For the final day we wanted to make it bigger. There was a couple of endings that got simplified or cut. The harem ending still made it into the game but there was more dialogue planned for some of the girls if you ended up choosing them from your decisions in earlier days.
The first moments of the remake, and actually the entire idea of it, was CB's idea. It only came up because LL wanted to wipe any trace of me and my group (Kyungeki Workshop) from the game. So he convinced Cypress to remake in the game in Unity instead of the existing engine Ren'py. Of course, since Cypress no longer had a programmer (I was the programmer) he had to use CB's programmer who only knew C#. And following that decision, the entire dialogue system had to be re-written from scratch using just XML exports. That's why the remake never materialized. Because such a drastic change would take a year at best with a dedicated team remaking all of the dialogue and those effects. CB is not a dedicated team. Cypress is a writer at heart, not a tech project manager. That's why you haven't seen anything except concept art from the remake for years. The moment CB took over this game was doomed.