AkiranGaming
Well-Known Member
- Jan 4, 2024
- 1,151
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Personally, I don't generally use the bots to manage other bots, so the stability issue doesn't really bother me that much, but the fact that certain lower rated parts seem better to use than higher rated parts in certain cases doesn't make a lot of sense.Ok, let's take a step back. When a bot does something, actually anything, they may learn from it. The amount of learning is variable. A side effect of learning is destabilization. That's the system, it makes sense, and I'm not changing it. When a bot reaches S level skill there is no longer any positive affect from gaining XP but they continue to do so until they reach100%. When they reach 100% the XP are ignored. As it is now the side effect of destabilization still happens even when the XP are ignored. If the variable amount of XP was large the magnitude of the side effect is large even though the XP did nothing. So thinking about that, what should happen when a maxed out bots has a "learning experience"? They can't gain XP unless I create a "superS" level. Should the learning experience cause destabilization? If so how much? I halved it some time ago, was that enough? Too much? Is a maxed out bot immune to destabilization? Are they so high strung they are more susceptible to destabilization? I will not create a "superS" level because the same thing will happen when you max that level.
It's now back to "if" I make any changes. Saying it's not fair will not influence me, why should it be fair? Life ain't fair. Whining about grind won't matter to me either. In spite of all the whining I know you can make bots run your shop with almost no MC assistance because I've done this during testing. It's down to describing plausible rationale for making a change or leaving it as is. Franky I'm leaning towards "maxed out bots are very high strung and very suspectable to destabilization" and doing nothing. It's not laziness, I think it makes more sense than the opposite of making them immune to destabilization. If anyone presents rationale that is not about "fairness" or "too much grind" I'll listen. If either of those things are included I'll ignore it.
As I've said before, I agree that making them immune to destabilization doesn't make sense, but making them very high strung doesn't either. A maxed out S skill could be considered reaching the ultimate AI or semi-sentience and can justify a lowering of destabilization effects as learning to deal with things better, essentially a self-stabilizing trait.