Magnafiend

New Member
Jul 7, 2022
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You do know that you can reset magic on your own, right? Like, just hit the left arrow key and it gives you the points back? Charred Salamander is only for resetting Physical points since those can't be reset on your own.
Just do that, get Hell Break and max out Cool Calm. Hell Break, Cool Calm, Limit Break, full mag shot with Million Dollars, and you may genuinely just win in a single turn (at least I'm pretty sure that's what I did, anyways)
If even this doesn't work for you... I dunno what to tell ya, man. I just followed what the guide said to do and Daji was honestly one of my easiest fights. So... sorry? I guess?
Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….
 

TheeSonus

Well-Known Member
Mar 30, 2020
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Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….
No, I'm like 90% sure that the first time you get the opportunity to use one of those upgrade machines you're explicitly told "Be careful with your physical points" or something like that. I know for a fact you get told about it at some point.
 

Phenir

Engaged Member
Sep 28, 2019
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Wait so you’re telling me you can take back magic points without an item, but not physical, and the game gives zero indication that’s the case… for fucks sake… not sure weather to blame the translation on this one but I guess it’s time to grind out the last few girls just so I can cheese this bullshit and hope I don’t fucking miss…. Another thing that’s screwed over entire attempts….
Always read the tutorials.
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And hellbreak prevents stuns.
 

Facha1234

Active Member
Mar 11, 2019
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No, really, if there’s no RNG bullshit, tell me, how do I not die there? I can wait all fucking day. If the only two options to win are to use a specific build to cheese it so there is no phase 3 or just get lucky, it’s a fucking shitty fight, and I’m sure anyone who tried doing the fight legit will agree with me on this one.
Hello. I can give you some tips so you can get into sync with Daji fight-style and how to counter some attacks, since it a mashup of most encounters you had so far:
- 1st form: I get you have no issues here. Just get rid of charm by punching yourself (or using Cool Calm) and use the appropiate struggle option whenever she binds you. Also, guard whenever a time-skip symbol appears, then struggle next turn. She's vulnerable to non-magical attacks.
- 2nd form (Plant-type): It's a replay of Lampas fight. Punch yourself if charmed (or use Cool Calm before being charmed), get rid of binds with appropiate struggle and watch out for gag attack (You must get rid of this as soon as it appears. If I remember correctly, you must use upper struggle to get rid of it). She's vulnerable to fire attacks.
* Tip: Using Lampas drop before she tries to drug you trigger a few lines with "She won't try using drug attacks" or something like that (that leaves you with bind attacks only).
- 3rd form (Beast-type): It's a replay of Barghest fight. Use Sylph Storm to avoid most of her physical attacks (you mostly won't get bleeding status if doing so). Again, watch out and guard against time-stop and struggle next turn. She's vulnerable to wind attacks.
- 4th form (Slime-form): It's a replay of Nina battle: Whenever a QTE happens, make sure you hit all arrows correctly, also the higher your arousal the faster it gets so try keeping it lower than 40. Get rid of charm as said above. Don't try using Sylph Storm, she'll turn it off next turn. She's vulnerable to lightning attacks.
* Tip: She'll problably try a bind attack on her first move in which it's possible to get trapped (even if struggling). If you met Dr. Yui, buy a battle potion that gives you "Berserk". It allows you to get rid of any binding for some turns (use "Berserk" from skill tab after using the potion).

Optimal build:
Physical: Max Agi, Max Vit and Max Willpower (put the rest of points wherever you want. If not enough, priority goes: Agi -> Vit -> Will). You can get a bonus at the end of the physical upgrades that allows you to not get stunt when cumming.
Magic: Max fire magic, Max Agi boost, get Hell Break, Max Cool Calm and rest of points on Sylph wind. Priority goes: Fire magic -> Agi boost -> Hell Break -> Sylph Storm -> Cool Calm.
Equipment: Get either the ultimate sword (requires grinding for jewels) or your best gun. Fluffy coat or anything that boost your magic resistance or attributes is good.
 
