RubyZeronyka

Active Member
Jul 26, 2020
740
612
Alright u lewd aprentices of superfuckyness. Im back with another review or update on my previous one after testing more or less indepth this new 8.2 update. Or previous to the last update, cause apparently there has been a hotfix for it that Zed had released, I think yesterday? Its just a bunch of hotfixes for what I've read in the patch notes, nothing too major but if someone had tested out that particular version and can contribute with which things are actually different between this version and the actual latest one, Ill apreciate it. ^^

Now, to the meat of the question. Ill try to make it more lighthearted but still in a similar fashion, for the delight of those that liked my previous reviews, and maybe stinging a bit less for those who didn't so much, tho I think everyone would like it better anyway cause this one is by far way more positive for a bunch of reasons, tho still has some things not so nice that I need to point out. So let's get into it, from the biggest changes that I noticed to the more subtle and a bit personally specific that I saw.

For the sake of acuracy I tried the exact same two side stages that I tried on 8.0/8.1 with a similar set of configs and tried them both on Easy and Normal difficulty (I didn't on Hard cause I never played this game on Hard on any version so, guess the only "Hard" thing for me now is the "fucking" moments, lol). Both done in the Succuby Lair/Ruby Club and I gotta say that hoooooolyyyy fuck.... Maybe not so "holy" in the succuby area but u get it. It feels absolutely different than how it was before. Far more dealable and now with a difficulty settings config that feels fair even on the trickiest moments. In the 4 attempts (2 on each area, each with a different difficulty) I didnt had any major issues to finish the challenges, in an overall similar fashion that how it felt before the AI overhaul.... Tho this is where things differ across the previous updates (By this I mean, previous to the 8.0 changes). And this is something that I somehow noticed as consistent across the ENTIRE game now.

The Easy difficulty, now feels ACTUALLY pretty easy, even areas that before on easy didnt felt like you could play one handed (Not like people arent able to do that already in porny games), now you can! Somehow the AI on easy in an odd way feels like an unthinkable hybrid between the previous system and the new one. Enemies feel as dumb as they were but also "Smart" as they are in the 8.X ones now? Is hard to explain without you seen it for yourself. The abilities of enemies are still there but they happen relatively infrequently, which feels like you're not exactly breezing through the content but it's not like the game is asking you to beat the "Beat-enRing "tutorial. Some previous annoyances are still there, like those fukin red/black goons that has the same motherfucking regeneration of Wolverine still have it on easy but they are also much easier to kill, like anyone else. So I would say that the easy difficulty could be tagged now officially as the "story mode" cause it feels easy but at the same time not like "braindead - press click to win" kind of easy. So on that I gotta say, MUAK! (y)

Normal however, this is where things oddly enough have changed even more drastically than on Easy. Part of that is cause something that I noticed is that unlike before where the change of difficulty between Easy and Normal felt like a consistent.... Value? Between levels, in this update the challenge gap between difficulties escalate like a motherfucker between those two the more you advance in the game story. Lemme explain. The changes in the first areas between Easy and Normal are barely noticeable. The enemies merely pass from being stalkers that are doubtfull if following the "just watch no touch" rule or not. To go "graby graby Round 1 Fight!" way but not so noticeable beyond that. However on the last areas of the game.... He, he hehe, the game on Easy stays just as easy but on Normal almost borderlines the FromSoftware vibes that 8.0/8.1 gave, but even worse cause its end game content and challenge.... I cant say that this is a "bad thing?" per se, cause late game should be quite hard if youre not on easy or normal (if the game has like 4+ difficulty levels) but damn it's rough. I somehow managed to beat those areas on normal on my first try but they almost felt like I just had pull a Crash Bandicoot 4 perfect run on the last levels (Which for those who dont know, in that game it takes some platformers pros about 4 literal fukin hours to beat some of those late levels due to how son-of-bitchy deliberately hard they are) and I was out of breathe. I don't think that that's the "Breathetaking" concept Keanu Reeves refered to.

And part of this previous issue is cause some of the lategame enemies can deliberately be confusing. For example. The Dark Nurses, specially if you play with the enemy randomizer, look pretty identical to one of the mafia goons that lays mines. So whenever you see one doing an ability, you would confuse them a lot cause you dont know if that black outfit character would spawn a booby trap (No, I dont mean a futa, I mean a mine, tho I wouldnt mind the former) or heal anyone around them. You can still set them appart tho but when there's a lot of enemies it is something that specially on normal had got me like walking on eggs. But speaking of mines, and not those you reach with a pickaxe in hand.... Thank fukin goodness that they have a short lifespan now. Let me clarify.

