Pretty sure Shrift 2 is not even out yet. Only a demo. Game comes out in september. Also, we'll have to wait a long time for a translation.is there a translation for shrift 2 yet?
You do know that you can reset magic on your own, right? Like, just hit the left arrow key and it gives you the points back? Charred Salamander is only for resetting Physical points since those can't be reset on your own.OK so getting stunned by roar in phase 3 before she uses her time stop so I don't get a turn to prepare for defensive stance and just auto lose, where the only other turn I got was turn 1 being forced to use evasive stance to prepare for the leap attack, isn't RNG bullshit? Sure it isn't... yea... because having an unwinnable situation due to random status effects in a fight with only one turn of leeway is totally fucking fair and NOT RNG bullshit.... Playing on normal and still getting RNG fucked. The fight's just fucking textbook shitty design plain and simple. Also struggling for some reason only SOMETIMES works, half the time its just instant game over, fuck you, don't care you used the right option you just die anyway for absolutely no reason.
Phase 1, fine, no issues.
Phase 2, for some reason struggling to get the gag out doesn't always work and it just skips to the defeat scene for some reason so if your charm's too high to use magic because of two lucky ecstacy procs in a row well guess you're rolling the dice
Phase 3, roar stun leads to literal unwinnable situations WAY too often, and with how much you have to juggle healing and removing stat effects just to have a little breathing room to attack, chances of that happening gets fucking high, combined with her other attacks that inflict statuses that just flat out cancel out your prepared actions. The number of times I've been charmed/ecstacy out of a million shot turn 1 and then lose because while im dealing with that she then inflicts bleed, then stun into insta kill combo.... seriously the reason I've only made it to phase 4 once.
Phase 4 seems fine so far, didn't have enough Vit left over from phase 3 to properly sylph away from her grab and had to resort to a normal struggle which, surprise, didnt work -3- at least it was intentional this time and not just skipping right to the game over like Phase 2 was... after getting to it a hand full of times, nope, the afraid stat and having to constantly punch myself instead of doing damage because she decides to spam it every turn means this is also an RNG luck fest if she just uses the panic stat over and over (seriously, 3 turns in a row, and with her outspeeding me meant instant grab and having to escape, and then not being able to actually heal because I'm wasting my turns punching myself).
Seriously how anyone can say this fight isn't RNG bullshit is beyond me. I'm doing everything I should be doing to break out of the attacks and still lose, even upgraded to the million shotgun for more damage, nothing fucking works. It's either get the cheese spell (which I didn't get because I don't know how, and can't reset my attributes since the item doesn't work properly for me) or just bang your head against a wall and get lucky.
Yup, another instance of using shake off for the nectar feeder an it just skipping right to the game over sequence without any hope of escape. I think I'm on attempt 40 at least? Granted sure I don't have a fully optimized build with all the absolute best gear but there's nowhere really left to grind since I've been doing a pacifist and unlocking all the girls up to this point, since they disappear from their chapters after a certain point as far as I'm aware. If the statuses didn't actually lock you out of your current action and you at least still got a turn if god forbid one of the 18 fucking attacks in a row for phase 3 puts you in ecstacy then I could at least rely on building up limit break stacks for a massive turn 1 opener for phase 3 to hopefully nuke it but no, even that's fucking RNG.
Phase 3 just does way too many status effects to keep up with. you're dealing with at most bleed, ecstacy, poison, and panic if we're not counting the debuffs she throws at you, any 3 of which can be applied in a SINGLE TURN. Ecstacy just immediately cancels out your attack even if you already locked it in, essentially wasting your turn, and the other three shred your willpower and prevent lust reduction to the point you can't just let them sit either, and you can really only remove one at a time for the most part... seriously what the actual fuck, how are you expected to beat this without playing the entire game with an indepth guide telling you where every single busted secret piece of gear is and the magical combination of capsule stats to focus on throughout the game so as not to just totally fuck yourself. To quote the main character, Fuck This.
Oh wow this is a new one, the violent struggle didn't even fucking work phase 1 so another instant loss due to RNG fuckery, god damn this boss is fucking dumb. If you're going to have attacks you NEED to struggle out of or else you die (with the exception of slime and such that you need to use wind to get out of obviously) WHY MAKE IT SO THE BEST STRUGGLE WHEN BODY AND LEGS ARE BOUND IN ONE TURN DOESNT HAVE A 100% SUCCESS RATE WHAT THE ACTUAL FUCK. HAVING THE DIFFICULTY COME FROM NOTHING BUT RNG ENEMY PATTERNS AND RANDOM CHANCE YOUR MOVES FUCKING WORK IS NOT CHALLENGE, IF I WANTED TO GAMBLE ID GO TO A FUCKING CASINO.
