New update;
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The boss. Update progress report Specifications and motions for moving the boss, and various other things necessary for the boss are almost complete. (I'm happy)
As a result, the game part of the laboratory stage will enter the stage of waiting for the implementation of engineer Mi-kun. For those who are not in the meantime, there may be temporary parts in the animation of the game over scene, the stage background, the standing picture, etc., so from now on, apart from the operation side of such games, we will mainly expand the production side. I will continue. There are still some small tasks left, such as new costume support, gallery support, and bug fixes, but I think we were able to complete another big task this time.
Chat of the next work Recently, the story of the next work has become more and more full-fledged and concrete, which is nice, but it seems that I have already put one foot in the specifications because I got a little too hot, so I changed my mood this time. I would like to tell you a little different story. Image sketch of the first work There is a folder where you can write down what you want to do in the game and the comments you received in a text file or rough illustration like a storybook, but recently, in order to make a note of the idea of the next work, that storybook folder I often open.
There were some nostalgic ideas that became the bot of the first work, ideas that were adopted, and things that were like an image board. I remember posting this pixel art on Twitter a long time ago, so some of you may have seen it, but this time the image is written in various Japanese. It seems that elements such as equipment and items existed in the private house at this point. These are elements that were not included in the actual first work, but I think that the depiction in the private house and the change and growth of the means of attack are rather suitable for the next work. Private houses are needed to show the state of the city that is the stage, and the next work, which has more differences in development and production than the first work, will have more retries, so changes in attack means and moderate growth factors are It may ease the feeling of labor during the play. It's a nostalgic and happy place to be able to use the idea rough in the first work as well as in the second work. You may also find it helpful to dig up the idea of the first work.
This time is over. See you again. (Tr. Japanese)
Looks like he is waiting for his coder to implement his designs. A new costume and an updated gallery are also in the works. In his previous update he said;
The dots in the state where the black clothes of Rabian are stripped off, there is no particular scene to use and it has become a crap along with an image of a clothing damage system, which judging by this comment is "a crap" and has been scrapped.
If anyone with a better grasp on Japanese can confirm an ETA on this update I would be grateful. The guy on this thread that is in direct contact with the dev said it was coming this weekend, but this article makes it seem like it's going to be in development for quite some time longer.