A prime example of SanchoMod's dynamic ChoiceGuide in use:
Previous choices generally always determine outcomes (obviously). In all other WT mods you generally only get static information which might be fine in some instances, but in more complicated conditionals they simply fail. This is where dynamic ChoiceGuide steps in and takes the bull by the horns. The guide changes depending on the player's previous choices so they not only know what will occur if they make the choice, but what might be missed and what is required for other outcomes. In the example below let's evaluate what scenes will be populated depending on previous and current choice:
For baseline, here's the frame with ChoiceGuide disabled (SanchoMod is fully customizable so if you don't want spoilers or otherwise see the guide then simply turn it off):
View attachment 1617765
Here is the frame letting the player know what will occur given their previous choices. Note the second choice information:
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Here is the same frame where the player made other previous choices and the guide dynamically changed to give the player proper information as required. Again, note the second choice information:
View attachment 1617771
Pretty cool, right?
Full disclosure: The ChoiceGuide can only be so accurate when a VN is not yet complete. Some outcomes cannot yet be determined for (hopefully) obvious reasons. In those cases the mod will throw an alert to notify the player that it's likely a good point to create a save in case they later find that they would have preferred to have made another choice. I've shown examples of that in previous posts here so I won't rehash that... just placing that info here for full information.
Regards.