- Jan 15, 2017
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Have you tried the Vinoma forums? I'm pretty sure the creator provides help there directly, since it's a Vinoma Engine game. I've torn the whole thing apart and can't figure out what is causing the visual issues I'm having lol. At first I thought it was a bilinear vs trilinear filtering issue, but it doesn't look like that's the case. I tried forcing different Direct X versions, didn't help either, but I think it did help with the memory consumption. It could be the way transitions are setup by Vinoma in the code, nothing you can change @Kaffekop, and honestly I'm not sure as I couldn't figure out exactly how the IDs were assigned to the images as they were being called by the scenes.Thanks for the crash report. I looked it over and send it off to Unity so they might figure out what is going on. I did notice something in the report: it was crashing while calling the sound driver - if I even understand it correctly.
It's a longshot, but are you running on updated drivers?
I think I mentioned this, but I can't test Mac builds. I just threw one together and hoped for the best.
I think I saw someone here advertising, that they would be willing to test Mac builds. I'll reach out to him/her.
In this here vn, backspace is the key. Mouse is only used for choices and such.
Sorry, but no. Please look two quotes up for more info.
Have any of you tried to force the game into DX9 mode, and see what happens?
I don't know if it will solve anything, but you never know.
Cheers, and a good weekend to you all - Kaffekop
Honestly I'd be surprised if I were the only one having this issue with black screens. Maybe other people just don't know that they aren't seeing what they're supposed to be seeing and think the black screens are transitions. I can see the text, the avatar of the person who's talking, but the image of the scene is not there, for about half the images. Like I before said I can see what image is supposed to be in each scene if I unpack the assets manually. I've looked at the specs of each image and it doesn't look like the issue is cause by anything in particular.
I was gonna post on the Vinoma forums myself but I didn't want to do so until I had pinpointed at least 1 issue in particular that could be causing problems. I found some pretty robust tools that let me see both the Vinoma and the Unity Engine code, but like I said earlier, I'm not well versed enough in coding to pinpoint what's causing the issues myself.
Forgot to post a link to the Vinoma forums:
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.EDIT 2: Oh you already posted there, lol. Just saw.
EDIT 3: Nevermind the Azriel images do use BC7 compression. Maybe I can find the code for the transitions for that scene and see what makes it different from others that don't transition properly for me. Probably won't do that today though lol.
EDIT 4. Yes, I'm a jackass, sorry: One theory I had that I forgot to mention was that there is an image that's just a black screen, called "Black", that could be intended to be used as a transition screen, but is instead being called on top of other scenes somehow, causing the issue I'm seeing. Don't know for sure as I could not tell how the transitions are called from the code like I said earlier, but just thought I'd put it out there.