I did a little searching, hey I'm persistent, and found 'gabbie carter'. It's an old bot mod by 'saneulae'. This bot mod requires 'ShakyMod_Parts' but when I added 'gabbie carter' and 'shakymod_parts' to my Windows installation of SR24 0.7.2 it works.I think I got the gabble carter when I used daedalron's bots but I was not paying attention ... I removed gabble carter and the other mods seem to work now... I think gabble carter is a mod that added a crater to search in dscs...but I am not sure...
ok thanks I just took gabble carter off the game and the mods seem to work now..I did a little searching, hey I'm persistent, and found 'gabbie carter'. It's an old bot mod by 'saneulae'. This bot mod requires 'ShakyMod_Parts' but when I added 'gabbie carter' and 'shakymod_parts' to my Windows installation of SR24 0.7.2 it works.
You either are missing 'shakymod_parts' or your mods folder has extra files causing conflicts.
Cheers!
How do you raise the autonomy stat for robots?
Glad you liked DSCS, obviously I did too!I have a request for the creator (and a big thanks to give them for resurrecting this fun game). When bots return from whoring, their title line is in a massive font size. That pushes their night's earnings almost completely outside the box. If they have a lot of info to report, the money statement does leave the box. I have to scroll to read the final lines. Or maybe their photo could be downsized. Either way this should resolve itself easily.
Thank you for saying it is fewer words than I. There is one other feature I'd like to see added, and that is having the bot managers update the stabilization for me after a night of ... commerce. Repairs are under control, but not stabilization. Not even at level 4 capsules, though it deteriorates more slowly.Glad you liked DSCS, obviously I did too!
I agree with you about the mission result screen. You'll have to put up with it for now but in version 0.8.n I will make changes to the mission report screen. I haven't done it yet so this plan isn't etched in stone but I will reduce the size of the avatar image and place the 'flavor' image below it on the left column. This will allow the entire height of the right column to show the information. I believe this will solve the problem.
I understand the desire, it's been asked before. I'm resisting though, when you delegate tasks in real life you have to follow up and make sure they're done. In the game this is the "Status" button. There may be room for a "level 5" or even a "level 6" upgrade in the future but they'd be expensive. If so I'd make level 5 significantly better than level 4 and I'd make level 6 an automatic 100% stability. Not sure about this and it definitely will not be in the next version.Thank you for saying it is fewer words than I. There is one other feature I'd like to see added, and that is having the bot managers update the stabilization for me after a night of ... commerce. Repairs are under control, but not stabilization. Not even at level 4 capsules, though it deteriorates more slowly.
There's code for doing that in Radnor's ui_scrollbox class; try giving the scrollbox element an id and tagging it to update:There is one issue about the 'Status' screen that I'd like to fix but I've tried and failed! The list of bots on the left side keeps scrolling back to the top after selecting a bot. I want it to stay put but for some unknown reason it always scrolls back up to the top. Being an amateur sucks!![]()
# modules\0010_dscs_base\screens\interactions\mode_status.rpy
screen mode_status(act_data):
style_prefix "mode_status"
$char=find_character(act_data["char"])
hbox:
align (0.5,0.5)
ysize (1080-32)
spacing 8
fixed:
xsize 384
use ui_frame(scroll=True):
# --> setting a scrollbox id, and update=true
use ui_scrollbox(id=69, update=True):
style_prefix "mode_status_left"
python:
chars=[game.pc.id]+[bot.id for bot in home.sexbots if bot]+[bot.id for bot in workshop.sexbots if bot]
next_char=None
....
Sorry about the stuff below, I'm a little dense.There's code for doing that in Radnor's ui_scrollbox class; try giving the scrollbox element an id and tagging it to update:
Python:# modules\0010_dscs_base\screens\interactions\mode_status.rpy screen mode_status(act_data): style_prefix "mode_status" $char=find_character(act_data["char"]) hbox: align (0.5,0.5) ysize (1080-32) spacing 8 fixed: xsize 384 use ui_frame(scroll=True): # --> setting a scrollbox id, and update=true use ui_scrollbox(id=69, update=True): style_prefix "mode_status_left" python: chars=[game.pc.id]+[bot.id for bot in home.sexbots if bot]+[bot.id for bot in workshop.sexbots if bot] next_char=None ....
"fixed:"
well, personally for me, the mission images are kinda like, flavor texts. like, its great that its there but i dont mind even if its not there, it just helps player visualize whats happening in the scene and let the brain/imagination do the rest. hence why i love a cohesive art throughout the game lol, personally i dont mind you not making more or maybe make 1-2 missions images every now and then. i'd rather (if you want to of course lol) you make renders for new bots and get more diversity of bots, like maybe a B-S class techs or S class female combat bots for example.One thing I've heard before and I'm surprised it hasn't come up here yet is a complaint that when your bot goes on a mission the images are a different bot and always the same one. Unfortunately making artwork for 20 bots is 20X more work than making artwork for 1 bot. I'm slow with DAZ and this is beyond my reach so that's the way it has to be. Also, there is no way I can create mission images for bot mods which are a big part of the game's appeal.
Anyway, thanks again!
Thanks for your kind words!Congratulations for your own thread !
Manager and master tech roles are awesome additions.
I wish you good time since its already awesome to me.
ps. on mobile, settings don't save btw .d