For those who misunderstood things at first reading the patch notes, like I did, what it says is that mines now stay for 12 seconds and then they dispawn. You can still get minefields like before sometimes if you have like 3-4 minedropper enemies and youre playing on a relatively hard difficulty, but the thing is that now you can sort of calculate for how long those would stay there, specially if they spawn a bondage one or ones. Tho you can use the explosive ones to your advantage if you know "di sekrit tekniq" ;)

Lets talk about gunshots.... *Sigh* gunshots are still something I despise ngl, but, at least on easy they're not that much of a headache. I personally havent noticed (much) a difference in their speed on Easy but Im not sure if they're actually slower but barely or they arent at all and it is the power of sugestion telling me they're slower but they're still the same and seeing that my mind got confused and hit itself so it made me want to fuck the shooter (Not that it needed that as an excuse but....). I think there should be either an ability cooldown so they can machinegun you like if this is a fukin murika's chrismas shoot-em-up party or limitating the amount of fuckers that can do that at the same time. Cause having 3 people shooting feels like if I pissed off Widowmaker's entire family and Im trying to fight my way out of that mess.

Gotta say, the "surprise" of the last level made me remind the Palpatine meme. Althought it didnt felt personally as quite the surprise but it was still just as nice to see anyway. Dont wanna spoil anything, although I personally dont mind spoilers myself. I mean, I love my cars with big ass wings as an aircraft but still, I respect those that dont. So Ill let you discover on your own. Tho I would personally recommend doing the last levels on your first playthroughs on easy or at least normal, then going to the harder difficulties cause those stages can be quite tough.

Now, to the more personal and/or maybe version specific stuff. I went to mess around with the unclothing options and one thing its starting to bother me is that how is that even if you set the undressing option to fully undress you still get enemies wearing socks, or those weapons holding like vests or some odd broken panties? Like.... I dont mind them if I pick a not full undress option but it looks weird having my character being fully naked while some enemies have a pair of thicc socks, specially while doing footjobs. Or wearing a belt around their chest.... I wanna see the Overseer's boobies on their full glory for fuck sake, pun..... Intended? :LOL:

Another thing, but this Im not sure how easy or hard would be to implement, is to give the option of some headgear to be unremoveable. Like.... It feels weird how in the Succuby Lair there's a bunch of characters with headwings or horns magically losing them at the moment of fucking (If they're demons, when they fuck they should reveal their true hornyness, pun.... Not intended?). I dont mind them losing their wings cause they're a piece of outfit and its essentially a costume part that can be made even transparent but.... In some situations it looks weird. Tho in some enemies I do welcome them having their head piece being removed like with the Marauder. COVERING THAT PRETTY REDHEAD GAL FACE IS A CRIME! There, I said it XD

Speaking of headgears, I.... Fukin.... LOVE the new bunny/cat bondage options. And the cat ears were so good as a restrain that I got an actual debuff while my character was wearing them. Yeah you understood it right, I, the IRL player version of mahself, got a debuff when my character was wearing those cat ears. I got a cuteness overload debuff that kept me awing during the entire time my character was using them. And if you succeed at giving the IRL player a debuff, YARR DOIN IT RIGHT M8! Sort of, lol. Also love the tails they add but specially the cat tail needs an option of bondage recoloring like the other pieces have, cause.... Obviously it depends on your character's look and outfit, but mine at times, when wearing that tail, felt like she had something else in there. Not gonna say more. Hopefully we will get more options like that in the future cause they look quite nice!

And lastly, cause fukin hell this went much longer I thought it would take me to write it XD. An odd issue I found, maybe just in this version and its already fixed in the hotfix but just in case Ill say it. When youre facing a boss, if you, as I assume almost everyone do, take out all the minions around them to have the boss itself as the last enemy to take down, or maybe cause you, like me, are a fan of taking out the last enemy by the ancestral tecnique of "di snu snus". By the time you take out the last minion and you turn to beat the boss by force or by being horny jail material, somehow the boss.... It's gone! Or so you'll think, until you start searching for them just to find them AT THE FUKIN START of the level. Which kinda makes ME feel like I WAS the boss trying to take out the hero...ine. I mean, that's not exactly how I imagined the "feel like a boss" to be but.... Doesnt happen always tho, and sometimes when it did, I found them midway, but still had to backtrack a lot to find them. Which if you're dealing with the Copycat, it kinda makes true what Robbie Rotten said: "Alright, I can see, that I would have to teach you (my now clone who looks identical to me but with purple hair and cat ears) how to be.... HORNYYYY".

