Hey y'all!
So that proof of concept demo thing...
https://f95zone.to/threads/renpy-su...unity-development-thread.144779/#post-9852529
Things are far enough along now that assistance with scene building would be quite helpful. Specifically, I'm referring to cell scenes.
So some extra help here would be very much appreciated!
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Glamour Slam/Meta Bordello scenes are a bit trickier due to how I'm currently 'invoking' those scenes without falling back on the various girl.rpy files, so I'm handling those for now. Stripping scene art is ready to go, I just need to modify my 'dancing' code for the stripping. Eroplay will come next. The coding is the easy part, 'lining up' the sprites so that they show up aligned properly is the more tricky part, but as I said I have that handled.
Back to the cell scenes...
Cell scenes are pretty much 'self contained' coding wise so they are fairly easy to code Ren'Py wise. Each girl has her own .rpy file, and the game will jump to her 'cell' label when her cell is clicked in the game (if it exists, I need to implement that check once we have a few cell scenes).
The main thing that is needed here is just to transcribe the dialogue across, and then add the pretty pictures to the dialogue. The menu thing is pretty easy to set up too, but one thing at a time.
Costume pickers and such will come later, but for right now, getting a pool of the 'usual' cell scenes would be really nice.
Mercy room scenes would also be very nice. I have the 'intro' pan coded already, but the rest of that scene and the followup conversations and such would be nice to have too.
If interested, we can discuss the particulars. Preferably in the development thread (so as to not clutter up this thread with chatter), or just PM me and I can walk you through what is needed.
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ALSO,
If someone has new art of some other gal, besides the gals already in SU, and wants to 'introduce' her into the SU Re-Imagined setting, that'd be helpful. I put in Kitelass as a placeholder to show that it's possible, but it'd be nice to have some gal with artwork that 'matches up' pretty well with the other SU characters. A lot of the bodies are recycled, so it's the heads and hair that are often used as differentiators. Altering skin tones is relatively easy peasy using hue & saturation...
She Hulk, Black Widow, the DeeDees, really anyone will do for 'demo' purposes - I even joked about possibly introducing Jessie from Team Rocket in the SU Re-Imagined thread...
The whole Power Girl vs Galatea thing still confuses me. They look like the same gal to me...
Anyways, my point is that it could be anyone, I'm sure there are examples in this thread, the main thing is putting together a few different poses so that said new gal can be incorporated into the new demo, while utilizing the existing SR7 sprites/art style. If there are any takers of course!
I'm very much focused on the interface backbone, and I'd like to continue my work in that area, so some assistance here with various scenes would be quite helpful!
Carry on!