- Jun 23, 2022
- 13
- 6
can you post the character of her pleaseView attachment 2451590
This game needs some optimization can't even hit 60 fps my gpu and cpu kept around 40 percent usage. I want that smooth 60 fps animations but can't get it
can you post the character of her pleaseView attachment 2451590
This game needs some optimization can't even hit 60 fps my gpu and cpu kept around 40 percent usage. I want that smooth 60 fps animations but can't get it
yea it was made by unreal engine i guess which is more intensiveI... don't think Hogwarts Legacy was made in Unity. Not to mention you're talking about a multi-million dollar game from a big studio, is it really surprising that it is better optimized than this? Come on, bud.
that performance for a game inside a cube and some lights and shadow is just pure garbage 80 fps lol xDAlthough at least in this case your CPU isnt restraining you much
View attachment 2455983
And the custom rooms from manniakk are (sadly) much worse in that regard. Definitely all CPU tho (and bad optimization). Lower resolution does nothing.
Would be sweet if the custom rooms could be improved in that regard otherwise its probably locked 30fps or stuttering and both of these are pretty meh
What is the software for the benchmark?View attachment 2451590
This game needs some optimization can't even hit 60 fps my gpu and cpu kept around 40 percent usage. I want that smooth 60 fps animations but can't get it
Attached below.SMA 0.9.7a was released this morning. Does anyone have access to the changelog to let us know please?
Any thoughts on the games performance? i think we discussed before the main issue was related to physics? cant remember.Attached below.
So far Monkey is testing fine. I will try to add relief control in the next version as well, but the focus remains on clothing.
-T-
It's msi afterburner which comes with rivatunerWhat is the software for the benchmark?
While Unity is not a very efficient engine compared to say Unreal, the main factor is 'how' you use the engine, and how much time you devote to optimizations.Any thoughts on the games performance? i think we discussed before the main issue was related to physics? cant remember.
Any extra possible additions you could add to monkey for performance so some of these users might get a better experience?
This is similar to my thinking too.I suspect the core issue is the coupling of the simulation and render threads. My "guess" is the dev decided to force the simulation running at high speed (120fps+) because the physics solvers would not interpolate correctly (i.e. hand goes through the breast). Fixing that is not trivial, but would alleviate a lot of the issue people are having. Again, just a guess.
I briefly looked at VAM, and I couldn't find a way to interact freely with a model. You essentially select a set, than a 'pose' and have limited control over the animation speed that gets played.The most similar demanding game i can think of is VAM.
can someone upload the new update here please?SMA 0.9.7a was released this morning. Does anyone have access to the changelog to let us know please?
Yes, at the end of the day Softbody Physics is no small feat. Its not a well documented or established technology and has little use.Games do this because trying to solve n-body of different size and shape having interactive intercourse with proper collision and deformation during penetration like SMA does is stupidly hard.