A minor bug in the game's script. When the character is created, if you pick option to increase thievery skill it will use
The effect goes away if the player levels up their thievery skill, but if they don't touch it they can enjoy this "bonus" for quite a while.
player.fitness
as base, instead of player.body
which results in initial thievery skill being much higher than it should be.
Code:
<<button "How to go where you're not supposed to and take things that aren't yours" "arrival to solomon falls">>
<<set $player.thieverylup += 5>>
<<set $player.thievery to Math.round($player.fitness + $player.awareness +$player.karma/2) + $player.thieverylup>>
<</button>><br>