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Magnafiend

New Member
Jul 7, 2022
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Hello. I can give you some tips so you can get into sync with Daji fight-style and how to counter some attacks, since it a mashup of most encounters you had so far:
- 1st form: I get you have no issues here. Just get rid of charm by punching yourself (or using Cool Calm) and use the appropiate struggle option whenever she binds you. Also, guard whenever a time-skip symbol appears, then struggle next turn. She's vulnerable to non-magical attacks.
- 2nd form (Plant-type): It's a replay of Lampas fight. Punch yourself if charmed (or use Cool Calm before being charmed), get rid of binds with appropiate struggle and watch out for gag attack (You must get rid of this as soon as it appears. If I remember correctly, you must use upper struggle to get rid of it). She's vulnerable to fire attacks.
* Tip: Using Lampas drop before she tries to drug you trigger a few lines with "She won't try using drug attacks" or something like that (that leaves you with bind attacks only).
- 3rd form (Beast-type): It's a replay of Barghest fight. Use Sylph Storm to avoid most of her physical attacks (you mostly won't get bleeding status if doing so). Again, watch out and guard against time-stop and struggle next turn. She's vulnerable to wind attacks.
- 4th form (Slime-form): It's a replay of Nina battle: Whenever a QTE happens, make sure you hit all arrows correctly, also the higher your arousal the faster it gets so try keeping it lower than 40. Get rid of charm as said above. Don't try using Sylph Storm, she'll turn it off next turn. She's vulnerable to lightning attacks.
* Tip: She'll problably try a bind attack on her first move in which it's possible to get trapped (even if struggling). If you met Dr. Yui, buy a battle potion that gives you "Berserk". It allows you to get rid of any binding for some turns (use "Berserk" from skill tab after using the potion).

Optimal build:
Physical: Max Agi, Max Vit and Max Willpower (put the rest of points wherever you want. If not enough, priority goes: Agi -> Vit -> Will). You can get a bonus at the end of the physical upgrades that allows you to not get stunt when cumming.
Magic: Max fire magic, Max Agi boost, get Hell Break, Max Cool Calm and rest of points on Sylph wind. Priority goes: Fire magic -> Agi boost -> Hell Break -> Sylph Storm -> Cool Calm.
Equipment: Get either the ultimate sword (requires grinding for jewels) or your best gun. Fluffy coat or anything that boost your magic resistance or attributes is good.
That's the thing though, I'm basically doing most of these things. Plant form occasionally bugs out and even using the right struggle option just skips to the game over with the nectar gag but now that I realize you still keep the lampas item if you do revenge fights I've been a lot less hesitant to use it rather than save it for that one run where everything seems to be going well.
Beast type is the real issue here. There's too many times where she does an attack with a wind up, I'm forced to use the appropriate move, then stuns, uses another wind up move after the stun, and then I just don't get a turn and lose. It's not that I don't know HOW to handle the attacks, it's that the boss RNG literally just says 'no you're not responding to my instakill' and I lose.
Slime type isn't terrible, two of the deaths were my own fault (not knowing you need to use wind and my finger double tapping z and doing the wrong action at the worst possible time), though there was one time she used the puppet/panic status attack 4 times in a row and I had no choice but to just do nothing but clear it as my lust guage just filled up and I lost.

As for gear and points, right now I think I have about 85 or 95 to work with, using the million dollar shotgun or whatever it's called, and fluffy coat. Now that I know you can respec magic I've been maxing out fire and putting 2 levels into cool calm and limit break in hopes of buffing and one shotting beast form if her RNG lets me and the attack doesn't just miss (not enough points for Hell Break). Phase 3 is still just a total crapshoot though. Either she goes does her leap attack first, then the buffs start wearing off because I don't have her phase 2 HP memorized to the exact number and then I eventually get stunlocked into a loss, or I manage to get the attack off, she doesn't die, get overwhelmed and/or stun locked into a death before I can land the final few hits, or I miraculously get to phase 4.

Again, the game up until this point has been pretty much fair (if a little bit guide dang it on how to unlock or proceed with a few things), but this is either just an unfortunate oversight or a lazy excuse for 'challenge'. For everyone claiming the fight's 'easy', go back and do it without Hell Break, actually FIGHT phase 3 without just one shotting it, then come back and tell me it's balanced and not RNG.

Edit: Thanks for actually giving an actual breakdown and real advice besides 'just 1 shot it lolz, its not rng'
 

TheeSonus

Well-Known Member
Mar 30, 2020
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(not enough points for Hell Break).
How???
For everyone claiming the fight's 'easy', go back and do it without Hell Break, actually FIGHT phase 3 without just one shotting it, then come back and tell me it's balanced and not RNG.
The thing is though, you shouldn't HAVE to do it without Hell Break. Neutral routes really just aren't runs you should even bother with, and by that point in the story if you're doing True Mercy like you should be you should have all the monsters in My Room maxed out which'll give you MORE than enough to get Hell Break and whatever else you need so long as you remembered to get the rewards from their chests and from the Compendium room.
 

Magnafiend

New Member
Jul 7, 2022
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How???