Ill probably edit the "rating" I did on this game, but first Ill need to summarize this brick of a review so until then.... XD
 
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Mfrw

Member
Jan 16, 2020
165
54
i have been trying for the last few updates but whatever i do the game doesn't work i don't get to see the menu the game crash before that
 
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ネイネイ

Newbie
Mar 13, 2018
28
77
i have been trying for the last few updates but whatever i do the game doesn't work i don't get to see the menu the game crash before that
I had the same trouble and had to upgrade my ram from 16 to 32gb. This game is very demanding and even puts my 3060ti GPU through the paces with the fan always running on high :mad: maybe we need a RTX 4090 to properly handle this stuff!
 
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TheNextOne

Member
Apr 21, 2020
437
549
Version 0.8.2 Mega:Mega
Mediafire:

Changelog 0.8.2

  • Spawned mines and Bondage traps now have a 12 second duration, to prevent minefields!
  • Easy difficulty now causes enemies to have longer cooldowns, attack slower, be more vulnerable to being interrupted by attacks and have less chance to block.
  • Easy difficulty now causes projectiles to move slower and the AOE heal is less effective.
  • Easy difficulty now gives 100% more invulnerability time when getting up
  • Added costume bondage options! These include collars that come with either a maid headdress, cat ears or bunny ears. These also include a maid dress, a bunny bodysuit and a cat tail anal plug!
  • Added bondage bodysuits! These are a restraint and a harness at the same time!
  • Adjusted the check for hit time for some attacks.
  • Fixed an issue that caused some head items to be removed when they shouldn’t
  • Fixed an issue with some of the rope harnesses not working correctly
  • Fixed an issue with dick rings being on when the dick is off
  • Fixed an issue that caused the visual part of the Special gauge to be clickable
  • Fixed an issue with anal plugs
  • Fixed an issue with corruption miscalculating lustful resistance.
  • Fixed an issue that could cause the character to fail to trigger game over events
  • Fixed a rare issue that caused one of the threesome participants to sometimes bug out
  • Fixed an issue that sometimes caused dicks to be missing in threesomes! (particularly when using mixed roles)
  • Fixed an issue that caused sometimes the player bug out in a running animation when starting sex
  • Fixed an issue that allowed weapons to be picked up from far away
  • Fixed an issue that allowed animations to do not transition properly sometimes
  • Fixed an issue with heavy restraints that made the character spin if escaped within the first seconds.
  • Fixed an issue with a short that had a fucked up vertex
  • Added a system that will disable the bunny suit tail if you have the anal plug bunny tail already on.
  • Improved the weight painting for all shorts
  • Remade the item pickup system to clean up issues and improve performance.
  • When being knocked down while your maximum hp is less than 10 you won’t automatically regenerate (to prevent auto-getup issues) you still can regenerate pressing punch or kick buttons.
  • Added a new stage: The villains hideout!
  • Added a new enemy: The subjugator!
  • Optimized some asset unloading reducing memory consumption by 7%.
  • Optimized some stages (nightclub, casino, factory and laboratory) to improve performance.
  • The function to take screenshots has been disabled in the playerhub to prevent screenshots being taken while writing names
  • Added a new feature: Enemy taunts! You can enable this feature in the Other settings to let the enemy say things to you!
  • Added a new feature: Inner Thoughts! You can enable this feature in the Other settings to see what your character is thinking!
  • When Key (restraint free) drops, if you have no restraints on you they will morph into a costume fix if you are undressed or a coffee if you are dressed!
  • When costume fix drops if you are dressed they will turn into a coffee
  • Updated talent’s art with our own art!
  • Hard to tame talent renamed to Iron fortitude
  • Added a new original sex position: Spreader missionary! This new position includes F/F variants!
  • Added a new original foreplay position: Ground titfuck 2!
  • Added a new original threesome position: Kneeling titfuck! This new position only works with female characters and will switch to handjob positions when it cannot trigger properly.
  • Fixed an issue with the regeneration visual buff lasting twice as long as the real buff
  • Fixed an issue with some restraints (bodysuits/harnesses) deforming weirdly on the crotch area.
  • Fixed an issue with most bodysuits deforming weirdly in the crotch area.
  • Fixed an issue with most thongs deforming weirdly in the crotch area.
  • Fixed an issue with most high boots deforming weirdly on the back of the leg.
  • The character sheet now displays a lot more information
  • Upgraded rigging issues in several clothing pieces
  • Fixed a clipping issue when undressing with one of the dresses
  • Added a missing dress (previously called modern day dress > virgin killer dress)
  • Fixed an issue that caused the AI to fuck up when starting threesomes sometimes
Both links down, sadly.
 
