TK. Maybe consider the same method used for games like Amy's Ecstacy. Seems like it requires less of a beastly graphics hardware setup but still has fluid fast motion. Sure its 2dcg but the possibilities are endless with a creative mind like yours. I willing to take a downgrade on quality as long as the actual sex scenes are top tier. Shoot, a dev can use stick figures but as long as the sex scenes and plot are top tier Im down.Yes. I have a problem that is neglecting pretty much everything other than sitting down and starting to write the scenes. This is stupid because in the long run the time spent on making the characters is going to be less than 0.1% of the total time spent on the game, so trying to save time on this is totally wrong.
In the next project I will not skip the initial stages. I will spend a lot of time on the female characters (I don't care much for the men, but I'll try to make a guy who isn't too aggressive to the eye). The problem is that I don't even know what my next project will be yet, nor what program I will use to create the characters. I don't want to use Honey Select or Koikatu anymore, but I don't see any other alternative. Maybe it's time to start learning how to use Blender.
As far as plot, If it aint broke dont fix it