billybeer

Newbie
Aug 27, 2019
39
91
is the truly fantastic, faithful-to-the-original source artwork. Everything else about this game is dumpster fire.
Agree with the rest of your original post.

But faithful? All the nope. 75% of the characters have a copy-paste big tits and ass body with heads swapped. Raven, Supergirl, Harley, Audrey all do not have tits almost as big as their heads.
 

septacycell

Active Member
Dec 27, 2017
650
1,068
"$7,200 - reached! per month
The makings of a legit studio, we will look to add another person to our small games team."
And now they make $17,852

I wish more creators went the NTL media route? They got 13,857 Patreons, they release on schedule everytime, planned a new game ahead. Maybe is being naive thinking that in the long term it seems more sustainable to adopt this model, because 1) Doing everything by yourself means you are more prone to burning out 2) You can't do everything efficiently, is why Car companies used to and most probably still do, to buy tires instead of producing them themselves. 3) While die hard fans will always remain when I look at those few that expanded they recouped the costs (see also Phillysgame and the developers of Wild Life)
 

Oriandu

Engaged Member
Sep 1, 2017
2,449
4,657
I still don't understand how the code hasn't been refactored to minimize side affects at this point. I would understand if Sunset was pushing out new features to expand the scope of the game but he's not. It's a unity game, it's written in an object-oriented language. After a half dozen years I just can't wrap my head around the code being in such a shit state for a game that for all intents and purposes is a glorified slideshow centered around a cast of women all having the same redundant features.

Im just imagining Sunset building a whole new class for each and every girl from the ground up rather than inheriting a "Character" base class that already has a majority of that redundancy already accounted for.
The reason is simple. SR7 is a greedy, indolent incompetent. He does not know how to code and makes excuses to not bring in someone who does. He does not know how to fix the problems he's causing.
 

frostyjames

Newbie
Apr 7, 2018
45
126
And now they make $17,852

I wish more creators went the NTL media route? They got 13,857 Patreons, they release on schedule everytime, planned a new game ahead. Maybe is being naive thinking that in the long term it seems more sustainable to adopt this model, because 1) Doing everything by yourself means you are more prone to burning out 2) You can't do everything efficiently, is why Car companies used to and most probably still do, to buy tires instead of producing them themselves. 3) While die hard fans will always remain when I look at those few that expanded they recouped the costs (see also Phillysgame and the developers of Wild Life)
As long as people keep giving them money nothing will change. Why would you put in a lot of effort when you can just take it easy and get paid the same. The trend is in gaming everywhere, look at GTA, just shitting out minimum effort updates and raking in millions, why would they spend time and money making a new game?
 

Oriandu

Engaged Member
Sep 1, 2017
2,449
4,657
Most people who pay into patreons pay roughly a cup of coffee or a trip to McDonald's per month, it is very, very easy to dismiss that small of a monthly loss without even thinking about it. ICSTOR managed to keep tens of thousands of dollars a month after failing to put out more than a couple of still images in over a year. Unless things really start to go to shit on a project with some big money backers it is extremely rare for a patreon to lose supporters simply because things are going slow.
 
Aug 7, 2018
53
106
Something Unlimited's code is spaghetti to the max. And the funny part of this a year or two ago SR7 was all "I need to do a tech update instead of a full update because the code is getting out of control!" and since then the bugs have only been getting more and more common. Calling SR7 an incompetent programmer is like calling grass green.
Granted, my coding knowledge is pretty limited compared to actual coders, but with the gameplay in SU isn't it more or less just a slideshow? I mean a powerpoint could be made with the art assets and get the same results. How jank does the sourcecode get with that as the goal?
 

Oriandu

Engaged Member
Sep 1, 2017
2,449
4,657
Granted, my coding knowledge is pretty limited compared to actual coders, but with the gameplay in SU isn't it more or less just a slideshow? I mean a powerpoint could be made with the art assets and get the same results. How jank does the sourcecode get with that as the goal?
To say it's just a slide show isn't entirely accurate. It's a little more complicated than that. However things getting out of hand is due to how incompetent he is. A simple task stops being simple in the hands of someone who does not know what they are doing.
 

jeeeddddd

New Member
Jun 14, 2018
5
39
I still don't understand how the code hasn't been refactored to minimize side affects at this point. I would understand if Sunset was pushing out new features to expand the scope of the game but he's not. It's a unity game, it's written in an object-oriented language. After a half dozen years I just can't wrap my head around the code being in such a shit state for a game that for all intents and purposes is a glorified slideshow centered around a cast of women all having the same redundant features.

