Most likely due to being an S++ tier artist who took a crash course in programming, originally having a small game which was only to consist of 6 heroines and 3(?) Henchwoman. The game blew up massively to the point where he cannot keep up with the masses wishes.stupid question form noobs programmer(me)
just curious,
I do not intent to mock or insult anyone
just curious,
can someone with inside knowledge tell me
what hinder Gunsmoke Games to have bimonthly update,
when studio like Miel Soft realease a full game every month?
I compare SU to miel product because Miel's game is short and does not have a deep story, just you ordinary nukige. just comparing this to an update, Miel's game feel repetitive, good enough comparison to an update.
please tell me if my logic here wrong
sorry for bad english, english is not my first language,
I am programming, but I don't see the code behind the game, but I have seen many programs like a swamp (most of the time this is the example in a code quality book or article) and you just cannot move forward because of the spaghetti code.stupid question form noobs programmer(me)
just curious,
I do not intent to mock or insult anyone
just curious,
can someone with inside knowledge tell me
what hinder Gunsmoke Games to have bimonthly update,
when studio like Miel Soft realease a full game every month?
I compare SU to miel product because Miel's game is short and does not have a deep story, just you ordinary nukige. just comparing this to an update, Miel's game feel repetitive, good enough comparison to an update.
please tell me if my logic here wrong
sorry for bad english, english is not my first language,
This game won't tax Unity. His abilities and Fungus perhaps, but not Unity.Unfortunately, instead of hiring someone to do the programming he wanted this to be his project and Unity just can't handle this game and he spends almost as much time fixing bugs as he is making new content.
I am catching up with RWBY.And this comes out in ep.11Call me a pessimist, i don't think we'll have an update this weekend
He thinks reddit is a neutral platform. Let's all laugh at him.This is why I like neutral platforms like reddit where you'll get that healthy balance.
So the point is that SR7 is not engaged in a remake, but is working on content, and someone else is engaged in a remake and work on it is not constantly carried out, and in order to catch up it will take about 2 years at this pace.The rebuild was Locke's work, since he left GG the project is left abandoned. As of right now there is no public information about the status of the remake (maybe the patreons know something, but I doubt it).
The most likely possibility is that the remake is dead. It would take months, perhaps even more than one year to make it, also SR7 was doing a code overhaul in the classic version, which indicates to me that the remake won't be made, after all why else would a code overhaul would be necessary in that case.
From the previously sounded information, as far as I remember, Vault is directly related to scenes and their performance, so SR7 will have to work on it one way or another.I've been thinking about this, and there is a pretty simple solution that would cut down development time by a lot:
Scrap the Vault.
It's one of the worst coded, buggiest sections of the game that probably takes up the majority time of both dev and testing, and yet it's not even a primary feature. No matter how much time they spend on it, there is always a scene that doesn't unlock, a back button missing on a page, or an entry that plays the wrong thing. It clearly wasn't built to be scalable or in a way that's easy to add new things to it, and worst of all it's not even a good implementation of the feature they are trying to make. It doesn't replay scenes, it just shows the static art sans dialog, and the majority of the vault content can be seen in a more complete form already with a minimal amount of effort on the player's part since most are from repeatable content.
So what do you do? Leave the code as it is to prevent more bugs, hide the button to access the area and forget any of it ever happened. And when you get some free dev cycles, work on a new system from the ground up that is actually designed properly, one that is meant to accept new entries and maybe one that doesn't need to have everything created manually. Once that works as intended, then you worry about adding it back in.
Continuing to sink more effort into a thoroughly broken system that doesn't even meet the feature requirements expected by the users is just a waste of everyone's time.
I don't think there's a way *to* design the vault properly with their current technology.And when you get some free dev cycles, work on a new system from the ground up that is actually designed properly, one that is meant to accept new entries and maybe one that doesn't need to have everything created manually.