- Jun 9, 2017
- 1,011
- 2,061
Thanks! The NEET is actually pretty darn boring/underutilized in the original game, so I added a ton of dialogue for him, as well as the aforementioned ending and story branches. In terms of character development, the game also had him flip-flop between being a "hero" type or a "betrayal" type of companion, so I tried to elucidate those paths by directly allowing the player to dictate his path/ending.Just finished the game in 2 and half hour. A short and neat game that serves well for those with pregnancy/birthing fetish.
The game feels pretty good. I like pregnancy fetish myself so it was quite erotic even though I am not too much of a fan of the tentacle.
The story isn't mind-blowing, but it felt intriguing and engaging till the end. I really appreciate those notes sprinkles throughout the game. It makes the world more lively.
I think the environment has captured the survival/zombie feeling relatively well, despite me rarely ever watch zombie movies.
I am really glad that the translator gives the Otaku an ending. As a player, it feels more deserving that he and heroine got together. He is a neet, yet he manages to protect the heroine throughout(mostly) the journey, he makes interesting references and jokes.
All the while the husband just kinda exists somewhere.
The heroine is a milf, long hair, big boobs, what a treat! It feels pleasant to look at her.
The gameplay however feels a little too easy, as a result, the survival/horror feeling and the pregnancy feature are not fully utilised.
I think just simply reducing the amount of resources given to the heroine will greatly increase the survival/horror feeling, and gives the player more of a moral dilemma in whether to choose to get pregnant for avoiding the enemies.
In general, it is a short, delightful experience. Good for those with pregnancy fetish.
Thank you Translator for giving a quality translation, and more importantly, value adding the game by giving us QoL feature and extra content! Well done sir!
Just a small little complaint.... why does the sound effect of opening the doors is the Chinese bell getting smacked as though it is a festival. Gong!
I think it's somewhat tricky to strike that balance of difficulty in H-games; your audience can range anywhere from, "it's too hard and I can't beat it - plz give me cheats and saves", to "it's too easy, it's getting too boring and playing has become meaningless". Either camp will complain vociferously, and obviously, this is a problem in the broader element of game design in general. If you're looking for more survival-themed horror games, I'd recommend Bioasshard for a 3rd person shooter RE clone, or Found Dead (which I just translated) for a RPG horror game with more story and replayability (through lots of extra content and story pathing).
However, I agree. Getting pregnant intentionally is a strategy that isn't often utilized because the game's too easy to warrant it unless you actually have a fetish for it. It would've been intriguing to have the player face that dilemma but given the fickle nature of the game's demographic (aka the "can't please both sides" argument detailed above), I suppose it was simpler for the game devs to make the game easier than harder.