- Apr 28, 2021
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They are not bugs! They are features!Developer wants to create new bugs instead of fixing the old ones
They are not bugs! They are features!Developer wants to create new bugs instead of fixing the old ones
We need a hero and a link, please
Intriguing. Unity is incapable of cloth simulation for this kind of game. And when I tried to drop in external cloth solver, it failed miserablyAdded: cloth interactions to panties
Hey Qwerty - can you elaborate on the 'incapable of cloth simulation for this kind of game' comment? Simple cloth physics has been in unity for a while.Intriguing. Unity is incapable of cloth simulation for this kind of game. And when I tried to drop in external cloth solver, it failed miserably
nice... we would be more specific. we need a #notroll Hero and a mega link with the SMA 0.9.4a .Zip fileYou must be registered to see the links
I actually like the money/agency changes assuming they would do more. Right now they were added to just to test out but without any kind of compelling gameplay loop. "Yay I can make more money, but I can't do anything with it..."I don't understand, will the new version have a fix for payments from third-party agencies? Is there any information? Someone wrote that this can be avoided by excluding the "exit to the menu" but it does not work.
It always has been playable.So i was right when saying this game full of bugs? Is it even playable now?
In short: Simple cloth physics is too simple for game about physicsHey Qwerty - can you elaborate on the 'incapable of cloth simulation for this kind of game' comment? Simple cloth physics has been in unity for a while.
In 9.3 you can spend money, moreover, if you do not save a large amount of money "before the bug", the game becomes very complicated, because some are ready to "slam the door" without getting a "welcome ten dollars". And this exacerbates the biggest problem of the game - the inability to skip the "Rating"; so putting a neutral score for unexplored traits leads to the rooting of undesirable traits, and the game does not know how to make progression (ie calculate based on the difference of low ratings as to change the trait to give it a score above the current maximum) game just randomizes around the best ratings (((I actually like the money/agency changes assuming they would do more. Right now they were added to just to test out but without any kind of compelling gameplay loop. "Yay I can make more money, but I can't do anything with it..."
Thanks for the thoughtful non-boring reply... long and boring answer ..
Speaking as a non-productive member of this community, if he could just fix the random aggro situation that happens when girls show up to the studio sometimes, then that would buy my loyalty for a few months.Thanks for the thoughtful non-boring reply
I was expecting the dev to use one of the existing asset - obi, magica, etc. Obi was hitting all the boxes he needs, but that performance is a non starter. I don't think advanced cloth simulation can be done at a reasonable frame rate without GPU assit, but not an expert on this.
I agree on fixing and improving the game, but what he and many Patreon dev faces is that only new features and content keeps their patron paying. Hence the messy game/code we get.
-T-
I haven't experienced the insta-angry issue in months, are you using the latest version of the game? Either way, a workaround you could try is to use the cheats to reduce the anger modifier.Speaking as a non-productive member of this community, if he could just fix the random aggro situation that happens when girls show up to the studio sometimes, then that would buy my loyalty for a few months.
I can reproduce it fairly reliably using 9.3a with Monkey and BetterExperience latest versions.I haven't experienced the insta-angry issue in months, are you using the latest version of the game? Either way, a workaround you could try is to use the cheats to reduce the anger modifier.
Have you been using the same save this whole time? A lot of problems are solved by starting a new save since the game used to allow very extreme values in the beginning. I remember when every character the game generated had neon hair, and starting a new save after the dev scaled that back helped a lot. It might be the same for extreme annoyance values?I can reproduce it fairly reliably using 9.3a with Monkey and BetterExperience latest versions.