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marcelimati

Newbie
Jul 24, 2020
51
174
Oh, how hard is the mod? Is the player expected to be pretty good/knowledgable going into it?

For mod questions i answered some in my thread, and answering the question how hard is mod, well normal difficulty is average, if you aren't rushing it's fairly easy. With ng+ bonuses it is even more easy. And if you stall like 200+ turns from part 1, it's even easier, but mod adds many qol that makes the game more enjoyable
 

nobitand9

Member
May 21, 2019
170
39
For mod questions i answered some in my thread, and answering the question how hard is mod, well normal difficulty is average, if you aren't rushing it's fairly easy. With ng+ bonuses it is even more easy. And if you stall like 200+ turns from part 1, it's even easier, but mod adds many qol that makes the game more enjoyable
Some people on reddit said Mod ver spoiled some big things of Rance X. So I'm hesitate to try it. Is that true?
 

nobitand9

Member
May 21, 2019
170
39
Only sprites are the big spoiler, apart from sprites story is more based on KR and other Rance games through 1 to 9, but it's your choice to play it or not.
can i avoid sprites if i play? like is there a seperate section for sprites , or it is mixed throughout the mod?
 

LinkBox88

Member
Feb 22, 2020
204
404
I was trying to get into the series for a long time now. Does the order matter and I should start with the first game or can I start with this?
I would say go for it with this one. This was my introduction to the Rance universe and I wasn't put off by being new to it. I did go back and play the older ones afterwards.

While having played the previous games is a nice bonus, this game is very good about not carrying over a lot of the baggage from the previous games and does a very brief recap/flashback at the beginning. Since the game takes place in a new place (JAPAN), almost all the characters are new (and Rance is new to them). Later on, Rance gains the ability to summon a few of his allies from the previous games but previous knowledge of them isn't that important.

If anything I'd say having prior knowledge of Japan's Sengoku period is more valuable to the game experience than anything you might have previously learned from the older Rance games. Sengoku Rance is a parody of the Sengoku period that Rance gets dropped into. Knowing the historical context will help you get certain references and help you appreciate the spoofing of historical figures and events.
 

cooky223

New Member
Jul 25, 2019
13
6
Is there an updated cheat engine table for the Dai Sengoku Rance mod? I think I read in another thread that the mod translator has a table they created but I don't know if it has been shared anywhere yet.

I have an older table for the Mangagamer version that is only partially functional.

I tried my hand at making a table but holy crap, that is not my cup of tea lol.
 

marcelimati

Newbie
Jul 24, 2020
51
174
Is there an updated cheat engine table for the Dai Sengoku Rance mod? I think I read in another thread that the mod translator has a table they created but I don't know if it has been shared anywhere yet.

I have an older table for the Mangagamer version that is only partially functional.

I tried my hand at making a table but holy crap, that is not my cup of tea lol.

Will be next week posted in my thread and in fearless revolution
 

primeumaton

Member
May 4, 2017
237
772
I have limited knowledge of cheat engine, but as far as I can tell the values are random each time you start the game. So I have to figure out what things are with live scans and edit them right then.
Thus Ive only managed to alter gold and Rances level (which im not sure if that works properly with level ups).
 
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Gorainu

Newbie
Apr 24, 2021
50
145
It might be just me but i find the game to be atrociously grindy.
Ennemy forces are just growing way faster than you can sustain yours and by turn 50 i'm facing armies of 1000 when i can barely field 500 ones...

Lots of choices but the core mechanic seems broken.
 

BooDoof

Newbie
Nov 15, 2021
23
45
It might be just me but i find the game to be atrociously grindy.
Ennemy forces are just growing way faster than you can sustain yours and by turn 50 i'm facing armies of 1000 when i can barely field 500 ones...

Lots of choices but the core mechanic seems broken.
Ironically, grinding to get your units to be numerically better is the exact wrong way to play Sengoku, which is very counter-intuitive. AI scales based off your own unit numbers (for the most part), so it can actually pay to delete all of the soldiers in a poor combat unit and just have it do various non-battle tasks instead of fielding a bunch of 500 man, but poor stat, units. The better idea is to train the stats of good units (ie, by go into dungeons to get treasures, do the H scenes and various tasks that pop up in the provinces), and to get the combat books from the province tax events. You do want your big units to have large numbers (at the beginning of the game, Rance, Ranmaru, and Katsuie will do you fine), but having 500~ soldiers or so is more than good enough for the vast majority of early game battles. Anything more than that gets diminishing returns, imho.

Some of the enemy nations are also just more potent than others. Generally you want to clean up the weakling nations while poaching the best commanders from them; there's a godlike Ashigaru in the tanuki land (Tokugawa) that can be taken with reasonable ease, and the priestess in the mountains (Miko Union) is also incredibly good. The bowgirl from Ashikaga is also great, and I'd take out Uesugi as soon as you can for the best samurai and the 2nd best tactician in the game. Uesugi, on paper, is a difficult nation to take out, but there's a special event when you field Rance against the head honcho that makes it far easier. A general early game strategy that won't do you wrong is Hara > Ashikaga > Azai/Tokugawa > Miko > Uesugi. After that, you can do pretty much whatever, though I'd prioritize the non-gourd nations first.

Also, don't sleep on tactician buffs. Akechi is bad, so it's reasonable to think they're a poor unit type early in the game, but the buffs higher intelligence ones can give your units are insanely potent, I think it's around 40% more damage and defense or something if they get the up arrow on their unit card? I don't have the numbers immediately in front of me, but the wiki should have all that info if you care enough to look. Lastly, use Rance's satisfaction to call in foreign reinforcements. The continent units are all pretty great, though I'd go down the Zeth path before Leazas to get Urza. She's the best unit in the game by far (for both how early you can get her, and for her turn-deleting abilities), and can easily turn the tide all by herself.
 
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