i dont think the make it up as they go, i am fairly sure they have the major points set in stone. when you are writing a game with choice and concequence i think you have to go a little by little on the specific paths. but this is very small developers, probaly doing it mostly in their freetime maybe hoping one day it can bring them fulltime from patreon supporters. they cant work 2 years and then release a more or less finished game, they dont have the rescources to do that. i think people need to understand the inviroment in which these games are made. 1. they are mostly free games, with the patreons being a version ahead of the general public. 2 they have by default a very limited audience as things are right now. 3. they had usualy very limited rescources to make them. its not like you make a good adult game you are a millionare, even summertime saga dont rake in that much cash and thats the number one adult game in development(as far as i know).And yet none of these games was released to public at such stages to play. There been enough early access, Patreon and not, games where the initial pitch was what made people buy into it, but as time went on it changed to something else upsetting people. There is enough games on this site to take examples from in that regard. Tbh, I really like it when a creator got a set story to tell, rather than make it up as they go, or get influenced to much by the desires of the audience. I guess Dual Family can be a example of that. Throwing fast curvballs to the audience out of nowhere can be a way to alienante the people you want to capture.
At the moment Kaffekop is sitting at
132
patrons
$581
per month
hardly numbers that scream millionare.