Just checked this out recently. Good concept for a lewd game with a good amount of potential and a decent enough starting framework to build upon. It attempts to fill a space that is sorely lacking (a fully 3d game with control, interaction, and physics) that I haven't really seen since xstoryplayer. But it still needs a lot of work.
I don't necessarily dislike the concept of cycling through models to refine your preferences. I think it allows for some interesting and surprising opportunities for variety, puzzle solving, and happy accidents, so to speak. But right now, it's a real slog that is more of a chore than it is interesting.
Perhaps it'd be better if certain general parameters could be defined for the type of model you're looking for, so you don't just have to wade through an abundance of nonstarters, or bizarre mutations. Like maybe parameters like "must haves" or "within these ranges" or "minimums" as it relates to general things like height, skin color, hair color, etc.
The other thing that's lacking in this area to me is depth, and this is sort of related to a lack of depth in the general activity available in the game at present. It'd be good if there were different fetishes or kinks that you could 'discover' instead of just trying to get the right look or stats. Girls that like to be handled roughly, or spanked, or put in bondage, etc.
Related to this is just a lack of ...stuff. There's no toys, or bdsm gear, or anything like that. There's no ability to have threesomes, lap dances, or just be a voyeur. It's all rather vanilla and limited right now.
The stat system, for lack of a better description, could definitely use some refining, too. On some of the girls you can barely touch them and the pain meter will shoot up like a rocket. On some girls, even if you do manage to find their erogenous zones, they barely seem to move. And it seems what should be outliers like this are more the rule rather than the exception. I feel like most the girls you encounter should probably not have extreme quirks.
The "discovery" element of gameplay could use some expansion, too. As it is now, it's really just a bunch of trial and error with not much to go on. It's less about puzzle solving, per se, and more about throwing spaghetti at the wall. There are some vocal/text cues from the girls here and there, but they don't seem very consistent, and often also seem like they aren't particularly reliable. Figuring out what 'works' on a particular girl is a rather tedious chore, and often it seems like you're better off just cycling through girls than trying to figure them out if you don't figure them out in short order. There's only a couple of dialogue options right now, and you really have to go in rather blindly on both of them--there's no exchange or series of dialogue, for instance, that gives you any hints about how a given girl will respond. I think it could be useful to have an expanded ask/answer dialogue exchange like you might see in the beginning of a casting couch video or something like that. Have the girl's personality and stats reflected in her behavior and answers so at least we have a way of getting some idea about the type she is so the player can discover a better way of proceeding with her, rather than going in blindly and throwing spaghetti at the wall.
The aesthetic and physical customizations, variety, and ability to save/share is pretty good, but I'd also like to see some additional things going forward. Piercings/tatts? More clothes (and clothes that have actual physics so you can physically pull them off, rather than them just blinking out of existence). Costumes/cosplay. More tanline patterns. And other things of this nature.
The player hand controls are really lacking right now. Not only is it just rather difficult to control and deal with (to get it to do what you want), it's also very limited. Going forward, in addition to just better control and manipulation, it'd be nice to have options for grabbing, pinching, pulling, pushing, using toys, and dual handed actions, too.