Again in phase 4 I counted her using puppet gaze four times in a row.... like... how the fuck are you supposed to deal with that? You can't just let that debuff sit bu the lust gague just keeps climbing and you only get one action to her 3 soooo... how is this boss beatable on a normal casual playthrough?
Seriously this one boss completely ruined an otherwise amazing game for me. I know there's even more content after with post-game DLC stuff but if this is how the game's gonna handle things going forward its not even fucking worth it. There's well crafted puzzle/tactical boss fights, then theres whatever the fuck bullshit this is because it's literally a dice roll unless you've either magically knew ahead the EXACT way to spec your character or fucking cheated your way through. I see literally no other way outside of just luck. I know exactly how to deal with every single thing the boss does, its not like figuring out with Arachnae to use evasive when she aims or that you need wind magic for Echo's grabs, it's literally if the boss wants to stun/debilitate/double charm you out of being able to use the skill you absolutely NEED to use to survive the wind up next turn, you just lose, that's it, time to play the whole fucking thing over. What a fucking shit boss. And it really pisses me off because I WANT to like this game, I WANT to enjoy it, and up until now it's been fucking AMAZING. But now, the more I play this one boss, the more I kinda just hate the entire game for it because its just THAT FUCKING BAD. And I do a lot of dev work in RPG maker, it's not that hard to set it up so all the attacks happen in a set pattern or at least enough of a pattern so these unwinnable scenarios just flat out dont happen. It's as simple as either scripting the entire fight sequence with multiple conditional branches or replacing the enemy completely on phase change and having it's attack be a static loop of abilities using the turn *X function, or if you do still want the randomness make the turns they use stat effects like stun that lead to unwinnable conditions set as fixed in the turn order (for example turn 1 and 2 is random, 3 is a set move) and make sure the turn of the windup the stun move isn't included in the available pool for random attacks. Honestly think this fight just fucking broke me, seriously been a it for I wan to say at least 3 hours now with a SINGLE run looking at least somewhat close to winning before my finger twitched and hit z twice and fucked me.
lol.OK so getting stunned by roar in phase 3 before she uses her time stop so I don't get a turn to prepare for defensive stance and just auto lose, where the only other turn I got was turn 1 being forced to use evasive stance to prepare for the leap attack, isn't RNG bullshit? Sure it isn't... yea...
No, really, if there’s no RNG bullshit, tell me, how do I not die there? I can wait all fucking day. If the only two options to win are to use a specific build to cheese it so there is no phase 3 or just get lucky, it’s a fucking shitty fight, and I’m sure anyone who tried doing the fight legit will agree with me on this one.lol.
Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….You do know that you can reset magic on your own, right? Like, just hit the left arrow key and it gives you the points back? Charred Salamander is only for resetting Physical points since those can't be reset on your own.
Just do that, get Hell Break and max out Cool Calm. Hell Break, Cool Calm, Limit Break, full mag shot with Million Dollars, and you may genuinely just win in a single turn (at least I'm pretty sure that's what I did, anyways)
If even this doesn't work for you... I dunno what to tell ya, man. I just followed what the guide said to do and Daji was honestly one of my easiest fights. So... sorry? I guess?
No, I'm like 90% sure that the first time you get the opportunity to use one of those upgrade machines you're explicitly told "Be careful with your physical points" or something like that. I know for a fact you get told about it at some point.Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….
Always read the tutorials.Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….
Hello. I can give you some tips so you can get into sync with Daji fight-style and how to counter some attacks, since it a mashup of most encounters you had so far:No, really, if there’s no RNG bullshit, tell me, how do I not die there? I can wait all fucking day. If the only two options to win are to use a specific build to cheese it so there is no phase 3 or just get lucky, it’s a fucking shitty fight, and I’m sure anyone who tried doing the fight legit will agree with me on this one.
