- Feb 2, 2021
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Of course when you write a scenario, you cannot have too many different path because if you have many characters the option quickly become exponential and it would need a huge amount of work even for a little story.You can blend those choices to make it more manageable. But point RustyCooter & Kukipett make is why even add choices or menus when the make zero difference. If they don't make a difference, don't add them. Same with the single choice things, the add nothing to the game, they don't make you feel like you're doing something.
So you can make two or three simultaneous paths where the characters can have some subpaths that just converge to the same paths after a while.
And more if you want to make an interesting story you need to maintain a main path with some optional events that will not alter the main story too much or that story will become some gibberish mess.
Of course if your game is a sandbox much more oriented towards a lot of independent events it's much more easier, but for a good VN it's very difficult to give too many choices without falling into some buggy crap.