- May 16, 2017
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I don't have it anymore but I assume there is a folder with the saves in the rar.Save is removed can you share it again?
I don't have it anymore but I assume there is a folder with the saves in the rar.Save is removed can you share it again?
Thanks I will download it and find out.I don't have it anymore but I assume there is a folder with the saves in the rar.
Why switch from VX ACE to MV? Or better yet, why use RPGM at all when your game is not having combat, not using skill system, not using equipment or any of the other stuff that RPGM is made for? If they're switching from one engine to another then they can (and should) switch to Ren'py... or even to HTML. There was no reason for Selena's Story to be in RPGM and there is no reason to continue using this engine if they're not going to use all of it's capabilities...You must be registered to see the links
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Definitely agree here. I suggest an effort looking at and testing on Ren'py. It's free and not that hard to use.Why switch from VX ACE to MV? Or better yet, why use RPGM at all when your game is not having combat, not using skill system, not using equipment or any of the other stuff that RPGM is made for? If they're switching from one engine to another then they can (and should) switch to Ren'py... or even to HTML. There was no reason for Selena's Story to be in RPGM and there is no reason to continue using this engine if they're not going to use all of it's capabilities...
Maybe the developer isn't comfortable with having to learn how to program in Python and how to use the Ren'py framework, or to spend the time requires to do both of these things. Maybe the developer likes using RPGM or the developer has existing skills with that product, which generally means that they can spend more time on the writing / CG creating parts of the project and less time on the 'coding' part....why use RPGM at all...
From a developing point of view there is little difference between creating a VX ACE based game and creating a MV based one, because the relevant IDE's have very similar work-flows and functionality. Changing from a Point-and-Click IDE to one that requires knowing how to Program and Debug Python code takes a lot more effort and can be a daunting task if the developer doesn't already know how to do these things.If they're switching from one engine to another then they...
as long as you try to improve your abilities, everything is fine for meThe problem with Ren'py or VN engine is just as @greyelf said earlier - I would be new to these kind of engines. When I'm codding events I need to keep in mind all possibilies and to achieve it I have to know engine.
For example - I'm working on clothing feature for Selena 2, which means you would be able to buy own outfits and use them as you wish during gameplay and not be forced to use one of two outfits available as it was in Selena 1.
This means nothing more I have completly no idea how VN and Ren'py works and no idea how to implement all things I've prepared for Selena 2 in RPGM.
However its not excuse that I don't know how to create game in other engine. For me as Dev its most important to: 1) be flexible with all possibilities ; 2) to give my supporters best quaility updates.
Thats why during small break between Selena: Season One and Selena: Season Two, we are going to release Tinder Stories: Megan episode which will be much shorter game than Karen Episode, however it will be my first game codded in VNM. It will give us few things - for me, I'll start learning new engine, our fans will get first NTR&Cuckold theme story, and I'll post it as free game to our fans (probably on this forum) as you could check if we are going good way with VNM and tell us your ideas (please keep in mind it would be our first game in other than RPGM engine).
About your posts - don't talk about speedwalking because after V0.5 I restored dash feature to ALL previous updates. I cannot do same with, as you said - text skip or pauses between dialoques because I would have to rewrite almost whole game. All I can do is don't doing it to V0.7 update.
Also give me a sign if our writing is better than earlier - I've paid much more attention to this during last updates.
Cheers!
I understand that learning to use new engine is time consuming but as you said, you'll need to do that with MV anyway and I don't think MV is that much better than VX ACE. It will certainly not make much (if any) difference to your number of Patreons since you'll still be using RPGM and there are quite a few people who simply ignore any game made in that engine...The problem with Ren'py or VN engine is just as @greyelf said earlier - I would be new to these kind of engines. When I'm codding events I need to keep in mind all possibilies and to achieve it I have to know engine.
For example - I'm working on clothing feature for Selena 2, which means you would be able to buy own outfits and use them as you wish during gameplay and not be forced to use one of two outfits available as it was in Selena 1.
This means nothing more I have completly no idea how VN and Ren'py works and no idea how to implement all things I've prepared for Selena 2 in RPGM.
However its not excuse that I don't know how to create game in other engine. For me as Dev its most important to: 1) be flexible with all possibilities ; 2) to give my supporters best quaility updates.
Thats why during small break between Selena: Season One and Selena: Season Two, we are going to release Tinder Stories: Megan episode which will be much shorter game than Karen Episode, however it will be my first game codded in VNM. It will give us few things - for me, I'll start learning new engine, our fans will get first NTR&Cuckold theme story, and I'll post it as free game to our fans (probably on this forum) as you could check if we are going good way with VNM and tell us your ideas (please keep in mind it would be our first game in other than RPGM engine).
About your posts - don't talk about speedwalking because after V0.5 I restored dash feature to ALL previous updates. I cannot do same with, as you said - text skip or pauses between dialoques because I would have to rewrite almost whole game. All I can do is don't doing it to V0.7 update.
Also give me a sign if our writing is better than earlier - I've paid much more attention to this during last updates.
Cheers!
Karen story firstI got the pop out to play Karen's story
Can I play it after or is it better to play Karen's story first?
Please answer
I don't want to spam.
At the beginning I thought about clothing feature to be only decorative.I understand that learning to use new engine is time consuming but as you said, you'll need to do that with MV anyway and I don't think MV is that much better than VX ACE. It will certainly not make much (if any) difference to your number of Patreons since you'll still be using RPGM and there are quite a few people who simply ignore any game made in that engine...
You say that you plan to introduce a clothing feature and that is great. My question is will that be just decorative or will clothing choice matter? For example, in V0.6 when Selena goes to interview those basketball players, if she choose to wear "professional" outfit she only get one question before they quickly loose interest in her. But if she choose to wear something a bit more revealing she get additional question because boys want to keep checking her out a bit more. At the same time you might have someone react negatively to her "revealing" outfit so she get only one question instead of two she'd get if she choose "professional" outfit.
As for movement speed... yes, you restored dash feature but movement speed is still rather inconsistent throughout the game. On some maps you move quite fast, while on others (like upstairs during party in V0.6) you move at turtle pace even while dashing. Also, why don't you give us a chance to activate "auto-dash" option from system settings? As for text speed, simply changing the setting to "instant text" (or better yet, allowing us to do it ourselves if we wish) would make a huge difference. And so would option to set the music/sound volume...
Well, then you might check out stats, skills and level system that RPGM provide you... default stats are Attack, Defense, etc. but you can change that to say Investigation, Interrogation, Attractiveness, etc. and then have them affect jobs. You also have clothing that can give bonuses to Attractiveness (maybe even interrogation... her looks are distraction enough to let something slip).Karen story first
At the beginning I thought about clothing feature to be only decorative.
However later I came out with idea that Selena have to earn money in order to buy anything, and here goes another feature that I wish to implement - money system for tasks and side jobs, eventually more hardcore tasks like investigation on your own which can lead to GoR, yet these tasks would be most attractive if you would like to earn cash fast.
I have tons of ideas how to improve it and maybe you are right that VN engine would fit better, thats why before releasing Selena: Season Two, Im planning to release Megan Episode first
I think it all goes down to some people being "affraid" of the "pure code" nature of Ren'py and feeling more comfortable with the "wizzard based" nature of RPGM.Why switch from VX ACE to MV? Or better yet, why use RPGM at all when your game is not having combat, not using skill system, not using equipment or any of the other stuff that RPGM is made for? If they're switching from one engine to another then they can (and should) switch to Ren'py... or even to HTML. There was no reason for Selena's Story to be in RPGM and there is no reason to continue using this engine if they're not going to use all of it's capabilities...