- Feb 13, 2018
- 1,141
- 1,493
In BB, I found myself using the CG to find if I was at the end or not. So I understand the frustration. The phone was something I had big plans for months ago, then I saw it being used more and more in other games and I lost the care for it. It went from a cool idea I had, to an over-used gimmick that's shoved into lots of games.Really nice to see a dev beeing so active here. The "questlog" was just a quick suggestion, could be done within the smartphone. Man of the house did a good job there. I think a screen or message at the end of each path would also do the trick
When I re-work the UI, I'll have the path bars on screen and I'll maybe add a lock image over them if you're at the end of the content for that path in that version. I'll definitely add something, even if it's only small. For the next versions, I may just make it clearer what content is in the game. I didn't do a change-log for V0.01 because everything was a change. Even something simple telling how many scenes are in each path would have probably helped and that's what I'll have for V0.02.
I've been working on this game since December and a few other's that never materialised before that since June. It's good to finally be able to talk about it. I want feedback because I want to improve my game. I've spent so long working alone that other perspectives are helpful and stirs my mind.