Ah, that's a relief. I'll see if I can finish the game by the end of today.
To elaborate on the other stuff, I got the impression that none of the party members are emotionally invested in him. Like I'd place him closer to a friendly coworker than an actual friend. As for our supposed blood-relative, I'm honestly confused by the phrasing. "Your parents would cry if they knew" makes it sound like they have different parents. The only other games I've played from the same dev are Monochrome and Fantasy. In those games, you have control over your character and overstepping your bounds actually results in negative consequences. Here, your character constantly acts like a creep and makes sex scenes as weird and borderline traumatic for the other person as possible. The game constantly draws attention to how the girls aren't into it, which is what gives off the rapey vibes.
I try not to visit the inn that often because there's really not that much you can do at night, especially early in. You unlock night scenes/relationship progress as you progress the story, so I'm incentivized to advance the story as quickly as possible. The idea it's supposed to serve is at odds with how the game actually functions. Activities like fishing and harvesting fruits and herbs don't consume stamina when it should make sense to, and we're already limited by the fact that there's a finite number of times you can heal HP and MP each day. The only thing the stamina system actually does is discourage you from advancing the story, which is frustrating, given the limited amount of night activities. I really don't want to constantly drag the cursor back and forth between several maps just to safely resume the story. It also sucks how the game will automatically skip past the night phase at certain triggers, bypassing the stamina system entirely. It's just a pointless feature, in my opinion.