OK yeah, this is still barely fanart related, but kind of cool nonetheless!
Short form, I have the income generation end of day thingie working! My current setup has an 'end of day' report routine where Lex touches base with Roulette and Catwoman to see how the day went.
I'll add an option to skip the dialogue parts for people that just want to move on to the next day, but for right now, yeah this is showing that a major chunk of the backbone is now working more or less as intended.
That is when I don't screw up the decimal points...
Black Canary for the win! BTW, that should have read $2,636... fixed now!
I've added an option for Lex to watch the live security cam feeds in the GS/MB, essentially allowing you to play through the scenes for that night via this interface window. But of course we need to build those scenes first...
That's actually easier than it sounds, but that may have to wait for the next update or something. I'm just setting up the framework for that.
I originally set this up as a tablet, but this invokes a large computer screen setting instead. Still looks cool though I think!
I'm definitely leaning into the story angle a bit more here, but there will be options to 'mostly' replicate the original 'flow' of SU Unity. Of course, several tasks have already been sped up considerably, say upgrading the control devices...
That's about all for now. Girls can be scheduled to work at the GS/MB to make money, and said money goes into the bank account at the end of the day!
I need to move on to my next project in the next day or so, so I'm trying to get as much working 'ingame' as I can before I hand this off to
xMendoza so that he can add scenes to the framework I've been slaving away at for the last several weeks!
Back to it!
![Cool :cool: :cool:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)