Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
525
3,859
407
Yeah, I don't know when this started but the tone of the recent posts I've been reading have been really... "off-putting" to say the least, even if I like the meat of the message. I might be in the minority though, I personally prefer a more genuine voice.

Other that that, the new project sound exciting especially with all the buzz around Marvel: Rivals! At first I was confused at how this wouldn't slow down Something Unlimited, but I searched this thread and a comment said the bottleneck in development has been coding, not art. I hope to see some of the gooner skins from Marvel Rivals carried over. :cool:
Thanks for the feedback, and I want to just add some context. Previously our messaging was longer and more personal, this lead to rampant confusion, and misinformation being spread around. We would be spending resources on constant need to clarify. We have switched to a more low attention span approach to public posts, which are meant to drive more traffic, and hopefully keep the messaging clear (which both have been hugely improved).

We do have personal more "genuine voice" posts that are for patrons only (life blog type stuff at $1.00). Additionally, we have Patreon chat rooms (free ones), DMs (Discord, F95, Patreon), F95, Discord where you can get a direct line of communication from a team member. So there are numerous channels to access what you want.

There is no denying that SU development will be hit. SR7 can only create so much content yearly (it's a physical limitation). Our resolution to this is to take the scope of Project Evolution and really condense it. So the art requirments are lowered, and lean more on dialogue and some mechanics (hence the evolution). This should limit the impact to capacity on SU. Secondly, our lean approach to development will have defined breaks in development needs, which leaves space for SU development, while we iterate internally.
 
  • Sad
Reactions: Swallows999

hachidickking

Member
Jun 26, 2023
149
194
227
Thanks for the feedback, and I want to just add some context. Previously our messaging was longer and more personal, this lead to rampant confusion, and misinformation being spread around. We would be spending resources on constant need to clarify. We have switched to a more low attention span approach to public posts, which are meant to drive more traffic, and hopefully keep the messaging clear (which both have been hugely improved).

We do have personal more "genuine voice" posts that are for patrons only (life blog type stuff at $1.00). Additionally, we have Patreon chat rooms (free ones), DMs (Discord, F95, Patreon), F95, Discord where you can get a direct line of communication from a team member. So there are numerous channels to access what you want.

There is no denying that SU development will be hit. SR7 can only create so much content yearly (it's a physical limitation). Our resolution to this is to take the scope of Project Evolution and really condense it. So the art requirments are lowered, and lean more on dialogue and some mechanics (hence the evolution). This should limit the impact to capacity on SU. Secondly, our lean approach to development will have defined breaks in development needs, which leaves space for SU development, while we iterate internally.
Ngl if y'all focus more on su development and finished the game main story in a year and started Any other game afterward 20250818_015734.jpg ....I think it will be received better. Mity did this with four elements trainer before they starting the titan game. Overall I wish for the best fam....y'all gonna need it
 
  • Like
Reactions: deadshots2842

Mishanya1004

Newbie
Jun 16, 2020
85
305
145
Ngl if y'all focus more on su development and finished the game main story in a year and started Any other game afterward
They won't. And I can bet you a lot that a year from now their new game won't be done either.

As for the "excuses" offered by the dev - idk where you got the idea, but I went back and rechecked my own posts, and I never once said it would take "months" or less to switch the game to Ren'Py. I also never said the ports were complete, in fact, I explicitly said otherwise - just that the copy was already functional. On top of that I admitted I was wrong when PerilousDucks pointed out that a full transfer to Ren'Py would probably take about a year, and said that this is indeed a reasonable time-frame.

The thing is, you didn't talk about a year.

I hope you can empthasize our hesitance to just jump into a 4+ year project again without carfully vetting the person to take it on.
4+ fucking years, lmao, and that while the damn port on Android still doesn't have all the features that the PC-version has. You see what factual reality we are all talking about, right? If person a claims "hey this development seems to take extremely long", person b says "yeah, it would take about x time to develop this thing", person a says "yeah that seems reasonable" and then the developer comes along and says "nu-uh you don't understand it would actually take 4 times x" then I feel I'm not the one in the wrong here.

