TK8000

Active Member
Game Developer
Jul 9, 2017
763
3,255
are you going to make another honey select game after solvalley or will you wait for honey select 2?
I like Honey Select, I like the fact that the models are not very realistic, etc. However, I no longer intend to use games to create other games, especially now that there are so many people doing the same.

My plan is to never use Honey Select again (after finishing Solvalley, obviously). After I finish HS Tutor, I will no longer use Koikatu either.

I will try to create a game in the future using DAZ3D. Yeah, I know a lot of people don't like it, and I'm not particularly a fan of this program either, for me the models look like lifeless and soulless. However, it is the only way I have found to be able to continue creating games in a legitimate way. And the general public apparently prefers DAZ models over Honey Select and Koikatu, anyway...

If for some reason my future project using DAZ Studio doesn't work, I will retire from this career.

But I'm not even thinking about it right now. I am 100% dedicated to adding content to Solvalley and HS Tutor at the moment.
 

TK8000

Active Member
Game Developer
Jul 9, 2017
763
3,255
Will time limit ever be done?
Yes, after I release version 1.0.0.

However, since I made the game become a sandbox, this game mode has lost its meaning. The only storyline I made with the time limit in mind was Milena and Lucy. The player can make several choices that determine whether he will end up with Lucy or Milena, and those choices would affect the player's destiny. If he wanted to see another ending, he would have to play the game again and try to act differently..

In no other storyline is there anything like that, so a time-limited mode wouldn't add much to the game.


Please don't retire. Your shit is really funny! That's the advantage you have over the other HS and Koikatsu devs.
My fear is that this kind of stupid humor does not match the photorealistic models from DAZ Studio. I honestly think that the type of game I make needs more stylized characters.

However, this is something to worry about in the future. I still have several months of work ahead of me with my current games.
 
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Ooh

Active Member
Jun 9, 2018
605
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Yes, after I release version 1.0.0.

However, since I made the game become a sandbox, this game mode has lost its meaning. The only storyline I made with the time limit in mind was Milena and Lucy. The player can make several choices that determine whether he will end up with Lucy or Milena, and those choices would affect the player's destiny. If he wanted to see another ending, he would have to play the game again and try to act differently..

In no other storyline is there anything like that, so a time-limited mode wouldn't add much to the game.




My fear is that this kind of stupid humor does not match the photorealistic models from DAZ Studio. I honestly think that the type of game I make needs more stylized characters.

However, this is something to worry about in the future. I still have several months of work ahead of me with my current games.
Please don't stop using HS. Between Solvalley and Corruption (Different dev) you guys could start a trend for fast paced witty action harems. DAZ3D also takes longer to render and would therefore have the potential to increase the update schedule. I don't mind DAZ but please don't stop HS games, at least without giving us a MC who can save girls from NTR situation (or not).
 

rash69

Active Member
Jul 6, 2017
613
499
However, since I made the game become a sandbox, this game mode has lost its meaning. The only storyline I made with the
My fear is that this kind of stupid humor does not match the photorealistic models from DAZ Studio. I honestly think that the type of game I make needs more stylized characters.

However, this is something to worry about in the future. I still have several months of work ahead of me with my current games.
what about a style more like the game Offcuts?
cast.jpg screenshot.jpg girl_classroom2.jpg friend_beach2.jpg melissa_restaurant2.jpg sis_changing.jpg aunt_livingroom.jpg girl_locker9.jpg girl_locker_butt2.jpg sis_bath2.jpg sis_flirt5.jpg sis_bedroom11.jpg
 
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L0thar

Active Member
Jul 24, 2017
978
1,138
what about a style more like the game Offcuts?
cast.jpgscreenshot.jpggirl_classroom2.jpgfriend_beach2.jpgmelissa_restaurant2.jpgsis_changing.jpgaunt_livingroom.jpggirl_locker9.jpggirl_locker_butt2.jpgsis_bath2.jpgsis_flirt5.jpgsis_bedroom11.jpg
In my opinion, this is an interesting style, I would say a bit impressionistic.
I would not like it to replace the current graphics style in Solvalley.
But thank you that you drew my attention to this game, I would love to play it.
 
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rash69

Active Member
Jul 6, 2017
613
499
In my opinion, this is an interesting style, I would say a bit impressionistic.
I would not like it to replace the current graphics style in Solvalley.
But thank you that you drew my attention to this game, I would love to play it.
I think it would be better then the DAZ3D models for a new game but its up to TK
 

TK8000

Active Member
Game Developer
Jul 9, 2017
763
3,255
Please don't stop using HS. Between Solvalley and Corruption (Different dev) you guys could start a trend for fast paced witty action harems. DAZ3D also takes longer to render and would therefore have the potential to increase the update schedule. I don't mind DAZ but please don't stop HS games, at least without giving us a MC who can save girls from NTR situation (or not).
I wouldn't mind continuing to use Honey Select, however my games are on Patreon, and as I post updates behind paywall, for practical purposes I am making commercial use of them. The fact that I don't use original art puts me in a complicated position.

