I'm glad that you removed the shaky camera effect as it was problematic for the eyes.Yes, all of the camera shake will be removed, including both the non-POV and POV scenes. Moving forward, I'll be saving the camera shake effect only for specific situations, like action scenes or moments of high impact. For general dialogue and exploration, I will remove it to avoid issues. I have already made this correction. This fix will be released in the new build next week, along with the other changes I've announced.
I was trying to avoid making the audio too loud and overpowering, but it seems I went too far in the other direction.
In the next update, I will try to increase the overall sfx volume by about 50%. This should provide a better baseline, and from there, everyone can adjust the in-game sliders to their personal preference. I appreciate you pointing this out!
I've seen a few questions about who might die and when. While I can't give away any major spoilers, I can say that the upcoming updates will begin to give you a clearer understanding of the stakes and how your choices will start to impact the fate of the characters. You'll definitely get more insight as the story unfolds.
Sfx during sex:
This is a bit complicated for me at the moment because I have to work with pre-produced sounds. I've noticed that some visual novels hire voice actors to improve these scenes, which is something I'd love to do for the game. If I get some financial return in the future, hiring voice actors to make the visual novel even better is one of the first things I'd like to do. For now, though, I can't improve this aspect much.
Fast Pacing in the Flashback:
I can agree with you that some of the movements might feel a bit fast. Because I thought of this episode as a flashback, I didn't want to spend too much time at the university, since the main story will be focused on the investigation. However, this is something I can take into consideration for future updates. It's possible I could add new content and scenes to fill in some of these gaps between events and create more involvement there.
Text box:
That correction has actually already been made. In the next update, the text will appear instantly. Taking your feedback into consideration, I will also increase the spacing between the lines a bit to improve readability.
Name and last name:
That's a fantastic idea! I think it's something that is easy enough to implement. I will add this feature. At the beginning of the game, it would ask for your first name, then your last name, and then perhaps a nickname. That way, characters with more intimacy could call you by your nickname, while in more formal situations, they could use your first or last name. I really like that. Thank you for the suggestion.
Before I offer suggestions/constructive criticism, I offer the following warning (this applies to my suggestions as well):
Consider all complaints but don't try to make everyone happy, you can't. You're the dev. It's great that you're willing to listen, but at the end of the day you have to do your thing and some things wont be in your best interest to do.
Ok. so I didn't like the shaky cam, however, the breathing effect can have its place IMO. If a Li is turned on in anticipation of a sex scene or just finished working out or something where her breathing would normally be more intense. The breathing is a bit too distracting for ordinary conversations, for example the conversation with the Professor. She looked like she was horny and ready to go (hyperventilating) but that conversation was just professional and friendly.
The dialogue wasn't bad but it didn't feel natural. Weird as this sounds I think you could use some boring dialogue. Every conversation, even the casual one felt like they were trying too hard to be important. Especially when they were explaining why they hang at Keith/Kate's. She has great milkshakes and she's friendly so we go there to unwind, been doing it for years. That's it.
Overall I liked it a lot and found it a promising start. The premise seems interesting, the visuals and animations are great and the characters seem interesting and attractive.
The flashback/prologue worked well so far (I usually hate when avns do this) and the 100% animations feels different and kind of cool (although some still images might speed up development).
Good luck. I'll be keeping an eye on this one.