Or am I completely misunderstanding something and is it actually fully normal that you couldn't do a full PC-ready transfer of the game in a year, then went ahead and developed two other projects in the meanwhile, and finally abandoned the game entirely and focused on other things instead? Maybe it has something to do with the outdated system you guys are using, idk. Though then again, if a basic, bare-bones, port takes "about a month" then I feel that the spaghetti code may not be as big of an issue as you want to claim.
But hey, if that is the case - and at this point, I genuinely want to hear from someone else but you since I'm getting kinda tired of you constantly accusing others of being "emotional" while at the same point straight-up lying about what they have said - then I will admit I'm wrong (on that point, at least, there are plenty of other aspects to shit on).
 

Perniciousducks

Active Member
Aug 21, 2018
773
1,737
318
Or am I completely misunderstanding something and is it actually fully normal that you couldn't do a full PC-ready transfer of the game in a year, then went ahead and developed two other projects in the meanwhile, and finally abandoned the game entirely and focused on other things instead? Maybe it has something to do with the outdated system you guys are using, idk. Though then again, if a basic, bare-bones, port takes "about a month" then I feel that the spaghetti code may not be as big of an issue as you want to claim.
But hey, if that is the case - and at this point, I genuinely want to hear from someone else but you since I'm getting kinda tired of you constantly accusing others of being "emotional" while at the same point straight-up lying about what they have said - then I will admit I'm wrong (on that point, at least, there are plenty of other aspects to shit on).
A basic, barebones SU we're talking about takes about a month and has maybe the glamour slam and the cells, with maybe 1 girl worth of content. Do the math from there, it's not working in your favor. It has nothing to do with speghetti code, as there is basically no code from the original SU. It's designed through a tool called fungus where you link things together. This is why it's not easy to port and you basically rebuild it from scratch. Even with the ability to suck out all of the actual text, it's still a painstaking process to import all that shit, test it, make sure it's working. I know, I've fucking done it for 1 character and it took me forever. Just figuring it out for one doesn't mean there isn't a pain in the ass, trial and error for every character because every character is different imagery, and text layout, etc.

You are peak dunning krueger. You know jack and shit about any of this and yet go on like you know fucking everything, then someone who actually does any of it tells you something and you only read the bits you think agree with you. You are a fucking idiot.
 

Mishanya1004

Newbie
Jun 16, 2020
85
305
145
A basic, barebones SU we're talking about takes about a month and has maybe the glamour slam and the cells, with maybe 1 girl worth of content. Do the math from there, it's not working in your favor. It has nothing to do with spaghetti code, as there is basically no code from the original SU. It's designed through a tool called fungus where you link things together. This is why it's not easy to port and you basically rebuild it from scratch. Even with the ability to suck out all of the actual text, it's still a painstaking process to import all that shit, test it, make sure it's working. I know, I've fucking done it for 1 character and it took me forever. Just figuring it out for one doesn't mean there isn't a pain in the ass, trial and error for every character because every character is different imagery, and text layout, etc.

You are peak dunning krueger. You know jack and shit about any of this and yet go on like you know fucking everything, then someone who actually does any of it tells you something and you only read the bits you think agree with you. You are a fucking idiot.
At least you managed to explain it, somehow. Still, your tone could use some major adjustment, because honestly being so angry doesn't do you any favors.

Now that we've cleared that part out, please explain to me then - without swearing, if you can - some other things:
1) I can understand that maybe it is more complex than I see it to be (btw, it is Dunning-Kruger, Krueger is a character from an 80s horror franchise) but then, why don't they, y'know, hire more people considering the revenue they make instead of y'know developing other games while abandoning their main project?

