This looks good. Does the second image imply that there might be sound/music in the game in some future build? Or is it just a mock-up of a setting that may or may not be actually used?
Also, I have a stupid question: Would it be possible to split the Lexcorp cells into two separate parts? One would be only for heroines that had their devices maxed out (like it is currently). The other one would be for henchwomen and other "permanent residents" (Lois, Audrey, Harley2, Crush, Darci, Lana, Killer Frost).
Or maybe make sure the first couple of cells on the list are reserved only for girls that can not be swapped out?
Or maybe there could be a way to move a girl from one cell to another one?
I don't like the fact that Killer Frost is stuck in a cell on page 3 while there are empty "locked" cells on the first page after I decided to send the heroines back to work in GS and MB.
This is more
xMendoza 's thing, but if this goes anywhere modder types might want to add sounds, music, etc.. RenPy lends itself to modding, so it's best to cover the bases.
As for the whole cell thing, and gal management in general, yeah no reason to scatter gals across multiple pages if they can be on the same screen. I'd like to see both the GS and MB girl assignment pages on the same page (I've shared an example of this already), with maybe a 'nudge nudge wink wink' with the supervillainesses should some modder type want to put supervillainesses to work in the MB...
Setting up say 3 dozen slots on the same page should be easy, and personally, I'd like to see face icons attached to each cell slot 'cuz faces are cuter than just text. The text could still be there though...
I may mock something up for this later. Right now I'm focused on game menu pages. Just a couple more to go.
I'm personally not a fan of the SU Unity main menu menu page, I'd rather see cute gals on that page instead of buttons, but
xMendoza is more of a 'purist' in that regard.
But yeah, the whole point of setting up a Ren'Py port is because of the flexibility that Ren'Py offers. Once the basic framework is there, more people can play around with things to see if they can improve various aspects of the game.
I'm mainly just a cheerleader here though! I DO have other things I need to get back to soon...
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)