Version 1.1 is out.
Changelog:
1. Added Mina and Destiny to the game.
2. Added some animations. This includes one of the gravures and the game menu. You can disable animations in the settings menu.
3. Added a mobile build (thanks DA for the port). You can toggle the mobile build in the settings menu (although it should be enabled by default on the mobile version of the game).
4. Added the requested change of being able to click on numbers if there are enough flags near it (which will reveal all the other squares around it).
5. Converted all PNG images to WEBP. This should dramatically reduce the size of the game. (Thanks Damned for telling me XnConvert was a thing...)
PC build:
Mac build:
DA port:
A word about future updates:
These updates take a lot of time for me to make as I try my hardest to make all the images as high quality as I possibly can. Initially, I wanted to update this game on a 14 day-cycle, however I've come to realize that it was too much work. I want to have the time to make good graphics and to improve my craft, so I will be moving onto a loose 1 month cycle. Really, I'll just try to make the updates within one month and if it takes more time, well I'll release the updates when they are ready and that's that. Yes, this may seem weird, but I'd rather take the time to make quality, rather than force myself to bulk render unappealing images.
I hope you enjoy this update, and let me know if you find any issue with any of the builds. I'll try to fix them as soon as I possibly can.
Edit: I forgot to add... This was my first animation, and I'm proud of it, no matter how small it is. It took a lot of time to make, and I want to make more animations in the future, so this is also part of why I am going to be taking more time to update from now on.
Changelog:
1. Added Mina and Destiny to the game.
2. Added some animations. This includes one of the gravures and the game menu. You can disable animations in the settings menu.
3. Added a mobile build (thanks DA for the port). You can toggle the mobile build in the settings menu (although it should be enabled by default on the mobile version of the game).
4. Added the requested change of being able to click on numbers if there are enough flags near it (which will reveal all the other squares around it).
5. Converted all PNG images to WEBP. This should dramatically reduce the size of the game. (Thanks Damned for telling me XnConvert was a thing...)
PC build:
You must be registered to see the links
Mac build:
You must be registered to see the links
DA port:
You must be registered to see the links
A word about future updates:
These updates take a lot of time for me to make as I try my hardest to make all the images as high quality as I possibly can. Initially, I wanted to update this game on a 14 day-cycle, however I've come to realize that it was too much work. I want to have the time to make good graphics and to improve my craft, so I will be moving onto a loose 1 month cycle. Really, I'll just try to make the updates within one month and if it takes more time, well I'll release the updates when they are ready and that's that. Yes, this may seem weird, but I'd rather take the time to make quality, rather than force myself to bulk render unappealing images.
I hope you enjoy this update, and let me know if you find any issue with any of the builds. I'll try to fix them as soon as I possibly can.
Edit: I forgot to add... This was my first animation, and I'm proud of it, no matter how small it is. It took a lot of time to make, and I want to make more animations in the future, so this is also part of why I am going to be taking more time to update from now on.
Last edited: