Oh YES.. Gimme!!New Celebration Render:
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Loved the amount of full sized pics in the last updates!
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Oh YES.. Gimme!!
Glad you enjoy them!I really like your summeries with the spoiler tags and pictures. It's really nice to see this a lot of games that you played
Yeah I have seen this. That's a really good way summeries and show what happened in that update.Glad you enjoy them!
I kinda got used to do them with each update of most games I play
Oh God!!View attachment 167389
Special render for a patron's birthday.
No sex at all is fine, but I daresay he'd skip that completely.no need to goto 90s, just play innocent witches, NO SEX AT ALL.
Dude, i have like my Birthday today, tomorrow and i think the next couple of weeks i have a birtday every day as well... penedeyewink:It's not my birthday but can we say it is?
"Thanks mommy for birthday cake, but I prefer two other milky things!" :biggrin:View attachment 167389
Special render for a patron's birthday.
Development Update #23
Planning, writing and rendering for v0.14 is already in full swing, but here's a development update already.
Next month's release will likely be later than normal as I'll be away for a week, without access to a computer. I'll probably have the new release nearly finished before I leave, so the finishing up and testing phase will happen after I return from my trip.
With the release of v0.12 and v0.13 some new feedback has also started to come in. First, there are some complaints about grainy renders in the latest releases. To combat the grain, I'm changing up my rendering settings for v0.14. Up until now I rendered all my images for a fixed duration, which generally works fine for simple scenes, but when you have lots of objects and reflective surfaces, the GPU will be struggling. I'm going to experiment with rendering without a fixed time limit and stop at a certain amount of render iterations. This will mean longer render times per batch, but hopefully eliminates the noisy images.
The other thing is the Android release, which has been a bit of a headache from the start. The panning images, introduced on Day 15 and onwards, are causing issues for quite a number of users. I think it's related to underpowered hardware (GPU) and I've fruitlessly scoured the Ren'Py forums to find a fix. I could disable the panning images for the Android release all together, but that might leave a majority of happy Android users out in the cold. Anyway, I'll post a public poll about the issue somewhere this week.
have you downloaded the latest Version v13? seems you played the previous Version...Why does the game end on day 24. I followed the walk through Bella on the hardcore route . I go to sleep after Bella leaves my room and then to be continued screen comes up.
I'm sorry, but an uncaught exception occurred.
While loading <'Image' 'images/day15_boutique_girl_posing.jpg'>:
Exception: Could not load image 'images/day15_boutique_girl_posing.jpg': error('JPEG loading error',)
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "day15.rpyc", line 522, in script
File "/data/user/0/com.perverteer.sl/files/renpy/ast.py", line 678, in execute
renpy.exports.say(who, what, interact=self.interact, *args, **kwargs)
File "/data/user/0/com.perverteer.sl/files/renpy/exports.py", line 1203, in say
who(what, *args, **kwargs)
File "/data/user/0/com.perverteer.sl/files/renpy/character.py", line 1027, in __call__
self.do_display(who, what, cb_args=self.cb_args, **display_args)
File "/data/user/0/com.perverteer.sl/files/renpy/character.py", line 819, in do_display
**display_args)
File "/data/user/0/com.perverteer.sl/files/renpy/character.py", line 568, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "/data/user/0/com.perverteer.sl/files/renpy/ui.py", line 289, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "/data/user/0/com.perverteer.sl/files/renpy/display/core.py", line 2662, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "/data/user/0/com.perverteer.sl/files/renpy/display/core.py", line 3148, in interact_core
self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)
File "/data/user/0/com.perverteer.sl/files/renpy/display/core.py", line 2065, in draw_screen
renpy.config.screen_height,
File "render.pyx", line 487, in renpy.display.render.render_screen
File "render.pyx", line 235, in renpy.display.render.render
File "/data/user/0/com.perverteer.sl/files/renpy/display/layout.py", line 719, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "/data/user/0/com.perverteer.sl/files/renpy/display/layout.py", line 719, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "/data/user/0/com.perverteer.sl/files/renpy/display/layout.py", line 719, in render
surf = render(child, width, height, cst, cat)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "accelerator.pyx", line 110, in renpy.display.accelerator.transform_render
File "render.pyx", line 235, in renpy.display.render.render
File "/data/user/0/com.perverteer.sl/files/renpy/display/image.py", line 497, in render
return wrap_render(self.target, width, height, st, at)
File "/data/user/0/com.perverteer.sl/files/renpy/display/image.py", line 306, in wrap_render
rend = render(child, w, h, st, at)
File "render.pyx", line 147, in renpy.display.render.render
File "render.pyx", line 235, in renpy.display.render.render
File "/data/user/0/com.perverteer.sl/files/renpy/display/im.py", line 580, in render
return cache.get(self, render=True)
File "/data/user/0/com.perverteer.sl/files/renpy/display/im.py", line 266, in get
surf = image.load()
File "/data/user/0/com.perverteer.sl/files/renpy/display/im.py", line 625, in load
surf = renpy.display.pgrender.load_image(renpy.loader.load(self.filename), self.filename)
File "/data/user/0/com.perverteer.sl/files/renpy/display/pgrender.py", line 162, in load_image
raise Exception("Could not load image {!r}: {!r}".format(filename, e))
Exception: Could not load image 'images/day15_boutique_girl_posing.jpg': error('JPEG loading error',)
thankx , guess i'll have to find them .there are uploaded saves couple pages ago from end of 0.12 with bella love and bella hardcore paths.