CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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jhustrue

Well-Known Member
Mar 3, 2020
1,473
2,670
The fast ones like walkthrough and cheat mod are what we are so humbled and thankful for.
You can reuse whatever music you still got saved somewherre or just ditch it so you can
do both the job that gives you satisfaction and the job that puts bread on your table.

We are thankful and happy to have you be with us in our gaming efforts to
work through or simply escape IRL frustration.
I really want some of whatever you're always smoking, dude. It seems like it's some good shit.
 
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Reactions: RogMR

muscon3

Member
Nov 3, 2018
200
254
Made a quick Mod for the game, with it you can adjust some more game settings (and also the transitions/fades) + choices help/walkthrough

Jan. 7, 2022
Updated my Mod for the new game version Ep.4
New: Cheating game variables and the Walkthrough+/WT+ feature (you get ingame hints when reaching branching points in the game, you can activate/deactivate it in my Mod menu with the walkthrough button)
New with Mod version v0.4a-EP4: a scene replay function


Mar. 3, 2022
New game version is out. I'll have a look at it as soon as possible / KoGa3



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Update pleaseeeeeee
 

Max1276

Active Member
Mar 14, 2020
894
417
my old saves don't work anymore whitout and with im using the mod ,updated for the episode 5 ,what's happened? thx
 
Last edited:

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,292
my old saves don't work anymore whitout and with im using the mod ,updated for the episode 5 ,what's happened? thx
Sorry to hear that. I checked my older saves again, but they worked for me. If you still need it here a save from the beginning of Ep5 from my Mod test playthrough.
 
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iamcharlie

Member
Apr 9, 2020
330
326
Made a Mod for the game with the following functions so far:



Mar. 3, 2022
updated my Mod for the new game version Ep5

Download Mod v0.5-EP5 (~3MB)
Workupload -
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Some ingame pics of the Mod:
View attachment 1584402 View attachment 1584403 View attachment 1584404 View attachment 1584405 View attachment 1584583
After installing your mode if I press new game then error shows

Screenshot (42).png
 

Balthasar-Gelt

Active Member
Aug 5, 2021
629
471
Made a Mod for the game with the following functions so far:



Mar. 3, 2022
updated my Mod for the new game version Ep5

Download Mod v0.5-EP5 (~3MB)
Workupload -
You don't have permission to view the spoiler content. Log in or register now.

Some ingame pics of the Mod:
View attachment 1584402 View attachment 1584403 View attachment 1584404 View attachment 1584405 View attachment 1584583
Thanks for the update but you forgot to add the new violet scene(the sauna scene)to the replay gallery.
 

▌Gin ▐

Engaged Member
Aug 15, 2019
2,758
32,352
SinfulLife.png
VN Ren'Py
This is the Italian translation of Sinful Life [Ep.6-7]
Ep.6


Unzip the .rar file - copy/paste the game folder into the game directory, replace when asked.
This translation is "unofficial" and "made by a fan"
 
Last edited:

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,292
Thanks for the update but you forgot to add the new violet scene(the sauna scene)to the replay gallery.
Thanks. Dont't know why I've forgotten that, actually had it on my "to be added" list. Will of course add that scene with the next update.
Here a patch for it, extract the files and replace the ones in the ...\game\code\KoGa3RePlay\ folder

Edit Mar 5, 2022:
The patch is now already integrated in my Mod downloads
 
Last edited:

Fazed

Well-Known Member
Nov 21, 2018
1,811
3,940
BoomX
Im ok with having trans/futa content in the game but that does not mean I'm ok with getting fucked in the ass. The game is already lacking in choices but I feel that scene should really have had one...same with the earlier scene as well.
But whatever its your game but u might as well slap the Kinetic Novel tag on in at this point if you are just going to push every scene on the player anyway. That really killed my mood.
 
Last edited:

thehsplt

Member
Mar 30, 2019
139
161
Story is pretty good but why even have sex scenes when 90% of them are to dark to even enjoy let alone actually see what is going on and the skin textures look like they where made out of graefruit peelings. If your making a night scene yes it will be darker but yours are so dark we have to use our imagination to figure out what they look like. I'd much rather use my imagination to figure out it was in the dark or night time.
 

Melmoth99

Active Member
Oct 1, 2017
665
297
View attachment 1688381
Made a Mod for the game with the following functions so far:


Mar. 3, 2022 / Mar 5, 2022
updated my Mod for the new game version Ep5

Download Mod v0.5a-EP5 (~3MB)
Workupload -
You don't have permission to view the spoiler content. Log in or register now.
You don't have permission to view the spoiler content. Log in or register now.