The thing is though, you shouldn't HAVE to do it without Hell Break. Neutral routes really just aren't runs you should even bother with, and by that point in the story if you're doing True Mercy like you should be you should have all the monsters in My Room maxed out which'll give you MORE than enough to get Hell Break and whatever else you need so long as you remembered to get the rewards from their chests and from the Compendium room.
With the exception of making sure I don’t lock myself out of things I actually enjoy figuring most of the stuff out for myself, which is why this boss really feels so off compared to the others. The others had a logic to them, they were puzzles to figure out. This is just grind to optimal build being used as an excuse for poor design. Up until this point any magic or key thing you absolutely NEED to win a fight is already given to you (wind magic for Echo for instance, you have the first level wind spell without even putting points in). Now all of a sudden it’s just expected you know to grind out hell burst because….. reasons? Otherwise it’s just rng as to whether the boss lets you get a turn when you need one? It’s not only entirely possible but extremely probable someone only using a guide to make sure there’s no “you miss it forever” content won’t know all the extra hoops you have to jump through just to cheese this fight. I only started digging deeper into the walkthrough and builds specifically after getting fed up with the fake difficulty of tbh is thing. Not everyone plays games with a walkthrough up every step of the way.
 

Phenir

Engaged Member
Sep 28, 2019
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Imagine thinking a final boss shouldn't expect you to throw everything and the kitchen sink at it. This game expects you to lose fights. After you lose, you review why you lost and change your strategy.
You complain about getting stunned, hell break prevents you from being stunned (and also regenerates your will and vit so you can spend less time recovering) but you don't take it. Hell break is so crazy good you should always take it. You said you only have around 95 points to use, I think you are missing a ton of points. You have everyone maxed and got their 100 affection chests? IIRC, you get 10 points per girl so that's already 130 points. Did you fill up the compendium as much as possible? I think you can get around 20 or 25 more sp from those chests. In total, I think you can get at least 150 points by the time you fight Daji which is enough to get hell break, max sylph and 1 point in cool calm, everything you need to win the fight.
Did you buy as many items as you can? If you have max affection with a girl, you can use her box to quickly farm money by persuading. I'm pretty sure Mother rabbit gives the most value at this point, 6200 yen and a gem. There's a bunch of useful items you can buy from the tengu scientist as well, there should be a shortcut to her lab on the left side of Hell? whatever the place is called with the guy that gives you advice for revenge fights.
 

Magnafiend

New Member
Jul 7, 2022
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78
Imagine thinking a final boss shouldn't expect you to throw everything and the kitchen sink at it. This game expects you to lose fights. After you lose, you review why you lost and change your strategy.
You complain about getting stunned, hell break prevents you from being stunned (and also regenerates your will and vit so you can spend less time recovering) but you don't take it. Hell break is so crazy good you should always take it. You said you only have around 95 points to use, I think you are missing a ton of points. You have everyone maxed and got their 100 affection chests? IIRC, you get 10 points per girl so that's already 130 points. Did you fill up the compendium as much as possible? I think you can get around 20 or 25 more sp from those chests. In total, I think you can get at least 150 points by the time you fight Daji which is enough to get hell break, max sylph and 1 point in cool calm, everything you need to win the fight.
Did you buy as many items as you can? If you have max affection with a girl, you can use her box to quickly farm money by persuading. I'm pretty sure Mother rabbit gives the most value at this point, 6200 yen and a gem. There's a bunch of useful items you can buy from the tengu scientist as well, there should be a shortcut to her lab on the left side of Hell? whatever the place is called with the guy that gives you advice for revenge fights.
It's not the fact that it's 'hard' thats the problem, of course the final boss is going to throw a lot at you, it's the way the game's mechanics work so that the boss can just interrupt your actions with a status, skip the turn you need to actually react, and you just lose based on RNG, basically shoehorning you into just 'nuke phase 3 in one shot because it's deisgn is garbage'. The player should ALWAYS have some form of agency unless it's explicitly the gimmick of the fight (Iron Maiden fight 2 for example). With the way phase 3 works, the odds of you getting unlucky and getting stunned or debilitated or charmed out of a turn you need to survive if it doesn't go down on turn 1 are fairly high. The fact that you pretty much have to use Hell Break to essentially 'skip' the phase doesn't excuse the absolutely abysmal design.
 

