Changelog:
0.7:
- millennium hand and shrimp
- fixed typos and spelling (credit due Dean and Overseer)
- errors logged into _error_log
- disabled pull-to-refresh on mobile
- added jump to home to cheat menu
- save slot mod (now working!)
- fixed saving to file (protocol upped to 4)
- get_equipped() can take a list/tuple/set as the last arg to exclude multiple tags
- removed Monero button (total earnings: $0.00)
- tts actors can be set/overridden from plot txt fields using f-stings eg. {tts_actor('mnpc')}
- removed all global() because of Brython bugs.
- current node is no longer written to save ( now it's in data.glob._current)
- updated Brython (e45d525)
- drug overlay effect works correct(-ish) on chrome for android
- slut stat update slows down after reaching certain breakpoints
- fixed credits
- fixed dead end on weekend map event
- fixed weekend map explore dead end
- fixed subnode cloning in editor to use copy.deepcopy
- removing nodes in editor works as intended (...kind of)
- when resting you can choose for how long
- from week 2 (if mc is a cheerleader) - cheerleader outfit is a valid school uniform
- remove quest text on finished training and bodypaint events
- reimplemented random_branch handling, events will not repeat until all other events have triggered for a given node
- fixed repeating photo studio job
- playable school days 7, 8, 9, 10, 11 all have 2-3 random events (+normal 'plot' events)
these events may be different based on what you wear (slutty, non-slutty, cheerleader),
if you've eaten or not, on previous events, on Ben being in jail (oops spoilers) and RNGeesus.
Playtime is now about 2.5 hours.
File hash:
Algorithm Hash
--------- ----
SHA256 4097B085449314C97BD4E9C2B9602C042423ECBCD80D84781B9AB5C99DA0EECE
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