place one year later. You and Coral working for the IM devs, you have a child who Irene now, etc. The next installment would have these elements.