That's the thing though, I'm basically doing most of these things. Plant form occasionally bugs out and even using the right struggle option just skips to the game over with the nectar gag but now that I realize you still keep the lampas item if you do revenge fights I've been a lot less hesitant to use it rather than save it for that one run where everything seems to be going well.Hello. I can give you some tips so you can get into sync with Daji fight-style and how to counter some attacks, since it a mashup of most encounters you had so far:
- 1st form: I get you have no issues here. Just get rid of charm by punching yourself (or using Cool Calm) and use the appropiate struggle option whenever she binds you. Also, guard whenever a time-skip symbol appears, then struggle next turn. She's vulnerable to non-magical attacks.
- 2nd form (Plant-type): It's a replay of Lampas fight. Punch yourself if charmed (or use Cool Calm before being charmed), get rid of binds with appropiate struggle and watch out for gag attack (You must get rid of this as soon as it appears. If I remember correctly, you must use upper struggle to get rid of it). She's vulnerable to fire attacks.
* Tip: Using Lampas drop before she tries to drug you trigger a few lines with "She won't try using drug attacks" or something like that (that leaves you with bind attacks only).
- 3rd form (Beast-type): It's a replay of Barghest fight. Use Sylph Storm to avoid most of her physical attacks (you mostly won't get bleeding status if doing so). Again, watch out and guard against time-stop and struggle next turn. She's vulnerable to wind attacks.
- 4th form (Slime-form): It's a replay of Nina battle: Whenever a QTE happens, make sure you hit all arrows correctly, also the higher your arousal the faster it gets so try keeping it lower than 40. Get rid of charm as said above. Don't try using Sylph Storm, she'll turn it off next turn. She's vulnerable to lightning attacks.
* Tip: She'll problably try a bind attack on her first move in which it's possible to get trapped (even if struggling). If you met Dr. Yui, buy a battle potion that gives you "Berserk". It allows you to get rid of any binding for some turns (use "Berserk" from skill tab after using the potion).
Optimal build:
Physical: Max Agi, Max Vit and Max Willpower (put the rest of points wherever you want. If not enough, priority goes: Agi -> Vit -> Will). You can get a bonus at the end of the physical upgrades that allows you to not get stunt when cumming.
Magic: Max fire magic, Max Agi boost, get Hell Break, Max Cool Calm and rest of points on Sylph wind. Priority goes: Fire magic -> Agi boost -> Hell Break -> Sylph Storm -> Cool Calm.
Equipment: Get either the ultimate sword (requires grinding for jewels) or your best gun. Fluffy coat or anything that boost your magic resistance or attributes is good.
How???(not enough points for Hell Break).
The thing is though, you shouldn't HAVE to do it without Hell Break. Neutral routes really just aren't runs you should even bother with, and by that point in the story if you're doing True Mercy like you should be you should have all the monsters in My Room maxed out which'll give you MORE than enough to get Hell Break and whatever else you need so long as you remembered to get the rewards from their chests and from the Compendium room.For everyone claiming the fight's 'easy', go back and do it without Hell Break, actually FIGHT phase 3 without just one shotting it, then come back and tell me it's balanced and not RNG.
With the exception of making sure I don’t lock myself out of things I actually enjoy figuring most of the stuff out for myself, which is why this boss really feels so off compared to the others. The others had a logic to them, they were puzzles to figure out. This is just grind to optimal build being used as an excuse for poor design. Up until this point any magic or key thing you absolutely NEED to win a fight is already given to you (wind magic for Echo for instance, you have the first level wind spell without even putting points in). Now all of a sudden it’s just expected you know to grind out hell burst because….. reasons? Otherwise it’s just rng as to whether the boss lets you get a turn when you need one? It’s not only entirely possible but extremely probable someone only using a guide to make sure there’s no “you miss it forever” content won’t know all the extra hoops you have to jump through just to cheese this fight. I only started digging deeper into the walkthrough and builds specifically after getting fed up with the fake difficulty of tbh is thing. Not everyone plays games with a walkthrough up every step of the way.How???
The thing is though, you shouldn't HAVE to do it without Hell Break. Neutral routes really just aren't runs you should even bother with, and by that point in the story if you're doing True Mercy like you should be you should have all the monsters in My Room maxed out which'll give you MORE than enough to get Hell Break and whatever else you need so long as you remembered to get the rewards from their chests and from the Compendium room.
