When it's done. I need at least 2-3 weeks.So when do you plan to release v0.8?)
When it's done. I need at least 2-3 weeks.So when do you plan to release v0.8?)
When it's done. I need at least 2-3 weeks.
I would help you, but my phone doesn't have an sdcard, so no access to Android folder (no root) and i would assume no permissions to read files might be the issue causing your error, Android 12 is pretty strict with permissions.snip
Did the fix PierreQuentel posted work?Hey guys, I need your help.
I think it works now, so next version should again have up-to-date libraries.Did the fix PierreQuentel posted work?
I would help, but I play for the other team.Hey guys, I need your help.
As you probably know the game runs on Brython, but I'm having problems with updating it to the newest release. With the updated version audio stops working on Android - as far as I can tell.
I've opened an issue over at Brython's github page, but so far the devs there weren't able to reproduce the problem.
Here's where I need your help - Attached to this post is a tiny zip file with some files, grab it, unzip it into your download folder on Android and try to run both 'test_old.html' and 'test_new.html' ( /Android/data/com.android.chrome/files/Download. Then you can launch game from file:///sdcard/Android/data/com.android.chrome/files/Download/ in Chrome). Both look identical and have just three buttons, press all of them and you should hear a bit of audio after pressing each one - if you don't either report it at the github issue page or post here with info on what's your device and browser.
Oh, and if you do post on the github repo - please don't mention porn. Thanks.
The Brython Github issue page:You must be registered to see the links
Test files:
View attachment 1885921
The answer to that is just eight posts above yours...When will release 0.8 ?
Two weeks later......The answer to that is just eight posts above yours...
I question your reading comprehension. The developer said "I need at least 2-3 weeks". When you read this there are 2 things to focus on. First, "2-3 weeks" indicates a time frame for the development of the update. This is a range of time with 2 weeks being the shorter of the time span it covers. Second, "at least" indicates that the 2-3 weeks is a minimum time with an unlisted maximum time. This means the absolute soonest that it could be completed is 2-3 weeks from the post, but could be any amount of time longer as well.Two weeks later......
What a diva! "Oh but dahlink, I am an Auteur! I simply must have an Oscar winning script for when the deer is mounting our heroine" /sI'm experiencing a bit of a writing block
Honestly would be super thrilled if you were able to squeeze in the headmaster chain of events. Panty thief, too! Keep up the great work, regardless!It might take a bit longer.
I'm experiencing a bit of a writing block and I took a few days off to clear my head.
Not that I'm slacking off - some tools got improved, some pictures where made, there's now a (somewhat) complete manual for the engine -You must be registered to see the links
Sometimes you can get a pure water at a temperature below its freezing point and keep it liquid for a while... at least until you shake it a bit, to give it that extra kick of kinetic energy to undergo a phase transition.What a diva! "Oh but dahlink, I am an Auteur! I simply must have an Oscar winning script for when the deer is mounting our heroine" /s
One of the supporters update had a Groundhog Day mode, where you could repeat the last day over and over. All the content for it is still there, you'd just need to plug it back in.anyway to make the game still playable after you run out of days? Would be cool to experience all story branches somehow in some kind of endless mode!
# Groundhogday Mod v1 for SlutED
#NOT TESTED
mod_plot = {
"start_day_12" : {
"eval_jump_to" : "\'start_gh\'"
},
"start_gh_4" : {
"next" : "start_gh_5",
"txt" : "...",
"img" : "img/gh_day/morning559.webp",
"cmd" : ["save.breakfast = 0", "set_hard_datetime(day=11, hour=5)", "save.morning_shower = 0"]
}
}
for k,v in mod_plot.items():
data.plot[k] = v
print('Groundhogday Mod v1 installed!')
/mods/
and use dev/mod_manager.html to add it to the game.anyway to make the game still playable after you run out of days? Would be cool to experience all story branches somehow in some kind of endless mode!
Or just save to file and change time by -72 hours to go back 3 days if the mod won't work.One of the supporters update had a Groundhog Day mode, where you could repeat the last day over and over. All the content for it is still there, you'd just need to plug it back in.
This might work, but fair warning - I haven't tested it!