2) (and this one is addressed to GunsmokeGames as well) - If it is indeed so difficult to port the game as is then why don't they, y'know, use the original assets to remake the thing in Ren'Py? Like, fine, I understand that reverse-engineering is probably a pain in the ass, but starting the game from scratch as a parallel development process (probably) isn't. Or is it easier to continue making dumb-ass events because the simps on Patreon will further spit out money like the good little dogs they are?

You don't have permission to view the spoiler content. Log in or register now.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
525
3,859
407
At least you managed to explain it, somehow. Still, your tone could use some major adjustment, because honestly being so angry doesn't do you any favors.

Now that we've cleared that part out, please explain to me then - without swearing, if you can - some other things:
1) I can understand that maybe it is more complex than I see it to be (btw, it is Dunning-Kruger, Krueger is a character from an 80s horror franchise) but then, why don't they, y'know, hire more people considering the revenue they make instead of y'know developing other games while abandoning their main project?

2) (and this one is addressed to GunsmokeGames as well) - If it is indeed so difficult to port the game as is then why don't they, y'know, use the original assets to remake the thing in Ren'Py? Like, fine, I understand that reverse-engineering is probably a pain in the ass, but starting the game from scratch as a parallel development process (probably) isn't. Or is it easier to continue making dumb-ass events because the simps on Patreon will further spit out money like the good little dogs they are?

You don't have permission to view the spoiler content. Log in or register now.
Ok Mishanya we can engage this. What Ducks stated has been address over and over, but I understand that you don't read every comment.

1) What revenue are you thinking we're making? Do you think it's fair to pay people under FMV wage for their efforts? Also, you can't just hire anyone to do this as there is sensitive stuff that if it leaks here will impact our project greatly. Lastly if you care about our revenue you're free to pitch in some lol.

We haven't abandoned our main project, we're pivoting to do more of what we want.

2)psd's are large, and not organized the way you think. How SR7 implements into Unity/Fungus, is not a 1:1 of Ren'py. Also all the resolutions are all over the place, as there is no standardization. Henshin worked off the asset pack until he caught up, as that was actually more efficient.

I want to be clear about something. On-going projects like rebuilding SU is risky, and we're pouring in real money to see it complete. 2 years of labour costs to be exact. If we lose Henshin that could set us back another year or more. My objective is to lower that risk by getting the project in your hands as fast as possible.

The events are because of how fungus works. An event is a "bare bones" SU inside Fungus, this removes the need for SR7 to work inside the fucking mess of the hub (that 's what we call it, you call it the main game). It has nothing to do with support. Meeting our internal content needs is more what drives the decision for events. If I remember either prision or the Yacth was when the idea orginiated.

Lastly Ducks gives us plenty of shit, and does so in our Discord. Guy is not afraid to speak his mind.
 

Mishanya1004

Newbie
Jun 16, 2020
85
305
145
Okay, those are all fair points. Thanks for clearing this up (no, seriously, thanks for being transparent for once).

Could you be so kind as to explain

Something kept bothering me during this whole thing, and then I remembered - you announced a mobile Ren'Py rebuild, with a separate programmer...back in 2019. Two years before you hired Henshin, three years into development and a whooping six years ago, even going as far as to claim it would be fully completed before the year was over, twice, once on announcement and a second time on demo release...to now justify an only partially completed version and saying it took Henshin four years and still counting to just bring it over.

(And despite my tone, I'm honestly genuinely curious about what happened to that particular version, and why you said Henshin had to start from the ground up, seeing how you managed to pump out the first - barebones - demo version all the way back in 2019).
 
Last edited:

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
525
3,859
407
Okay, those are all fair points. Thanks for clearing this up (no, seriously, thanks for being transparent for once).

Could you be so kind as to explain

Something kept bothering me during this whole thing, and then I remembered - you announced a mobile Ren'Py rebuild, with a separate programmer...back in 2019. Two years before you hired Henshin, three years into development and a whooping six years ago, even going as far as to claim it would be fully completed before the year was over, twice, once on announcement and a second time on demo release...to now justify an only partially completed version and saying it took Henshin four years and still counting to just bring it over.

