- Dec 1, 2019
- 8,766
- 14,872
Only with mod.Is there really not any audio in this game?
Only with mod.Is there really not any audio in this game?
Not what I do. I'm more about things like: MC behaves like this because of plot reasons, a real human being would at least have the option of reacting like this. I'm not sure it comes of as constructive at all, because I usually forget to mention the things I like about the story.Well, constructive criticism will be welcome by most devs, it depends on phrasing and insistency. If you (general "you") feel compelled to write "I've told you three times now how to fix your mistakes, but you just won't listen" (actual quote from an actual thread, now deleted, probably because of dev harassment, but I still had it in a private convo) when you want to change the basic premises of the game (this was a VN vs Sandbox argument) - just don't. Move on.
That of course depends on whether the MC is a human being Which he is in this game as far as I understand, though I think it's never explicitely stated.Not what I do. I'm more about things like: MC behaves like this because of plot reasons, a real human being would at least have the option of reacting like this.
Some devs find it a waste of time.Is there really not any audio in this game?
That railroading tho is unnecessary if your story is good and consistently so. What you call railroading is what I would call a flaw in the story, one that would be fixable if the writer would spend more time and effort on it.That of course depends on whether the MC is a human being Which he is in this game as far as I understand, though I think it's never explicitely stated.
But yeah, I see your point. Some railroading has to be done when telling a coherent story, but some omissions are just bad.
What I mean by this is that for example in some game with a horror background "Fuck this, I'm outta here" cannot be an option, because then there would be no story to tell. Even though it would be a reasonable position for a human unequipped to deal with the situation to take. Also, you cannot just walk to the bar, you cannot skip your work day in many games. And it can be broken down further than my pretty extreme examples. Of course, sooner or later we can start talking: shouldn't there be an option to split with the fiancée if things are going this badly? Probably not, since it would change the whole dynamic of the situation and require an entirely different story. Of course you are correct that a good story would be able to justify you staying with her, but the option isn't there. (And of course, "over justifying" a thing, even if not directly, may make people resent a "forced decision" even more.)That railroading tho is unnecessary if your story is good and consistently so. What you call railroading is what I would call a flaw in the story, one that would be fixable if the writer would spend more time and effort on it.
Any of the ladies is always welcome.Well since you're all chatting I'm just going to drop in real quick. Since I don't like necroing this thread for other game stuff I'll just say that progress on the next game is going well, no I don't have a date. I appreciate all the comments and discussion you all have had about this game. I'm around, but I try not to revive my own thread too much, seems rude. Discord and Patreon is where you'll get most upcoming sneak peaks, though I may sneak some into the Daz thread over here.
Also have an Aoife for on topic purposes.
View attachment 1103064
A little Irish lass is always welcomedWell since you're all chatting I'm just going to drop in real quick. Since I don't like necroing this thread for other game stuff I'll just say that progress on the next game is going well, no I don't have a date. I appreciate all the comments and discussion you all have had about this game. I'm around, but I try not to revive my own thread too much, seems rude. Discord and Patreon is where you'll get most upcoming sneak peaks, though I may sneak some into the Daz thread over here.
Also have an Aoife for on topic purposes.
View attachment 1103064
To the horror story: give a reason why they can't leave. To the fiancée part: give me a reason why those people whould choose to be together. Give me the option to skip my workday and all the consequences that follow. Don't just serve me excuses, give me actual reasons. If your story only works because implausible BS is happening it's not a good story.What I mean by this is that for example in some game with a horror background "Fuck this, I'm outta here" cannot be an option, because then there would be no story to tell. Even though it would be a reasonable position for a human unequipped to deal with the situation to take. Also, you cannot just walk to the bar, you cannot skip your work day in many games. And it can be broken down further than my pretty extreme examples. Of course, sooner or later we can start talking: shouldn't there be an option to split with the fiancée if things are going this badly? Probably not, since it would change the whole dynamic of the situation and require an entirely different story. Of course you are correct that a good story would be able to justify you staying with her, but the option isn't there. (And of course, "over justifying" a thing, even if not directly, may make people resent a "forced decision" even more.)
Choices are always good for the player. Not so much for the developer. The reasons are obvious. A developer, especially a new one, can get overwhelmed with keeping up with all the divergence. In real life, choices confront us every day. There are an infinite number of them that we encounter in a single day. Most are unconscious choices, but they are still there. [Do I scratch my nuts now or 5 minutes from now?] Try coding all of those choices into a game. [You might want to make the nut-scratching avoidable.]To the horror story: give a reason why they can't leave. To the fiancée part: give me a reason why those people whould choose to be together. Give me the option to skip my workday and all the consequences that follow. Don't just serve me excuses, give me actual reasons. If your story only works because implausible BS is happening it's not a good story.
I stand by those words because most of the stories I wrote where shit because of those same reasons.
Yes, if the story gives a compelling reason, I agree that would be best, but depending on the reader it may still feel forced and railroaded. Can't leave the town overrun by zombies because no vehicle works anymore and the next town is too far? Sounds outlandish to me, won't happen. Can't leave because your wife and kids have to be rescued? Well, have they? At the risk of being an asshole (and that should be an option, too), I can't help them, I'm outta here.To the horror story: give a reason why they can't leave. To the fiancée part: give me a reason why those people whould choose to be together. Give me the option to skip my workday and all the consequences that follow. Don't just serve me excuses, give me actual reasons. If your story only works because implausible BS is happening it's not a good story.
I stand by those words because most of the stories I wrote where shit because of those same reasons.
Camilla is never going to be a love interest, the aunt is going to be a partial LI in the third.I just finished the game , I got solo ending with Aoife , Its a shame that MC haven't got a taste of Camila or Aoife's hot aunt but maybe on DEV's next game
Thats fine as long as its one of them, what third ?Camilla is never going to be a love interest, the aunt is going to be a partial LI in the third.
most sounds are door knock, door closing and those usual pornsounds (which sound better on actual porn). music if there is is mostly general plim-plom and players mutes both usually before playing game or soon after starting.I've seen devs run polls on audio and general census is not many people actually give a shit. A lot play with sound muted, some play listening to their own music and some just find generic porn sounds to be cheesy as fuck.
As for music ... Royalty free music is widely used and not all that great so to have decent music in your game means paying and for new devs that aint happening.
H O T T I E !!!!!!!!!Also have an Aoife for on topic purposes.
Partial huh? Top half or bottom?Camilla is never going to be a love interest, the aunt is going to be a partial LI in the third.
Insta-boner......Well since you're all chatting I'm just going to drop in real quick. Since I don't like necroing this thread for other game stuff I'll just say that progress on the next game is going well, no I don't have a date. I appreciate all the comments and discussion you all have had about this game. I'm around, but I try not to revive my own thread too much, seems rude. Discord and Patreon is where you'll get most upcoming sneak peaks, though I may sneak some into the Daz thread over here.
Also have an Aoife for on topic purposes.
View attachment 1103064
That was the devs words, I don't know what it means either.Partial huh? Top half or bottom?
This is the first of a planned trilogy.Thats fine as long as its one of them, what third ?
sometimes i get scared of your imagination.....That was the devs words, I don't know what it means either.
I'm guessing she's probably going to have the MC tied up in her sex dungeon and ride his pole every now and then before she lets her daughters have a go and, well, you know how romance hits you when you are held captive in a sex dungeon.
One day during a session of whip the guy and make him cry he realises he loves the violent daughter type, declares his undying romantic feelings for her and they get married to live sorta pleased for a while until she gets bored and murder death kills him.