The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,348
1,937
There is probably something in the programming of your save game that you could change but I don't know what it is. But choosing to only do it once means you only do it once. I'd suggest using that free online renpy save editor and poke around to see if you can find the variable.
 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,348
1,937
PublicReleaseV0.5.0NSFW.png
HAPPY HALLOWEEN! As usual, your resident boogeyman has treats this year! The first one is Chieko's content on SB:C! Let's corrupt the dear girl, and corrupt her well! Mwa ha ha ha! As always I ask that you consider supporting me if you can, and if not, enjoy your treat nonetheless! Giggle Night will also be a treat soon, so stay tuned!
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
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jan^s

Active Member
Dec 19, 2019
818
713
It would be interesting if we could have some sort of synergy between the different chambers on the girls for better a (green halo or back ground on the character) or worse effects (red halo or back ground on the character) being duration based with a counter like the pregnancy (bonus left #), example.
Abby; session one spore chamber then session two to breeding chamber for a bonus to conversion due to her being really horny.
This could also be a general visual aid in what chambers provide a faster conversion rate than others.
Just a thought.
 
Last edited:

jan^s

Active Member
Dec 19, 2019
818
713
Got this error after 1st change; Evelyn

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View attachment 0.5.2 after 1st change Evelyn.txt

A reload triggered a restart of the tutorial while the intro played in the background.
but using the back function i.e. the mouse scroll wheel, I was sent back to the image and dialog of her (Evelyn's) change.
 
Last edited:

The Anax

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Game Developer
Oct 24, 2017
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jan^s I don't want to make it too easy for folks (but there will be a free strat guide with final release that will show how much each chamber effects each woman.)

First anyone ever encountered that error, so I'll look into it, thank you.
 

RyanT20346

Newbie
Apr 11, 2022
30
3
does the game automatically update or do I need to download it again? I'm really new so have no idea how updates work
 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,348
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does the game automatically update or do I need to download it again? I'm really new so have no idea how updates work
That would be WAY outside my abilities (I have no idea how to even start something like that) so it's just like my other games and would need to be downloaded again.
 

Spyderwraith

Well-Known Member
Jul 21, 2017
1,163
906
this error happens when you are converting Cheiko to tier 2 it is game breaking and when i ignore it forces me to menu

when i hit rollback it goes back to the game and i can continue?

```
I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/script.rpy", line 1387, in script
call screen mastereye
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000012878f50>

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "game/script.rpy", line 1387, in script
call screen mastereye
File "renpy/ast.py", line 2009, in execute
self.call("execute")
File "renpy/ast.py", line 1997, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 569, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/exports.py", line 3057, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "renpy/ui.py", line 292, in interact
raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000012878f50>

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
SBC 0.5.2
Fri Oct 28 17:26:37 2022
```
 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,348
1,937
Thanks for the report! First I've had of it, so I appreciate it.
 

Spyderwraith

Well-Known Member
Jul 21, 2017
1,163
906
Error when I convert Trixie to tier 2 and rollback can go to main game but ignore goes to menu

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 1387, in script
    call screen mastereye
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000011906c10>

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 1387, in script
    call screen mastereye
  File "renpy/ast.py", line 2009, in execute
    self.call("execute")
  File "renpy/ast.py", line 1997, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3057, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 292, in interact
    raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000011906c10>

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
SBC 0.5.2
Fri Oct 28 17:48:10 2022


second trixie error when converting to tier 4

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 1387, in script
    call screen mastereye
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000054c45cd0>

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/script.rpy", line 1387, in script
    call screen mastereye
  File "renpy/ast.py", line 2009, in execute
    self.call("execute")
  File "renpy/ast.py", line 1997, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3057, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 292, in interact
    raise Exception("ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?\nStack was " + ('\n'.join([str(item) for item in stack])))
Exception: ui.interact called with non-empty widget/layer stack. Did you forget a ui.close() somewhere?
Stack was <Layer: u'transient'>
<renpy.ui.Detached object at 0x0000000054c45cd0>

Windows-10-10.0.19041
Ren'Py 7.4.6.1693
SBC 0.5.2
Fri Oct 28 17:55:56 2022
 
Last edited:

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,348
1,937
Thanks for the report, never had it before (this release went to investors back in June, not sure how they did not hit any errors). I assume of course it was a new game. Anyway, thanks for the report! (You can also put reports directly into my Discord bugs channel).
 

Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,376
9,754
That would be WAY outside my abilities (I have no idea how to even start something like that) so it's just like my other games and would need to be downloaded again.
It's pretty easy to do actually, Renpy has that function built in. But it does require a server. File downloaders like Mega won't cut it.
 
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cell943

Active Member
Oct 14, 2017
555
517
All of my favorite characters from you are finally in the game. I'm really glad there is a unique interaction finally (Chieko immediately giving in to the brain tick). Every interaction for every woman being generally the same was the most disappointing aspect of the game.
I realize adding or redoing renders is time consuming, but does this hint that you'll be adding more unique interactions? Maybe make it so each woman is particularly weak/strong to a specific method of indoctrination (Abby weak to spores/strong to pain, etc. Though I guess Trixie is already weak to the binaural chamber?)? Perhaps they're particularly weak against breeding with a certain monster? etc
 

cell943

Active Member
Oct 14, 2017
555
517
i don't wanna shaming and b*tch about the Fetish choice, but...
"I'm not x, but..." That sentence format never pans out well, man.
If you don't want to, then don't. I don't understand why people are into vore and guro, but I don't go around criticizing their content simply because I don't understand it either. If it's not for you, it's not for you: nothing wrong with you for not liking it, and nothing wrong with others for liking it (generally speaking).

PS. I'm not sure fetishes are a "choice."
 
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