(And despite my tone, I'm honestly genuinely curious about what happened to that particular version, and why you said Henshin had to start from the ground up, seeing how you managed to pump out the first - barebones - demo version all the way back in 2019).
To be fair Mishanya I have been extremely transparent, I just don' think you trust us.

Ok first that was a rebuild in Unity, and an attempt at us building an SU outside Fungus. He wasn't a programmer, he was a marketing guy, but he wanted to learn programming. We thought that building our own talent, would be cheaper (FMV wage for someone who knows jackshit is cheap), and we could avoid the problem we had with Newman (poor work ethic). I believe later that year I fired him during one month of BoB2 development, as SR7 and him were not working together well (well no one liked this guy tbh).

Now one thing you're glazing over in the less than a year dept. SR7 was just starting the completion of cell content. The game literally had way less content in it. That in and of itself would be faster, and the fact we didn't even consider Android at this point.

So Henshin started from the ground up in Ren'py, and this was Unity. We would love to use Unity still but it's a garbage company.
 

Perniciousducks

Active Member
Aug 21, 2018
773
1,737
318
At least you managed to explain it, somehow. Still, your tone could use some major adjustment, because honestly being so angry doesn't do you any favors.

Now that we've cleared that part out, please explain to me then - without swearing, if you can - some other things:
1) I can understand that maybe it is more complex than I see it to be (btw, it is Dunning-Kruger, Krueger is a character from an 80s horror franchise) but then, why don't they, y'know, hire more people considering the revenue they make instead of y'know developing other games while abandoning their main project?

2) (and this one is addressed to GunsmokeGames as well) - If it is indeed so difficult to port the game as is then why don't they, y'know, use the original assets to remake the thing in Ren'Py? Like, fine, I understand that reverse-engineering is probably a pain in the ass, but starting the game from scratch as a parallel development process (probably) isn't. Or is it easier to continue making dumb-ass events because the simps on Patreon will further spit out money like the good little dogs they are?

You don't have permission to view the spoiler content. Log in or register now.
He covered this above, but hiring reliable work is not cheap or easy in this particular field. For the exact same reason the vast majority of games around here fail, turn into Patreon milking garbage with no actual output (which is different than SU, which has just built a decade of technical debt they’re finally attempting to pay off. And yes, I’ve bugged them about ditching fungus and moving to ren’py for a while). It’s the same reason most of the reworks of SU also fail, though props to Mendoza for his stubborn commitment to continuing on. People burn out, people get bored, people are fucking annoying to deal with, people randomly ghost you. Nearly every successful game on here has 1-2 people working on it, and it doesn’t scale well from there.

SU has a fuck ton of content. I don’t know of any 2D art based game that comes remotely close. We can all quibble about the details of that volume, (I don’t like the Amazon style personally) but not the actual quantity. The quantity is crushing the original version. It’s why so little is done with the cells at this point. That version of fungus is a buggy mess that breaks for no reason. So they work on content that doesn’t get added because fungus does something weird. We know that’s the case because we’ve seen the content be made in streams. There is no reason to believe they wouldn’t add it if it was easy.

It’s not that SR7 is a bad coder and wrote spaghetti code. He’s not a programmer at all, so when shit breaks it’s a nightmare because it never makes sense as to why. This is also why spelling errors persist or graphical issues, especially in the cells, because they dread touching that section. Who knows what the fuck fungus will do. They’ve just avoided it like the plague, that’s why we get events now, the clusters are smaller and less prone to shitting the bed. They pushed off the change for as long as they could, then longer. Now they’re doing it. I’m sure they lament the months of time wasted fighting with fungus, but that’s coming to an end and having worked with ren’py, they get how much less time they will burn debugging.