About the time to do the renders, I already did some tests and I found that I can render "sprites" (like the ones I use in HS Tutor) in about 10 minutes on my current PC. When I finish my games, I will upgrade my computer so that I can do a sprite in just 5 minutes.

I don't want to do a slide show, I want to make a game that looks more dynamic and for that I will want to use a lot of sprites with different poses and facial expressions, leaving the full screen renders for the hottest scenes only.

The only problem I still don't know how to solve would be the animations. I like to put dozens of animations in my games (each Solvalley / HS Tutor scene has at least 10 of them), and that would be extremely complicated to do in DAZ Studio.


what about a style more like the game Offcuts?
cast.jpgscreenshot.jpggirl_classroom2.jpgfriend_beach2.jpgmelissa_restaurant2.jpgsis_changing.jpgaunt_livingroom.jpggirl_locker9.jpggirl_locker_butt2.jpgsis_bath2.jpgsis_flirt5.jpgsis_bedroom11.jpg
This style is interesting. The first image with all the characters did not impress me very much, but among the other images you posted there are some very interesting ones.

When I have time I will do experiments like this with DAZ Studio. I personally prefer more stylized images, but since practically everything in the Daz Store is made for photorealistic renders (materials, shaders, textures), I need to check how much work I would have to convert everything as the author of this game did.

But as I said before, that is not my concern at the moment. I want to finish Solvalley and add some extra stuff before I start thinking about it.
 
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Boogie

Active Member
Aug 7, 2017
900
1,454
The only problem I still don't know how to solve would be the animations. I like to put dozens of animations in my games (each Solvalley / HS Tutor scene has at least 10 of them), and that would be extremely complicated to do in DAZ Studio.

When I have time I will do experiments like this with DAZ Studio. I personally prefer more stylized images, but since practically everything in the Daz Store is made for photorealistic renders (materials, shaders, textures), I need to check how much work I would have to convert everything as the author of this game did.

I play around with Daz but what I like about HS games are all the animations, Daz just can't compete for ease of use. Daz is very capable of working with Toonish, Anime or other Stylized characters, but again, suffers when it comes to the animation.
 

rash69

Active Member
Jul 6, 2017
613
499
This style is interesting. The first image with all the characters did not impress me very much, but among the other images you posted there are some very interesting ones.

When I have time I will do experiments like this with DAZ Studio. I personally prefer more stylized images, but since practically everything in the Daz Store is made for photorealistic renders (materials, shaders, textures), I need to check how much work I would have to convert everything as the author of this game did.

But as I said before, that is not my concern at the moment. I want to finish Solvalley and add some extra stuff before I start thinking about it.
If I rember corrctly he used Daz and Blender or something like that i can look when i have more time
 

Jxager

New Member
Jan 2, 2020
1
0
Is it possible to fix the android ver, previous version all the animations could be played now everything is blank, thanks and great game btw. :))
 

Ive-11

Well-Known Member
Sep 10, 2019
1,404
505
I wouldn't mind continuing to use Honey Select, however my games are on Patreon, and as I post updates behind paywall, for practical purposes I am making commercial use of them. The fact that I don't use original art puts me in a complicated position.

About the time to do the renders, I already did some tests and I found that I can render "sprites" (like the ones I use in HS Tutor) in about 10 minutes on my current PC. When I finish my games, I will upgrade my computer so that I can do a sprite in just 5 minutes.

I don't want to do a slide show, I want to make a game that looks more dynamic and for that I will want to use a lot of sprites with different poses and facial expressions, leaving the full screen renders for the hottest scenes only.

The only problem I still don't know how to solve would be the animations. I like to put dozens of animations in my games (each Solvalley / HS Tutor scene has at least 10 of them), and that would be extremely complicated to do in DAZ Studio.




This style is interesting. The first image with all the characters did not impress me very much, but among the other images you posted there are some very interesting ones.

When I have time I will do experiments like this with DAZ Studio. I personally prefer more stylized images, but since practically everything in the Daz Store is made for photorealistic renders (materials, shaders, textures), I need to check how much work I would have to convert everything as the author of this game did.

But as I said before, that is not my concern at the moment. I want to finish Solvalley and add some extra stuff before I start thinking about it.
ive seen ur other game, but cn u add to pregnant content on hs tutor?
 
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Agamennone80

Member
Donor
Jul 19, 2019
308
3,236

Hi!

First, I edited the last post (HS Tutor 0.8.1) with a patch for the MAC version. The patch make the version 0.8.0 turns into 0.8.1.

Now on the subject of this topic, I will briefly write what my plans are for this very moment, for the near future and for the distant future.

What I'm doing now
I'm working at Solvalley School. The first thing I'm doing is the truly "vanilla" variation of Verdi's last scene. In this variation, Alex has fun with the two MILFs without his green friend. The "hardcore" version continues with Kirk's participation. The scene variation that I will exclude will continue in the game, in the "extra scenes gallery", for those who play with the "hardcore mode" enabled.

