Yes, I completely agree that the standard TLS sets from that standpoint might be unmatched in my lifetime. But this game is trying, from what I can tell, to tell a story on a similar scale even if it is not executed as well. I believe it is in the first act of what, 3 or 5 to come? There are additional features like Rivals, completely new maps, etc that aren't even implemented yet? And it is already so incredibly clunky and difficult to manage in this VN format. I don't know enough about coding to know which engine would work better - Unity, RPGM, etc - but trying to cram a complicated RPG game into Ren'py seems stupid to me. But hey, I can just keep pirating and UnRen'py the files so at the end of the day no problem for me. Won't play or pay for this mess though.I'm not sure if that's a fair comparison.
TLS is by far the best storytelling (and world building) experience in an adult RPGM game bar none. Very few games measure up to it in that regard, no matter the engine.
Sounds a bit like that maledom spin-off that a dev assured me they were developing more than two years ago in this very thread.I believe it is in the first act of what, 3 or 5 to come? There are additional features like Rivals, completely new maps, etc that aren't even implemented yet?
Presumably Unity would work best if you're willing to put in the work. At least the engine is capable of all that and much more but from what I can tell you have less of an established base structure than in Renpy, let alone RPGM.And it is already so incredibly clunky and difficult to manage in this VN format. I don't know enough about coding to know which engine would work better - Unity, RPGM, etc - but trying to cram a complicated RPG game into Ren'py seems stupid to me.
That's fair but we weren't talking about RPGM games in general.I’m just going to say here that I fucking hate typical RPGM porn games...
This could just be random chance. There was also (Not sure if it's been fixed, it was known before the last release but isn't mentioned in the changelog, though bugfixes often aren't) a bug that prevented Liurial's intro event from playing, though later events could still play. If she never appeared at all, I imagine it's just RNG that she didn't in yours rather than the bug, but I can't remember if there are any requirements for her intro in terms of week or anything.Hi Guys! For some reason, Liurial never appeared in my game?? Can anyone tell me what needs to be done to have the initial meeting with her? Any help would be appreciated!![]()
I think the rub is that your comments were phrased as engine choice when what you're commenting on is design choice. The difference in question between this game (Events that proc in large part via RNG) and TLS (Events that proc entirely based off variables determined by your choices) is full stop because the devs designed each of their games that way and has nothing to do with engine.Look, I understand that this game is not going to switch engines, 100%. My initial post was more of a thought on why Ren'py sucks for this type of game and why another engine might support it better. When even the writer of guides for the game talks about savescumming as a part of how they play the game this is an issue. I don't know if there are any tweaks can be made at this point to make this game actually fun to play.
Also, as far as TLS goes, I don't think it's an unfair comparison. This game is trying to be almost as ambitious from what I can tell, and why can't we hold up other creators to that standard? Are they 5 year-olds fighting against grown men?
I mean, I'm not saying it isn't an issue, but using me as an example probably isn't the best support for that statement: I'm incredibly impatient, and the entire reason I was able to write those guides is that I played the game enough times in a short enough period that a lot of the information I needed to write them stuck, and to make me want to make those playthroughs more efficient—and savescumming is pretty much the only way I'd have had the patience to do all that, even with far fewer random events.When even the writer of guides for the game talks about savescumming as a part of how they play the game this is an issue.
You have a point and I probably shouldn't have phrased it that way. I guess my deeper question is if game engine limits design choice, because I feel it does - maybe I'm wrong about this. Also, I'm no expert in tabletop games but a better translation of that to me on a computer would be NWN, and I hope we can agree that there are other game engines that support that type of feeling better than Ren'pyI think the rub is that your comments were phrased as engine choice when what you're commenting on is design choice.
Engine can definitely limit design, but it also works the other way around. When a dev has a design in mind, they will (Presumably) try to pick the engine that works best for that design. (Programming language can muck that up some. If you only know Python and plan to be doing the programming yourself, the decision is made for you unless you plan to pick up a new language as you go.)You have a point and I probably shouldn't have phrased it that way. I guess my deeper question is if game engine limits design choice, because I feel it does - maybe I'm wrong about this. Also, I'm no expert in tabletop games but a better translation of that to me on a computer would be NWN, and I hope we can agree that there are other game engines that support that type of feeling better than Ren'py
Seeds of Chaos is a complicated mess because it suffers from bad game design, not because of Renpy. It'd be a mess no matter what engine it uses.I see a lot on these forums about RPGMaker games being inferior to Ren'py, but I think this is the reverse. The game being in Ren'py is a complicated mess, with certain scenes only being seen if you cheat because you missed a certain trigger. If it was made in RPGMaker you could have clear questlines with step-by-step options taken. All the things like Alexis job events, the way stats and equipment are handled, the open-world aspect of it, and the sheer complication of the game are better handled by an engine that is more suited to RPGs than VNs. Also, with having Corruption, Affection and other stat points matter so much to the dialogue content and even scene content, being able to open a menu and seeing the characters stats matters a lot
*I know*Want more corruption for either Alexia or Rowan before a certain event triggers? Play again. Want to run into the Fey? Walk into a forest and see if it happens, it may or may not. We can agree to disagree but the gameplay is is so random, it drives me crazy.
In a game like this, give me specific things I can do to corrupt Delane in the Orc camp, for example, rather than wait for random chance to just even get the chance to make it happen. It's just frustrating design with so much good content behind it.
The people who ask for game files are usually not the same as the people for are recognizing dedication, progress and hard work on a incredibly ambitious project for an extended period of time, and are actually funding this erotic endeavour. Funny how that works.this game is just going to fall under it's own weight with people just constantly asking for game files without bothering to play the game because it is too random,
*I know*The game could be changed to cut out a large chunk of the RNG in numerous ways (And I do wonder if more events someday will be. The Fey storyline in particular seems like it'd be pretty large, so having the intros all start from exploring certain tile types might seem a bit odd once the rest of it starts getting put in.)
Nice song.You must be registered to see the links
The entire Orciad progression will be reviewed in phase 2 of the Skill rework. For the time being, I asked LA to remove the diplomacy check.Issue: If Rowan doesn't have a weapon and has no means to acquire one, and also had failed rolls trying to approach the different factions during Orcaid, then is it even possible to progress the Orcaid arc at all?