The other game actually works out well, imo, to put something out for patrons while they wait on getting that mountain rebuilt. As long as it stays small, it’s not a huge coding investment and is more of an art investment. Yeah, it extends the SU update a bit, but it’s not like it’s entirely on hold.

People just need to understand how small the scope is for powerslave.

This is just how I see it as someone who often disagrees with their choices, but mostly enjoys the art and big chunks of the game, and wrote my own stupid 20 page doc on how I would build SU from scratch from the ground up that everyone would hate because I think multiple outfits are a waste of time and if these bitches were just naked all the time I could much more easily head swap assets to give girls way more content even if the positions are shared.
 
Last edited:

dudebrochet

New Member
Jun 9, 2020
1
2
117
He covered this above, but hiring reliable work is not cheap or easy in this particular field. For the exact same reason the vast majority of games around here fail, turn into Patreon milking garbage with no actual output (which is different than SU, which has just built a decade of technical debt they’re finally attempting to pay off. And yes, I’ve bugged them about ditching fungus and moving to ren’py for a while). It’s the same reason most of the reworks of SU also fail, though props to Mendoza for his stubborn commitment to continuing on. People burn out, people get bored, people are fucking annoying to deal with, people randomly ghost you. Nearly every successful game on here has 1-2 people working on it, and it doesn’t scale well from there.

SU has a fuck ton of content. I don’t know of any 2D art based game that comes remotely close. We can all quibble about the details of that volume, (I don’t like the Amazon style personally) but not the actual quantity. The quantity is crushing the original version. It’s why so little is done with the cells at this point. That version of fungus is a buggy mess that breaks for no reason. So they work on content that doesn’t get added because fungus does something weird. We know that’s the case because we’ve seen the content be made in streams. There is no reason to believe they wouldn’t add it if it was easy.

It’s not that SR7 is a bad coder and wrote spaghetti code. He’s not a programmer at all, so when shit breaks it’s a nightmare because it never makes sense as to why. This is also why spelling errors persist or graphical issues, especially in the cells, because they dread touching that section. Who knows what the fuck fungus will do. They’ve just avoided it like the plague, that’s why we get events now, the clusters are smaller and less prone to shitting the bed. They pushed off the change for as long as they could, then longer. Now they’re doing it. I’m sure they lament the months of time wasted fighting with fungus, but that’s coming to an end and having worked with ren’py, they get how much less time they will burn debugging.

The other game actually works out well, imo, to put something out for patrons while they wait on getting that mountain rebuilt. As long as it stays small, it’s not a huge coding investment and is more of an art investment. Yeah, it extends the SU update a bit, but it’s not like it’s entirely on hold.

People just need to understand how small the scope is for powerslave.

This is just how I see it as someone who often disagrees with their choices, but mostly enjoys the art and big chunks of the game, and wrote my own stupid 20 page doc on how I would build SU from scratch from the ground up that everyone would hate because I think multiple outfits are a waste of time and if these bitches were just naked all the time I could much more easily head swap assets to give girls way more content even if the positions are shared.
This is actually a really interesting and insightful breakdown. Thank you.
 

Swallows999

Grind Less, Fap More
Game Developer
Aug 2, 2017
341
1,085
416
He covered this above, but hiring reliable work is not cheap or easy in this particular field. For the exact same reason the vast majority of games around here fail, turn into Patreon milking garbage with no actual output (which is different than SU, which has just built a decade of technical debt they’re finally attempting to pay off. And yes, I’ve bugged them about ditching fungus and moving to ren’py for a while). It’s the same reason most of the reworks of SU also fail, though props to Mendoza for his stubborn commitment to continuing on. People burn out, people get bored, people are fucking annoying to deal with, people randomly ghost you. Nearly every successful game on here has 1-2 people working on it, and it doesn’t scale well from there.