It's not the fact that it's 'hard' thats the problem, of course the final boss is going to throw a lot at you, it's the way the game's mechanics work so that the boss can just interrupt your actions with a status, skip the turn you need to actually react, and you just lose based on RNG, basically shoehorning you into just 'nuke phase 3 in one shot because it's deisgn is garbage'. The player should ALWAYS have some form of agency unless it's explicitly the gimmick of the fight (Iron Maiden fight 2 for example). With the way phase 3 works, the odds of you getting unlucky and getting stunned or debilitated or charmed out of a turn you need to survive if it doesn't go down on turn 1 are fairly high. The fact that you pretty much have to use Hell Break to essentially 'skip' the phase doesn't excuse the absolutely abysmal design.Imagine thinking a final boss shouldn't expect you to throw everything and the kitchen sink at it. This game expects you to lose fights. After you lose, you review why you lost and change your strategy.
You complain about getting stunned, hell break prevents you from being stunned (and also regenerates your will and vit so you can spend less time recovering) but you don't take it. Hell break is so crazy good you should always take it. You said you only have around 95 points to use, I think you are missing a ton of points. You have everyone maxed and got their 100 affection chests? IIRC, you get 10 points per girl so that's already 130 points. Did you fill up the compendium as much as possible? I think you can get around 20 or 25 more sp from those chests. In total, I think you can get at least 150 points by the time you fight Daji which is enough to get hell break, max sylph and 1 point in cool calm, everything you need to win the fight.
Did you buy as many items as you can? If you have max affection with a girl, you can use her box to quickly farm money by persuading. I'm pretty sure Mother rabbit gives the most value at this point, 6200 yen and a gem. There's a bunch of useful items you can buy from the tengu scientist as well, there should be a shortcut to her lab on the left side of Hell? whatever the place is called with the guy that gives you advice for revenge fights.
I don't understand what the problem here is. You can completely negate her stun with hell break. She still has other attacks to mess you up. It's not skipping the phase any more than using a lampas drop on phase 2 is or using cool calm against Arachne.It's not the fact that it's 'hard' thats the problem, of course the final boss is going to throw a lot at you, it's the way the game's mechanics work so that the boss can just interrupt your actions with a status, skip the turn you need to actually react, and you just lose based on RNG, basically shoehorning you into just 'nuke phase 3 in one shot because it's deisgn is garbage'. The player should ALWAYS have some form of agency unless it's explicitly the gimmick of the fight (Iron Maiden fight 2 for example). With the way phase 3 works, the odds of you getting unlucky and getting stunned or debilitated or charmed out of a turn you need to survive if it doesn't go down on turn 1 are fairly high. The fact that you pretty much have to use Hell Break to essentially 'skip' the phase doesn't excuse the absolutely abysmal design.
Did you install the x86 version?I cant apply the new patch, it says I need to get .net, but I have the 5.0 version, and I even tried the newest version
I mostly used magic as utility, speccing a little into everything rather than focusing on a single late game tree and relied more on physical. Ended up just grinding everything out since I needed to for the true pacifist and honestly the win just felt hollow and cheap. The issue is that the fight just feels off from the rest. Where other fights felt like finely crafted puzzles you have to navigate that are doable with the base skills the game provides, where you have full agency and if you screw something up it’s entirely your fault for picking the wrong action(not using wind on echo, not using evasion when Arachne fires her web, not using defensive stance with Muroko’s time stop), there’s so many stat effects that just skip your turn in this fight (debilitate, stun, getting two unlucky ecstasy procs in a row, lampras phase glitching out) that even if you respond correctly, you still have a high chance of losing if you don’t run a very specific build, and it basically removes a lot of the player agency the rest of the fights carefully crafted if you don’t run that specific build. I think that’s really the main issue here with the fight more than anything, there’s so many situations it just removes player agency and becomes a roll of the dice if you’re not using a very specific build. Hell Break might also be a bit broken as fuck too which… doesn’t help lol.I don't understand what the problem here is. You can completely negate her stun with hell break. She still has other attacks to mess you up. It's not skipping the phase any more than using a lampas drop on phase 2 is or using cool calm against Arachne.
Maybe it's because I was using magic for the entire game but hell break was center to my build so this wasn't an issue for me, I was already applying it every fight. The regen was too good to pass up and the various status immunity is amazing.
Did you install the x86 version?
Never did that first one (only did geno after tm) so I dunno, but I'd assume yes considering the other one still exists.I played early shrift back when it was just a machine translation and no dlc, and I know that the dev changed it to where you can’t do the genocide route out the gate anymore and have to do the true mercy run first unless you toggle some button, so I wanted to ask, are the routes of pacifist after genocide where the demons don't trust you at all after all you've done the last route and the genocide after pacifist route where the demons think you're possessed and try to snap you out of it still intact?