If I may give some feedback:
-I've come to a moment in the game that the only dialogue available is the one in the orc camp (northwest) and I guess this is where the game finishes so far because all I can do is ask someone about Khanos and the orcs, Training and Escaping bonds but its options lead to nowhere;
-Also, no random events happen wherever I put Alexia (to work) except that one orc in the Bar;
-The Arena got unlocked but there have been no interactions there ever since; There was an event with Andras there but it was a lot before I built the Arena;
-I've build and researched everything but I realized it doesn't even make any sense since you can win Rastedel without much upgrades and definitely without all buildings;
-Something funny - when I click "Review goal" in the Throne room it says "With preparations for Rastedel now set, I should await for further instructions". Well, Rastedel is conquered long time ago and I tried to wait until week 150 just by skipping but nothing happens and this goal suggestion still stays like this. But I guess that this is just where the game ends for now...
-When I click "Hints" it says that i've reached my capacity and I should upgrade/research for more or simply send them on the fields but there's no place or battle that I can send the army to...
-Also, the Dungeon and most of its features are completely meaningless (so far?) and I haven't been able to change or use it in any way;
-A few events are missing visuals - you can only see the dialogue below but the screen is absolutely black (for example the scene where Helayna is already in your room then the random event when she looks at you, pulls your pants, etc)
And some suggestions:
-Talking to anyone simply returns some basic text reply from the respective character. It should be much better if Talking to someone at any point of the game could actually change something or at least show some visual... interaction;
-There's a small visual bug about the Brothel - it looks like you have two rooms of Brothel but only one to interact with. Same goes for the second Army room which you can interact with but it's pointless anyway - better visually combine two rooms with one icon on it unless there would be a specific game mechanic that would make a difference on which room you click but there's none so far;
-It would be better if the the clickable area for the stairs that lead to the dungeon is a lot larger or better positioned on the screen. Or even add a ground level toggle on a button on the side of the screen if you will;
-The "Living quarters" (this name is lame...) deserve to be a lot better looking and larger place, and interactions with Jazera should be a lot more. Interactions with Jazera are literally 0 when you enter her room...;
-Obviously we need more Futa;
-Random events with different level of importance should happen all the time anywhere and more often - it will make the game more randomized, even more re-playable;
-Items and character equipment. I guess you're working on this one since the current state is really poor. Obviously any items would have a great impact on the game if you add them properly with good game mechanics for it (battles, shops, random drops while exploring, quests, etc.);
-You can include Exploring with Alexia - this unlocks many possibilities...
-The necklaces our characters wear should have a better developed story/idea in future;
-The Breeding Pit can be enriched with a lot of interactions with beasts of all kind there;
-The Dark Sanctum is a place where a lot more pleasure should happen;
-You can go a lot deeper with both Rowan and Alexia's Corruption development adding body changes. For example if Alexia goes very deep in being corrupted she may grow horns or something and turn into a succubus or become a witch - with a lot of interactions throughout the progress. Even better for the development - Alexia keeps working <somewhere> and every <number of weeks> there's an event where she will be forced to make choices that will allow her behavior or body to change significantly.
I can see this idea is in development already but I am sure that we will really love to see A LOT MORE here.
***You could add a game mechanic that will contribute to the game being a little bit more game than a story. Something that has the basis of "the more the better". For example a building or reputation, or researches, or gold battles/kills, etc.;
***You can add Game Endings:
-If you gather enough gold to pay to <someone> then they will do <something> that will lead you to be able to choose from <1 to x> possible choices. After making the choice, the game ends in a certain way and Unlocks a bunch of artwork in the Gallery which is only unlockable if you end it this way. Of course you can combine unlockable artwork inbetween the endings;
-If you conquer <certain buildings/areas>, again you make a choice and unlock a different bunch of artwork so that's Ending 2;
-If you fall too much in Chaos then another type Ending. And this can End for Rowan and Alexia in a separate way;
-If you keep your heart clean from the Chaos then you may get to overthrow the demons and build a kingdom of your own - again with different Endings and artwork;
-A story development where either Rowan or Alexia can disappear/die so you continue with the other only;
-Many Endings or story developments where our character(s) meet(s) certain creature(s) while exploring;
-Other Endings or at least story developments based on the Items you own or based on the Exploration (you can set the % Exploration as a game factor).
***
I really enjoyed your game so far. I like how you prefer to stabilize the current state of it, with open points here and there. The artwork is on top level, not only matching the idea of the game but actually creating the atmosphere.
I am impatient so see more content and I hope my feedback and suggestions will help you for the future development of this story. I will be extremely happy if I see any of my suggestions implemented/developed in future.
Thank you