- Dec 12, 2018
- 117
- 104
An option for sorting bots in storage would be nice. The same as sorting inventory, it would (should) reset their positions to eliminate empty slots.
I think it may be that the addition of the different options skews the pool a little, just as adding mod bots changes the chances of getting a vanilla model, but in any case it is fine, just a little interesting.Cat and Elf ears are from my mod, so I checked, but the probability of getting one is half the probability of getting a "normal" ears part, so I can only attribute your situation to bad RNG luck for you...
Thanks for the suggestions, all are reasonable ideas. Most of what you are asking for is intended to reduce grind. I understand the desire and I'll put some of these on the list but they will be low priority. My first priority is to tell the story of the high school dropout and my second priority is to add things to the game. For example, when I have to choose between creating a new mission and making mission selection easier the new mission will win every time. The only two high priority grind reducing features are to have a bot role for bots to repair parts independently (like the 'Master Techie' role does for repairing bots) and to make a level 5 capsule upgrade. Repairing parts and stabilizing bots are recurring and necessary operations. Marking parts DNS is a one time event, the pain is temporary.I played a while and I have some suggestions for the gameplay first make it so you can mark all items of a tier as do not sell it's annoying having to mark items as do not sell individually if not that at least allow us to make it so the shop keeper doesn't sell our items for dirt cheap. Second you should add a repeat option for tinker/hack bots in the workshop section to make early game maintenance easier and third you should allow us more control over which missions a bot are allowed to be automatically assigned by a bot manager the easiest way I can think of to do this is to give us a small list and allow to check off what they are allowed to be assigned to. Fourth add some more random events especially to the junkyard it would make the grind a lot more enjoyable. This was a fun game to play and it has a lot of potential I wish you good luck on it.
This is different from what I expected. I thought you'd ask for moving bots around in storage like you can do in capsules. I tried to do that some time ago but it proved beyond my capabilities at the time because the code structure for storage is different from capsules. Your suggestion might be simpler but I suspect people would prefer sorting so they can organize bots to their liking. Some day I may try to move bots around in storage again which I think would be preferred. Cheers!An option for sorting bots in storage would be nice. The same as sorting inventory, it would (should) reset their positions to eliminate empty slots.
Oops, Daedalron is correct!I think Squirrel made a little mistake here. The Flea Market sells only parts with the "cheap" tag. But for bots, it sells bots with either the "cheap" tag, or the "nice" tag. Checked the non-mods bots, and indeed no B-rank or higher have either of those tags.
But with mods, it will depend how the mod author configured each bot. My bell curve is a bit higher than Squirrel, and most of my B-ranks have a "nice" tag, but with a low value, so they would be rare find at the flea market.
How about a button to quickly switch between the capsule view and storage view?Thanks for the suggestions, all are reasonable ideas. Most of what you are asking for is intended to reduce grind.
One click vs two clicks, not a huge difference when you think about all the clicks in the game. Maybe.How about a button to quickly switch between the capsule view and storage view?
Sorry, not the only place this can happen. I know it looks bad but fixing it is low priority.Text slightly overlaps (Linux).
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Finish night school. When you get into the quest you should be able to figure out why that's a requirement.I can't get the new quest to spawn. I've completed everything except the night school quest and I go to the club every night but whatever trigger is supposed to happen doesn't.