OK folks, here's the good and the bad regarding
SanchoMod update progress:
The good news: Before I went to sleep last night I finished the initial script porting of 011c. After eyeballing it quickly I can work with the "Madison" patch since it's just a variable. So no worries, I have a trick up my sleeve I'll put in the mod update. I'll be getting to work on it as soon as I'm done yammering on in this post.
The bad news: I can't help with salvaging your old saves. At first I felt like a complete asshole since I was the one who had given some coding advice to
DeafPervs and one thing they ran with was changing conditional statements to be more proper and orthodox (they aren't all 100% textbook but they are MUCH better than they were). When I saw this I thought it was all ultimately my fault... but... then I saw the rest. In my best assumption the dev found a new freedom in getting organized that might have stemmed from rewriting all the conditionals. Dev decided to rename the majority of the scene variables calling images (which is considered one of the many ways to stay organized while banging out story script and keep things in order in the coding) which by doing this alone would have caused all previous saves to not be able to rollback in RenPy when loaded, therefore "breaking".
So, at the end of the day the "patch" didn't break your old saves. The dev maturing into a better coder did BUT that's to the benefit of all involved... the creator and the end consumer of the product. So, please don't give the dev flack regarding this as they did exactly what should have been done (imho).
Anyway, without going deeper in the weeds I'll stop here before this wall-of-text gets out of hand. Good morning and regards.