Im just imagining Sunset building a whole new class for each and every girl from the ground up rather than inheriting a "Character" base class that already has a majority of that redundancy already accounted for.
And the size of the game. Every single character is drawn with separate layers that could be joined together before a scene begins. Yet he just puts all the pictures, as big-ass PNGs, making sure that soon enough no free host will allow him to distribute his ginormous executable. The fact I'm still able to get the Mac version to load is a miracle. I'm sure most Mac users believe the Mac version simply doesn't work though, with how long it takes to authenticate the app.
 

deltase7en

New Member
Jul 16, 2017
2
9
Granted, my coding knowledge is pretty limited compared to actual coders, but with the gameplay in SU isn't it more or less just a slideshow? I mean a powerpoint could be made with the art assets and get the same results. How jank does the sourcecode get with that as the goal?
So, i'll give you an example, basically, imagine like this, a normal person when creating a game like this, would create by hand each scene and calling them when its needed, which is fine when you have in scope like 10 scenes, when you have a X number, we dont do that as a programmer, what we do in these situations were there is "redundancy" when something that is really similar is created N times, we create a "blueprint" or a "factory", imagine a house, a house has one door, two windows and a garage, for example, the blueprint has that, and when you call, you can specify the particularity of those elements, the door is made with wood, the window its going to be a big block of glass etc, and when that house has run its course, which is the scene in this example, the "house" is destroyed, as it has run its course and dont have a purpose, this prevent a lot of problems, the increase in size of the game, load times, possible memory leak and most important, bugs, because if one scene works, every single one will work because they use the same principle, using the example, if you build the house once, and it stands, the door works, you can open the window, basically every single one will work, if you try to create a dog house for example in a different house, but wanting to maintain that structure, you can, but this is another programming concept that isnt worth it to get in to it.

And there are other good practices, PNG case its basically debatable, in a sense of what are your priorities in the game, PNG its a high resolution type of image file, i could recommend SVG or BMP that are way easier on the file size and all, but you lose in quality, because of how the game is, i dont see much of advantage, hell, you can even transform the image in html and render that in the engine if you want to be that type of guy, but i'm not a specialist in image files, i just know these things because of the basics of web dev.

In concept, the game is not "complex", you can see that because he made the game and it works, but the lack of experience and good practices made the code what its and its just not possible now to stop and rework everything in a month, you can see from previous bugs that happened from time to time like certain events not triggering for people, this is a problem that people that work with development, doesnt even need to be "games", has probably encounter something similar to it, i dont want to say that i would know right now what was the problem and were to solve it, i just saw the code and gave it a look, but those problems are preventable with a few good practices when coding, but now its not as simple as, just change this that solves it, now this is not as complex as a calculator, but its basically a human being in a sense of, good part of the code is connected in some way, which would be my personal nightmare, because when there is a problem such as, event from Galatea for example not working, i would narrow down where is the problem making my job way easier, but now the scope is way bigger than it should, thats why what SR7 says for me make sense, but regardless, i dont work with the game, i'm just doing educated guesses with the information presented, for sure there are people here that way more knowledgeable in this topic that could bring better points and even better solutions than me, but for me, for me this is basically trying to pile cards in a tower were when you put one cards at the top, somewhere randomly just fall and because that one fall, another one fall, and because that one fall, well, you get the idea, one day the tower of cards are not going to be able to receive more cards because the domino effect of problems will be way to big to be even worth rebuilding.
 
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Feb 5, 2018
258
477
And now they make $17,852

I wish more creators went the NTL media route? They got 13,857 Patreons, they release on schedule everytime, planned a new game ahead. Maybe is being naive thinking that in the long term it seems more sustainable to adopt this model, because 1) Doing everything by yourself means you are more prone to burning out 2) You can't do everything efficiently, is why Car companies used to and most probably still do, to buy tires instead of producing them themselves. 3) While die hard fans will always remain when I look at those few that expanded they recouped the costs (see also Phillysgame and the developers of Wild Life)
NTL has great games, I like the gameplay and quests a lot but I have 1 major problem. All their models looks too similar and their female genitals looks like a flesh wound. Very off putting. I would take Lewdlab's Midnight Paradise Models over NTL's any day.
 

septacycell

Active Member
Dec 27, 2017
650
1,068
As long as people keep giving them money nothing will change. Why would you put in a lot of effort when you can just take it easy and get paid the same. The trend is in gaming everywhere, look at GTA, just shitting out minimum effort updates and raking in millions, why would they spend time and money making a new game?
Because it would mean more money and a better reputation, not saying that it would be instantaneous, I know that my own work desperately needs better marketing and manpower but at least I can say that I don't have the capitals to even attempt it. Does he intend to make SU forever? Can he work on something else while doing this? Given the past attempts it seems not, what happens once Sunset gets bored?
 

Wodyetia

Newbie
May 1, 2017
25
47
There is no update yet. Lay out here, who are not too lazy to make a list. Let's see, just wondering :)
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I like the tier list. mostly agree with everything, but I would swap Zatana and Galatea's placement.
 
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Comrade Petin

New Member
Sep 24, 2017
14
38
There is no update yet. Lay out here, who are not too lazy to make a list. Let's see, just wondering :)
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Most of the girls that I like already have their cell content completed
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Reactions: after-my-dreams
Sep 7, 2019
65
120
Well, my list seem to be a lot more top heavy, when guys before me seem to dislike quite a lot of girls. To be honest I would probably put a few more i the C-Tier. Most surprised that you don't seem to like Talia Something Unlimited Character Tier list Tier List Maker.png .
 
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zippydan

Member
Dec 17, 2016
117
104
Who is this lady?
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I don't think I've met her before in this game.

edit: nvm It's that zatana lady. I don't really interact with her as she's not self aware yet.
 
Feb 5, 2018
258
477
My list would probably look like this. All the characters I put in D tier could IMO be deleted from the game, I don't really care about those at all.
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