Some ingame pics of the Mod:
View attachment 1688389 View attachment 1688390 View attachment 1688391 View attachment 1688392 View attachment 1688393
Bug
With your Mod install as soon as I click Start I get the error but, without your Mod the game works fine?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/script.rpy", line 46, in script
    scene introChapter with dissolve
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 33, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/code/screens/quick_menu.rpy", line 35, in execute
    frame:
  File "game/code/screens/quick_menu.rpy", line 37, in execute
    hbox:
  File "game/code/screens/quick_menu.rpy", line 54, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/code/screens/quick_menu.rpy", line 54, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/script.rpy", line 46, in script
    scene introChapter with dissolve
  File "renpy/ast.py", line 1443, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1684, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2762, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 33, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/code/screens/quick_menu.rpy", line 35, in execute
    frame:
  File "game/code/screens/quick_menu.rpy", line 37, in execute
    hbox:
  File "game/code/screens/quick_menu.rpy", line 54, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/code/screens/quick_menu.rpy", line 54, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Sinful Life 0.5
Sat Mar  5 15:56:32 2022
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,292
Bug
With your Mod install as soon as I click Start I get the error but, without your Mod the game works fine?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/code/script.rpy", line 46, in script
    scene introChapter with dissolve
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 33, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/code/screens/quick_menu.rpy", line 35, in execute
    frame:
  File "game/code/screens/quick_menu.rpy", line 37, in execute
    hbox:
  File "game/code/screens/quick_menu.rpy", line 54, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/code/screens/quick_menu.rpy", line 54, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/code/script.rpy", line 46, in script
    scene introChapter with dissolve
  File "renpy/ast.py", line 1443, in execute
    renpy.exports.with_statement(trans, paired)
  File "renpy/exports.py", line 1684, in with_statement
    return renpy.game.interface.do_with(trans, paired, clear=clear)
  File "renpy/display/core.py", line 2762, in do_with
    clear=clear)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 3737, in interact_core
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/core.py", line 568, in visit_all
    d.visit_all(callback, seen)
  File "renpy/display/screen.py", line 436, in visit_all
    callback(self)
  File "renpy/display/core.py", line 3737, in <lambda>
    root_widget.visit_all(lambda i : i.per_interact())
  File "renpy/display/screen.py", line 447, in per_interact
    self.update()
  File "renpy/display/screen.py", line 637, in update
    self.screen.function(**self.scope)
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 20, in execute
    screen quick_menu():        #KoGa3
  File "game/code/screens/quick_menu.rpy", line 33, in execute
    if quick_menu == True and persistent.KoGa3QuickMenuShow == 1:
  File "game/code/screens/quick_menu.rpy", line 35, in execute
    frame:
  File "game/code/screens/quick_menu.rpy", line 37, in execute
    hbox:
  File "game/code/screens/quick_menu.rpy", line 54, in execute
    if KoGa3ModMenuButtonPressed == False:
  File "game/code/screens/quick_menu.rpy", line 54, in <module>
    if KoGa3ModMenuButtonPressed == False:
NameError: name 'KoGa3ModMenuButtonPressed' is not defined

Windows-10-10.0.19041
Ren'Py 7.4.11.2266
Sinful Life 0.5
Sat Mar  5 15:56:32 2022
Sad to hear that. There is probably something missing in your Mod installation, according your error log I assume the files in the base ".../game/" folder. Here a screenshot from my Mod Zip with these files:
 
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SoonAtHome

Member
Sep 22, 2020
234
393
Capture1.JPG
Capture.JPG
Nice advice>
It is easy to hate and it is difficult to love. This is how the whole scheme of things works. All good things are difficult to achieve; and bad things are very easy to get.
Confucius.
 

NakkiMuki

Member
Dec 14, 2021
367
1,907
Positive
  • all women are just divinely hot
  • futa / trans content is exemplarily blocked by making it a character woman. This style should be used in all futa / trans games. It only comes to mind a couple of games where this style is used and it is far too little. There would be no player in this style who would not be happy with a futa game even if they didn’t like that Fetish.

Negatives
  • the images are dark and sometimes there is nothing clear even about the characters especially at night. Even during the day, there are too many dark tones in the pictures that are distracting.
  • when it comes to any choice, that black animation is extremely bad. At least for my part, when I save for almost every selection, then searching for previous save files is a hell of a chore in this case when you don’t see a picture of the situation where the save file was made.
 

KoGa3

Engaged Member
Modder
Donor
Aug 14, 2018
3,188
34,292
Positive
  • all women are just divinely hot
  • futa / trans content is exemplarily blocked by making it a character woman. This style should be used in all futa / trans games. It only comes to mind a couple of games where this style is used and it is far too little. There would be no player in this style who would not be happy with a futa game even if they didn’t like that Fetish.

Negatives
  • the images are dark and sometimes there is nothing clear even about the characters especially at night. Even during the day, there are too many dark tones in the pictures that are distracting.
  • when it comes to any choice, that black animation is extremely bad. At least for my part, when I save for almost every selection, then searching for previous save files is a hell of a chore in this case when you don’t see a picture of the situation where the save file was made.
I've added an option for that now into my Mod (it's in the game prefs, animations are off per default)

If not using my Mod here a patch for that also:
You don't have permission to view the spoiler content. Log in or register now.
 
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Boehser Onkel

Forum Fanatic
Modder
Feb 20, 2021
4,092
6,163
0x52_URM cheat (WIP)

enable quickmenu // "secret"namechange (why the option to name the mc if you still show Jack ?¿ i dont get it ..)

View attachment 1412739 View attachment 1412688

********************************************************
quickmenu activated
extract quick.zip into mainfolder , overwrite if asked
********************************************************

extract attached file to *\game folder
!always save before edit!

open mod with alt+m
click the little open folder icon right upper
load a .urm file

how to use : Link

Rename (nearly) everyone,watch this tut ->>

create your own "gallery" (label search) how to --> Link



i recommend always to play the game one time without cheats to understand gamemechanics

mod should work with future updates

this mod does not modify any game files

!use at own risk! - dont complain to dev´s /modder about broken saves/gamestates
(look for a updated 0x52_urm.rpa file every month or 2 at Link, thanks to 0x52
if you like the URM Mod consider support 0x52 -->
)
mod update (mainfile)
 
3.20 star(s) 19 Votes