- Dec 16, 2019
- 501
- 970
Observation.
The new inflation speed toggles are nice, but they only accelerate a different problem: that damn arousal system.
The inflation speed would be tolerable if it wasn't for the gameplay just sitting there making you take a break every 5 seconds for like 5 seconds so she can recover. There's skills to alleviate the buildup a little, but it's so subtle, and the other stats basically counteract it anyway.
It's just a pain in the dick to have to constantly stop in the middle of the inflation like this.
Also, I have to wonder what the plan for the rest of the game is, I'm already getting that vibe of like, what are we supposed to look forward to after the town?
The game Lilith's Throne had the same issue. In LT, you start the game in a city that's got all the fetishes, all the kinks, all the characters, all the customization, a whole-ass mansion full of servants/slaves, all the fun shops, etc., the player didn't have incentive to leave when the dev began adding other areas and adding to the plot that nobody gave a fuck about, so loads of players simply stayed in the city and kept doing what they were doing for the most part.
WHY bother leaving the town or continuing the plot? Doing any of that would just make you leave the sexy content you like, or have you interact with characters you have no reason to care for. (Disclaimer: haven't played LT in a while.)
In SIA, we've got all the logical options for inflation and can do any of them in town (and the mansion, but why go there after you're done?), the whore of a main character can only go so big in the RPG Maker sprite sheets without a bunch of workarounds.
The only real directions the game has left is continuing the plot (nobody cares), or adding variants to the existing types of inflation, like lighter-than-air gases or maybe carrying actual items inside her (filling her with money or food or something? IDFK.), adding in real RPG Maker battles (I hope not), inflatable party members, I don't know.
My guess is that the dev is going to tire out quickly after the next content update, if not stop altogether. Why continue? It's not like the plot is rushing the player like "go to Mt. Evil and defeat the Balloon Sorceress before she makes you explode" or "you have to move out of town, you don't want to risk exploding and leveling the place by accident" or "you've heard of a mystical gem that'll let you inflate 100x bigger without the risk of popping, go get it" or "oops, you exploded and half the houses in town collapsed and now everyone hates you, leave", the plot's basically just "someone like you exploded once and that's scary" and that's all there is to go off of as far as I noticed (I mean, I was skipping text about halfway through the game, but I'm a speedreader and I think I got most of it.)
No plot incentive to leave, no gameplay incentive to leave, and locking us out of the town after spending like 8 hours here would be dumb anyway since the whole segment is WAY too long to just be some throwaway "tutorial town".
The new inflation speed toggles are nice, but they only accelerate a different problem: that damn arousal system.
The inflation speed would be tolerable if it wasn't for the gameplay just sitting there making you take a break every 5 seconds for like 5 seconds so she can recover. There's skills to alleviate the buildup a little, but it's so subtle, and the other stats basically counteract it anyway.
It's just a pain in the dick to have to constantly stop in the middle of the inflation like this.
Also, I have to wonder what the plan for the rest of the game is, I'm already getting that vibe of like, what are we supposed to look forward to after the town?
The game Lilith's Throne had the same issue. In LT, you start the game in a city that's got all the fetishes, all the kinks, all the characters, all the customization, a whole-ass mansion full of servants/slaves, all the fun shops, etc., the player didn't have incentive to leave when the dev began adding other areas and adding to the plot that nobody gave a fuck about, so loads of players simply stayed in the city and kept doing what they were doing for the most part.
WHY bother leaving the town or continuing the plot? Doing any of that would just make you leave the sexy content you like, or have you interact with characters you have no reason to care for. (Disclaimer: haven't played LT in a while.)
In SIA, we've got all the logical options for inflation and can do any of them in town (and the mansion, but why go there after you're done?), the whore of a main character can only go so big in the RPG Maker sprite sheets without a bunch of workarounds.
The only real directions the game has left is continuing the plot (nobody cares), or adding variants to the existing types of inflation, like lighter-than-air gases or maybe carrying actual items inside her (filling her with money or food or something? IDFK.), adding in real RPG Maker battles (I hope not), inflatable party members, I don't know.
My guess is that the dev is going to tire out quickly after the next content update, if not stop altogether. Why continue? It's not like the plot is rushing the player like "go to Mt. Evil and defeat the Balloon Sorceress before she makes you explode" or "you have to move out of town, you don't want to risk exploding and leveling the place by accident" or "you've heard of a mystical gem that'll let you inflate 100x bigger without the risk of popping, go get it" or "oops, you exploded and half the houses in town collapsed and now everyone hates you, leave", the plot's basically just "someone like you exploded once and that's scary" and that's all there is to go off of as far as I noticed (I mean, I was skipping text about halfway through the game, but I'm a speedreader and I think I got most of it.)
No plot incentive to leave, no gameplay incentive to leave, and locking us out of the town after spending like 8 hours here would be dumb anyway since the whole segment is WAY too long to just be some throwaway "tutorial town".