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tontoman

Active Member
May 4, 2017
690
548
I had the same trouble and had to upgrade my ram from 16 to 32gb. This game is very demanding and even puts my 3060ti GPU through the paces with the fan always running on high :mad: maybe we need a RTX 4090 to properly handle this stuff!
Try using Vsync, or any form of frame limiter. I find with almost all of these Unity, UE etc. home made games that they tend to run away on the FPS. If not in game, then the menu gets your GPU cooking trying to push out 1,000 fps on a static menu screen.
I've got a 6700XT, with graphics maxed out and Vsync on the fans are still silent.
 
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Mfrw

Member
Jan 16, 2020
165
54
I had the same trouble and had to upgrade my ram from 16 to 32gb. This game is very demanding and even puts my 3060ti GPU through the paces with the fan always running on high :mad: maybe we need a RTX 4090 to properly handle this stuff!
WILL if that what it needs then i think i won't be able to play soon at least not before i upgrade my 12 ram and gpu a little
 

LowLevelLesser

Active Member
Feb 8, 2021
822
1,050
My GT 1030 runs this game perfectly fine. (I even have the crippled DDR4 version yet it never goes below 30fps.)
 
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tontoman

Active Member
May 4, 2017
690
548
If anyone is interested in game resource usage, quick test. Running 1080p max graphics, vsynced to 60FPS (to keep fans quiet as don't need 200fps). 6700XT GPU.

7.8 GB VRAM usage (surprisingly high),15-20w of power draw (hence the quiet fan speed, GPU barely working)
That VRAM is pretty much what Witcher 3 with everything maxed pulls.
! 7.2 GB on potato graphics levels. So seems only one type of texture pack? Maybe a lower res texture pack for potatoish graphics levels would help.

8.2 GB system ram used total. 5 GB for good old windows startup, it's just taken. +3 GB for the game running to get 8 GB.
 
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May 10, 2020
54
46
The 8.2 version's taunt and inner thoughts mechanic is cool especially since you can customize them. The problem is that the taunts are coming out too frequently. inner thought frequency is behaving like how you want them (there's a timer choice you can choose to see how frequent you want them to pop out). Besides some minor bugs it was a really good update...maybe the newest hotfix (8.2f) that just came out fixed these issues. Also I'm still waiting on having a list of sex moves that shows what constitutes what as far as fetishes (what is a breathless move vs. a wrestling move? some are obvious but others I'm not so sure). If that info could be included with the sex info list from the sex position preference/dislike menu that would be great.
 

MrZed

Member
Game Developer
Mar 16, 2020
184
377
If anyone is interested in game resource usage, quick test. Running 1080p max graphics, vsynced to 60FPS (to keep fans quiet as don't need 200fps). 6700XT GPU.

7.8 GB VRAM usage (surprisingly high),15-20w of power draw (hence the quiet fan speed, GPU barely working)
That VRAM is pretty much what Witcher 3 with everything maxed pulls.
! 7.2 GB on potato graphics levels. So seems only one type of texture pack? Maybe a lower res texture pack for potatoish graphics levels would help.

8.2 GB system ram used total. 5 GB for good old windows startup, it's just taken. +3 GB for the game running to get 8 GB.
This is useful data. Sadly as much as I try to optimize stuff, unity loads everything that is remotely mencioned or referenced by anything at once and insists in keeping it in memoy until I force it to unload it. That means that unity instead of loading only the necessary items will load everything. All the 700+ clothing meshes and 2000+ textures. There may be a possibility to change the system by using addressables but changing all my stuff to addressables (and learning all the ins and outs of that) is something I don't know if I can do now.
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
I really wish the accesories of the outfits would be removed when picking the option of fully undress. Getting into sex with some NPCs and seen that some keep those annoying socks ends up looking weird. Not to mention how that also affects some other NPCs with things like the harness accesory. The head piece never gets on the way yet that part gets removed while the stockings and harnesses do not, I dont get it.

Also there seems to be an issue with the converted items. When a bondage key or outfit repair item is set to spawn after breaking a furniture and its converted into a health item cause you either lack bondage restrains or your outfit is full. That "converted" item seems to have issues to be picked up. Its like you can walk "over" it but not picking it up until you attempt to pass over it to pick it up about 3 times or so. Sometimes many more. Its odd but it happens.

Some of the undressing alternative options are a bit confusing between each other as well.

One last minor issue. In the sex simulator, whenever a character cums, the cumshot effect is completely missing. Which is weird cause in the combat one it does appear but in the sex one one is.... Gone?
 

TheRealSomeone92

Active Member
Apr 15, 2019
563
319
The "walking over power-ups" bug happens if you try to pick it up while it's still "falling down". Step away further, then you can pick it up.
 

Viktor_77

Newbie
Aug 29, 2021
15
6
I don't know if its a bug or was it made that way for the demo but , I can't move on from area 2 stage 1 where I go find Dread
 
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4.20 star(s) 29 Votes