Then I will continue doing all the necessary scenes for version 1.0.0. If I am unable to finish before the end of April (which is very likely), I will provide an update with everything I have done so far. So, at the end of this month there will be a new update with some new scenes.

Soon I will update the game's (before clicking, note that there are NSFW images)!

Here we see Verdi mad. In the original scene, it's because Alexandra was having sex with Alex and Kirk in the living room of her home. In the new Vanilla version, the culprits for enraging Verdi will be just Alex and Alexandra.

Plans for the near future (about Solvalley)
After I finish 1.0.0, I will consider Solvalley finished. I will continue to create updates, which I will call DLC (downloadable content). These DLCs will contain things as varied as:
- new scenes
- new endings
- new images/animations for old scenes
- some optional bonus content and unused scenes in the game
The updates will be small because I will start emphasizing HS Tutor. I think those who are interested exclusively in Solvalley School may be able to stop making pledges to save money at this point.

Plans for the near future (about HS Tutor)
When I resume HS Tutor, I will dedicate myself to Charlotte + mother's story line. Then Amy + mother + sister. Finally, I will add some new scenes involving the mysterious girl in the park, Daisy (scenes outside the whorehouse), the teachers (sex option at school, sex option at night at Patricia's house), Mila's cousin who owns the house on the beach, etc.

This is a considerable amount of content, so it will obviously be delivered during several updates, while at the same time I will be making small DLCs available for Solvalley.

Harem routes (HS Tutor)
After finishing the storylines I intend, I will do at least two harem routes for HS Tutor. One will involve the MILFs, the other the daughters.

MILFs: Mila, Eva, Jennifer, Emma and Amy's mother (not yet introduced). After the player knows all the mothers, he can organize a book club, which will be led by Mila. The player will obviously benefit greatly from the fact that Mila has a new circle of friendship (translation: several sex scenes with two or more MILFs at the same time).

Daughters: Megan, Kelly, Charlotte, Amy. Whoever is playing the game must have noticed that the girls at school don't interact with each other for now. The only hint that they interact is the fact that Kelly is bullying Charlotte (probably the only case in the history of entertainment where the nerdy girl is bullying the busty blonde). On the harem route, these four girls will develop a bond of friendship (but probably Kelly will continue to bully everyone else).

Zoe and Claire will probably have their own route. But I still haven't thought about it.

Plans for the distant future
Okay, now about the distant future. I no longer want to use Honey Select and Koikatu to create images for my future games. This way of creating games is too amateurish and can get me into trouble for being on the edge of what is considered legal.

So, I will look for other ways to create art for the next - and maybe last - project.
I particularly like stylized images that resemble video games, not photorealistic things. However, the most used tool for adult games, and the most viable (because it has a large amount of assets availablem including perverted things), is DAZ Studio, which is strongly focused on photorealistic images.

I honestly don't know if photorealistic graphics would match my style, which is sometimes just stupid, but if I don't find any way to create graphics for my games, I'll probably try using DAZ Studio.

For those who don't know, this program is used in several famous games like "Dating My Daughter", "Milfy City", among others. Here is an example of a render I created today to show what kind of images I can create using DAZ Studio:

My idea is to make a game similar to House Arrest with these realistic models. However, I will not waste time on this now, as I have a lot of content to create for Solvalley and HS Tutor. The model I used above is based on actress Emma Watson.

Conclusion
This post summarizes my plans for now and the coming months. Some things may change, but I will try to focus on following it as best as possible.

Bye!
 

Birulei

Member
Oct 12, 2018
486
885
I wouldn't mind continuing to use Honey Select, however my games are on Patreon, and as I post updates behind paywall, for practical purposes I am making commercial use of them. The fact that I don't use original art puts me in a complicated position.

About the time to do the renders, I already did some tests and I found that I can render "sprites" (like the ones I use in HS Tutor) in about 10 minutes on my current PC. When I finish my games, I will upgrade my computer so that I can do a sprite in just 5 minutes.

I don't want to do a slide show, I want to make a game that looks more dynamic and for that I will want to use a lot of sprites with different poses and facial expressions, leaving the full screen renders for the hottest scenes only.

The only problem I still don't know how to solve would be the animations. I like to put dozens of animations in my games (each Solvalley / HS Tutor scene has at least 10 of them), and that would be extremely complicated to do in DAZ Studio.




This style is interesting. The first image with all the characters did not impress me very much, but among the other images you posted there are some very interesting ones.

When I have time I will do experiments like this with DAZ Studio. I personally prefer more stylized images, but since practically everything in the Daz Store is made for photorealistic renders (materials, shaders, textures), I need to check how much work I would have to convert everything as the author of this game did.

But as I said before, that is not my concern at the moment. I want to finish Solvalley and add some extra stuff before I start thinking about it.
I think that Klub 17 will be nice for the next game, like the graphics of MNL, but of course, it's my opinion.
 
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