- Feb 4, 2018
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Yes, your unofficial edits, I'm curious and want to know more.Do you want to know my unofficial edits to this game, or on other works I've translated?
Yes, your unofficial edits, I'm curious and want to know more.Do you want to know my unofficial edits to this game, or on other works I've translated?
Your edits are fun, and the extra content you make is definetly a bonusDo you want to know my unofficial edits to this game, or on other works I've translated?
It's difficult to do that, since anyone who's done version control knows that branching is incredibly flawed and problematic.Your edits are fun, and the extra content you make is definetly a bonus
But out of respect for the original, best to make them entirely optional.
For an example - I didn't mind the EG guy appearing in this game, as it is not a very serious game, but you could say it breaks immersion somewhat.
Why not make a choice at the very begining of the game asking:
"Do you want to see the extra content or original only?"
Can you please upload your save at the gate?Is the bug by the gate that you need to be pregnant to pass have been fixed by the patch ?
EG is fine. For immersion purposes, just make him a nonhuman entity, like a ghost, hologram, invisible narrator, one of Marvel's Watchers, etc. That way people's immersion isn't broken by asking "so is he just standing there, why is he not helping, what's the deal?"I'm happy to remove EG, or minimize his appearances (or hide him better) for the sake of immersion in future games. However, I don't hear enough people requesting that, and I've also added him in previous games for similar reasons, without any gripes. It's also why I very clearly tell everyone "IDGAF" in my ReadMe's, because there aren't enough translators in our community (and even fewer who actually care enough/know enough coding to add value to the game they're translating) and too many critics, lol (no offense).
If you're referring to this game, it's in the ReadMe. For other games I've translated, you'll need to see their respective ReadMes.Yes, your unofficial edits, I'm curious and want to know more.
It would help if you gave us more information.So I've been trying to download the game and at certain point it doesn't load anymore can someone help me
Fair. I've hidden him pretty hard in other games, so I might just do that more in the future.EG is fine. For immersion purposes, just make him a nonhuman entity, like a ghost, hologram, invisible narrator, one of Marvel's Watchers, etc. That way people's immersion isn't broken by asking "so is he just standing there, why is he not helping, what's the deal?"
I enjoy the extra content you added.It's difficult to do that, since anyone who's done version control knows that branching is incredibly flawed and problematic.
And with a game like this, scripting/coding extra features into the game means that removing them isn't easy.
I could just translate exclusively and not include extra features at all in the first place, but I find it more enjoyable to help users, since there are far more complaints about the things that are lacking in the original game than the things I've added. For example, EG (the character) by himself allows you to:
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And this isn't including the other things I've also added, such as bugfixes to the original game, or stylistic choices in translation (for example, you're discussing the AMWF issue, but that's actually something I myself like, added, and don't intend to stop adding to future games I translate if it fits the story or theme. Another is SH references, which the original game does not include, because I think it's a huge opportunity missed).
I'm happy to remove EG, or minimize his appearances (or hide him better) for the sake of immersion in future games. However, I don't hear enough people requesting that, and I've also added him in previous games for similar reasons, without any gripes. It's also why I very clearly tell everyone "IDGAF" in my ReadMe's, because there aren't enough translators in our community (and even fewer who actually care enough/know enough coding to add value to the game they're translating) and too many critics, lol (no offense).
Like I said - your additions were welcome. I thought making them togleable would be easier, but since you said it is not, then it is perfectly fine. EG man was ok in this game ;-)It's difficult to do that, since anyone who's done version control knows that branching is incredibly flawed and problematic.
And with a game like this, scripting/coding extra features into the game means that removing them isn't easy.
I could just translate exclusively and not include extra features at all in the first place, but I find it more enjoyable to help users, since there are far more complaints about the things that are lacking in the original game than the things I've added. For example, EG (the character) by himself allows you to:
You don't have permission to view the spoiler content. Log in or register now.
And this isn't including the other things I've also added, such as bugfixes to the original game, or stylistic choices in translation (for example, you're discussing the AMWF issue, but that's actually something I myself like, added, and don't intend to stop adding to future games I translate if it fits the story or theme. Another is SH references, which the original game does not include, because I think it's a huge opportunity missed).
I'm happy to remove EG, or minimize his appearances (or hide him better) for the sake of immersion in future games. However, I don't hear enough people requesting that, and I've also added him in previous games for similar reasons, without any gripes. It's also why I very clearly tell everyone "IDGAF" in my ReadMe's, because there aren't enough translators in our community (and even fewer who actually care enough/know enough coding to add value to the game they're translating) and too many critics, lol (no offense).
Yes, that was exactly what I meant, sorry if I was unclear. Don't want to get people breathing down your neck for bugfixes unrelated to translation. ^_^;;To be clear, I'm the translator, not the dev (unless by "creator", you mean creator of the translation patch, then yes, lol).
Okay I 7z it and attach it here. It is on the save file 11, I thought I give the whole save folder.Can you please upload your save at the gate?
I enjoy the extra content you added.
Like I said - your additions were welcome. I thought making them togleable would be easier, but since you said it is not, then it is perfectly fine. EG man was ok in this game ;-)
Hahaha, I don't take any offense. I apologize if I seem defensive; just wanted to explain my reasoning.Yes, that was exactly what I meant, sorry if I was unclear. Don't want to get people breathing down your neck for bugfixes unrelated to translation. ^_^;;
Nevermind I figured out the reason my phone was just being slow I've downloaded it sorry for the inconvenienceIf you're referring to this game, it's in the ReadMe. For other games I've translated, you'll need to see their respective ReadMes.
It would help if you gave us more information.
1. Yes, since canonically, that's how it was in the base game. There were no options, it just is.so, my question :
1. do i have to let the nerd die to reach the loyal/good ending ?
2. how many ending anyway ? i assume slut route, nerd route that i got, and true end ?
3. theres also the choice of trusting the nerd or not from E.G (aka translator's npc lol) , he asks do you trusts the nerd or not, idk if thats a branching , but i picked yes i trust the nerd option on my first run.
damn1. Yes, since canonically, that's how it was in the base game. There were no options, it just is.
2. Not counting the Nerd ending, 3 endings in total. Mess around with infidelity and popping out loads of monsters.
Or just lurk through the thread. It's only 7 pages and this question has already been answered in one form or another anyhow.
Yup, and that's why I created a survival path and ending for him.damn
kinda feel bad for the fat fck