- Jan 1, 2018
- 8
- 16
P.S very likely going to be a piece of cake porting the second game too once this one is figured out, assuming it uses the exact same logic again
did you open a github page ?View attachment 4081573
First build, shaders need to be fixed mostly + some assetbundle shenanigans especially for the costumes to work
Runs around 30 FPS on the vita so far
I have not yet, I might make a private one for developers that wish to help out though. Not really wanting to make an open Github with decrypted and decompiled source code and assets like that when it's someone else's stuff.did you open a github page ?
It's cut content, yes. Not used anywhere in the game.Please do correct me if these assets above were present somewhere in the game though, afaik they haven't been used however
Sounds great, would love to see it Check your inbox for the filesIt's cut content, yes. Not used anywhere in the game.
The pig animation was either meant for the escape part in the farm or for the game over of the farm boss. As for the yuri stand picture, this was probably planned for the game over scene of the laboratory boss at some point.
Would you mind sharing the decompiled the textures? I'd like to take a look at it out of curiosity.
About a year ago, I started working a little mod that would rely on Texture Replacer, the plan was essentially to tweak and fixes some inconsistency with some of the portraits, as well as some edit of the UI inspired by Sinisistar 2 UI. There was also some plan to ton down some of the most gory part. I came across the ununsed pig animation when using Texture Replacer exporting functions and tried to edit the game over sprites with this animation, but there's some issues (due to the how the mesh is cut, as it wasn't meant for this) and it ended up looking a bit janky.
Unfortunatly, I gave up on the whole thing because it was more work than I expected and I lacked time to actually focus on it.
But seeing you've apparently decompiled the game, this makes me curious.
Sure, I'll post the archive with edits I did in the evening.Sounds great, would love to see it Check your inbox for the files
I spent an embarrassing amount of time trying to make it do something.I had a look around the dev's ci-en, apparently the pig one was supposed to be for the animal farm village section, there's this one pig that follows you around in the background but doesn't do anything else. I'm planning on adding those animations there, maybe if you stay next to it for too long or if you're low on health, will see
can you send them my way too?Sounds great, would love to see it Check your inbox for the files
Inside of Unity or where exactly? It's definitely quite a good amount of work to get things set up in it. I'm still in the process of making the animation clips and animator behaviour from those spritesI spent an embarrassing amount of time trying to make it do something.
Yep, the final boss observing you. Supposedly, I believe this is a way to show that what Rabiane experience is actually just a huge nightmare of some sort.I just realized something. If you lose to the pig farmer, let the first breast enlargement scene happen, grab your weapon and kill the farmer, you'll see this if you decide to go all the way back to the left.
View attachment 4111589
can't interact with it or anything but that's the first time I notice this.
that would be so fucking epicYep, the final boss observing you. Supposedly, I believe this is a way to show that what Rabiane experience is actually just a huge nightmare of some sort.
I really hope we'll have some explaination in the sequel about what happened to her, if I remember right (and take this a with a grain of salt), I think the dev mentionned during early developement that Rabiane would be back as a npc in the sequel.