BetterExperience Update 5.2a
What's new?
- Stuff required to make demo below
- Some UIs use new renderer
- Some UIs are correctly scaled now and look the way they meant to be
- Few more problematic features are disabled by default
- When scene is managed by BetterScene you can use Ctrl+Tab to call custom pose mode
What's in agency demo?
- Lots of stubs and placeholders
- Playable photo session scenario with tasks, rewards and few poses I stole from pose sharing thread
- Photo script uses in game stats to perform some checks, so it is not completely cheaty
- Completed photo session will be rewarded with money, and some other photos
- Easy translation API to replace some texts via simple json
- Model's responses are handled with python script which configured with csv
- Yellow balls
Install
- Monkey
- IronPython for BepInEx
- BetterExperience + BetterScene + BetterStory+standard demos and assets
- Agency demo package
- To run agency demo you need Monkey and The New Office scene asset
* all zips are 'extract here' archives, right into game dir
Tutorials that
were not updated for v5
Agency demo:
Now it feels like a game, not just a techno-demo. So sweet!
Some issues:
- Game crashes at choosing "outfit\reset outfit"
- Mostly the outfit part positions are duplicated in outfit menu
- At photoshot, it is VERY hard to catch the face =)
- Did not found the sphere at initial model place with "come here" button.
- After doing few shoots at different girls the check boxes with successful tasks are duplicated (should be cleared as new girl appers?..).
- Mostly you have to choose "finish session" twice (some king of looping at photo session start, mb when girl asks to remove cloth it counts like a new subsession?..)
- Default position of the quest menu should be right-aligned (monkey can endure it =), now it interferes with param-listener. As a better workaround, I would suggest to position the values of param-reader under the bars, with text color corresponding to the bar color (in two rows), and place hidden params nearby.
- Light is too dark by default, and light setting can not be accessed (asset issue?.. cursor appears, but menu is floating elsewhere..)
- The text font size of the dialogs is too small (TVallie's size and style was good).
- Walking animation speed (and fast undressing! and pose-cycling at shot!) is totally nice, but changing pose animation is painfully slow.
- Nude girl with shoes is treated as dressed (Upd.: depends on shoes type, small ones are ignored). It seems that shoes\socks should be ignored in nude\underware checks.
- Interact menu (F) appears when you see far above the girls head.
If the dynamic loading of the items is possible, mb the stuff (room entourage) should be related to the overall player money. That way there would be no need in saving room state along with game save file.
Other:
- Would be very nice of having simple examples of working with py code. Namely, how to show text and box of some color and size, depending on value of the girl, for example, height, at specific screen position.
- It seems that assets are loading prior to py codes, so you first waiting a lot for a load, and then reading that your code was broken... A pain for debugging.
- Assets are not loading while game is not active?.. Tt
As for me, the main disadvantage of the game carrier system was in overburdend rating scheme at higher levels. It take ages for next stage in each group, and you just forget about the stats of specific group you advance. If only this could be overcome with ability to switch between the desired groups and work with them separately (like on the first level ), that would greatly boost gameplay =)
Cheers, you guys - modders - are great!