123bandit

Member
Aug 6, 2021
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I cant apply the new patch, it says I need to get .net, but I have the 5.0 version, and I even tried the newest version
 

Phenir

Engaged Member
Sep 28, 2019
2,273
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It's not the fact that it's 'hard' thats the problem, of course the final boss is going to throw a lot at you, it's the way the game's mechanics work so that the boss can just interrupt your actions with a status, skip the turn you need to actually react, and you just lose based on RNG, basically shoehorning you into just 'nuke phase 3 in one shot because it's deisgn is garbage'. The player should ALWAYS have some form of agency unless it's explicitly the gimmick of the fight (Iron Maiden fight 2 for example). With the way phase 3 works, the odds of you getting unlucky and getting stunned or debilitated or charmed out of a turn you need to survive if it doesn't go down on turn 1 are fairly high. The fact that you pretty much have to use Hell Break to essentially 'skip' the phase doesn't excuse the absolutely abysmal design.
I don't understand what the problem here is. You can completely negate her stun with hell break. She still has other attacks to mess you up. It's not skipping the phase any more than using a lampas drop on phase 2 is or using cool calm against Arachne.
Maybe it's because I was using magic for the entire game but hell break was center to my build so this wasn't an issue for me, I was already applying it every fight. The regen was too good to pass up and the various status immunity is amazing.
I cant apply the new patch, it says I need to get .net, but I have the 5.0 version, and I even tried the newest version
Did you install the x86 version?
 

Magnafiend

New Member
Jul 7, 2022
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I don't understand what the problem here is. You can completely negate her stun with hell break. She still has other attacks to mess you up. It's not skipping the phase any more than using a lampas drop on phase 2 is or using cool calm against Arachne.
Maybe it's because I was using magic for the entire game but hell break was center to my build so this wasn't an issue for me, I was already applying it every fight. The regen was too good to pass up and the various status immunity is amazing.

Did you install the x86 version?
I mostly used magic as utility, speccing a little into everything rather than focusing on a single late game tree and relied more on physical. Ended up just grinding everything out since I needed to for the true pacifist and honestly the win just felt hollow and cheap. The issue is that the fight just feels off from the rest. Where other fights felt like finely crafted puzzles you have to navigate that are doable with the base skills the game provides, where you have full agency and if you screw something up it’s entirely your fault for picking the wrong action(not using wind on echo, not using evasion when Arachne fires her web, not using defensive stance with Muroko’s time stop), there’s so many stat effects that just skip your turn in this fight (debilitate, stun, getting two unlucky ecstasy procs in a row, lampras phase glitching out) that even if you respond correctly, you still have a high chance of losing if you don’t run a very specific build, and it basically removes a lot of the player agency the rest of the fights carefully crafted if you don’t run that specific build. I think that’s really the main issue here with the fight more than anything, there’s so many situations it just removes player agency and becomes a roll of the dice if you’re not using a very specific build. Hell Break might also be a bit broken as fuck too which… doesn’t help lol.

The second phase with the laser cannon was a breath of fresh air and felt like a return to form again with the well crafted and scripted puzzle encounter without the potential for bad rng to just end a run.
 

Pugmeyer

New Member
Feb 13, 2018
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I played early shrift back when it was just a machine translation and no dlc, and I know that the dev changed it to where you can’t do the genocide route out the gate anymore and have to do the true mercy run first unless you toggle some button, so I wanted to ask, are the routes of pacifist after genocide where the demons don't trust you at all after all you've done the last route and the genocide after pacifist route where the demons think you're possessed and try to snap you out of it still intact?
 

TheeSonus

Well-Known Member
Mar 30, 2020
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I played early shrift back when it was just a machine translation and no dlc, and I know that the dev changed it to where you can’t do the genocide route out the gate anymore and have to do the true mercy run first unless you toggle some button, so I wanted to ask, are the routes of pacifist after genocide where the demons don't trust you at all after all you've done the last route and the genocide after pacifist route where the demons think you're possessed and try to snap you out of it still intact?
Never did that first one (only did geno after tm) so I dunno, but I'd assume yes considering the other one still exists.
 

Facha1234

Active Member
Mar 11, 2019
840
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I played early shrift back when it was just a machine translation and no dlc, and I know that the dev changed it to where you can’t do the genocide route out the gate anymore and have to do the true mercy run first unless you toggle some button, so I wanted to ask, are the routes of pacifist after genocide where the demons don't trust you at all after all you've done the last route and the genocide after pacifist route where the demons think you're possessed and try to snap you out of it still intact?
Yes, they're still there. You can both do Genocide after your first route (from any Neutral to True Mercy) and get them to "try to snap you out" and try any neutral route after Genocide for them to not trust you (True Mercy can't be done right after Genocide).
 

xXWolfZz

Newbie
May 26, 2020
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Can anyone hero give a link to a guide. I've been trying to find one but haven't been successful
 
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