SU has a fuck ton of content. I don’t know of any 2D art based game that comes remotely close. We can all quibble about the details of that volume, (I don’t like the Amazon style personally) but not the actual quantity. The quantity is crushing the original version. It’s why so little is done with the cells at this point. That version of fungus is a buggy mess that breaks for no reason. So they work on content that doesn’t get added because fungus does something weird. We know that’s the case because we’ve seen the content be made in streams. There is no reason to believe they wouldn’t add it if it was easy.

It’s not that SR7 is a bad coder and wrote spaghetti code. He’s not a programmer at all, so when shit breaks it’s a nightmare because it never makes sense as to why. This is also why spelling errors persist or graphical issues, especially in the cells, because they dread touching that section. Who knows what the fuck fungus will do. They’ve just avoided it like the plague, that’s why we get events now, the clusters are smaller and less prone to shitting the bed. They pushed off the change for as long as they could, then longer. Now they’re doing it. I’m sure they lament the months of time wasted fighting with fungus, but that’s coming to an end and having worked with ren’py, they get how much less time they will burn debugging.

The other game actually works out well, imo, to put something out for patrons while they wait on getting that mountain rebuilt. As long as it stays small, it’s not a huge coding investment and is more of an art investment. Yeah, it extends the SU update a bit, but it’s not like it’s entirely on hold.

People just need to understand how small the scope is for powerslave.

This is just how I see it as someone who often disagrees with their choices, but mostly enjoys the art and big chunks of the game, and wrote my own stupid 20 page doc on how I would build SU from scratch from the ground up that everyone would hate because I think multiple outfits are a waste of time and if these bitches were just naked all the time I could much more easily head swap assets to give girls way more content even if the positions are shared.
To be fair, I do think that some fan projects probably fail just because they don't have the financial incentive of getting paid. I imagine it must be difficult to do consistent work (and sort through the problems you listed) just with passion and love of the game.
 

Perniciousducks

Active Member
Aug 21, 2018
773
1,737
318
To be fair, I do think that some fan projects probably fail just because they don't have the financial incentive of getting paid. I imagine it must be difficult to do consistent work (and sort through the problems you listed) just with passion and love of the game.
Getting paid helps, but people burn out even with that incentive. Just because you're getting paid for what you love doesn't mean it doesn't also just become work. Not getting paid to put in the stupid amount of time required for minimal progress certainly wipes out any incentive to put the time in for many. Especially with 2d art based games. I find 3D games generally progress faster do to the lower time/skill commitment for assets, though occasionally they do put in extra effort and that drags those projects out as well.
 

Perniciousducks

Active Member
Aug 21, 2018
773
1,737
318
Oh, and since I forgot to talk about the assets, it's not like SR7 has to redraw everything. When I did it I used a tool that pulled all of the assets out of SU. Those assets consist of a ton of images that are like layers and you have to stack them all and align them correctly in the correct order and pixel alignment to get everything to line up. There are usually like 3-12 images per picture you look at, plus different costume variants, more if there is even that minor animation. It's just tedious. Or at least the way I did it was, though I did make it harder on myself because I wanted to mix and match the options I had even more. So to do what was existing wouldn't be too horrible? I swear I spent hours just getting the dolls that pop up for the dialogue all aligned correctly... I also added like 4 other expressions for fun.

It sounds like they're using the re-exported images from the android version at first and slowly re-exporting them at higher resolution from the psd's going forward over time. If that's the case, then Henshin is doing it differently than I did, maybe it's easier... (but my version did the pan up and down thing without a hitch... so hah! (Henshin's a cool dude, I'm just being snarky))

I definitely made it harder than it had to be because part of me even trying it was I wanted it to do other things that weren't included in the game... which is a thing that will be easy to mod if and when this thing comes out in ren'py... dear crap I can't wait for a ren'py version of this just to fuck with in my own time...

Everyone dumps on the art for doing head swaps and shit, but it's secretly going to be so fucking handy for moders that have very little art skills that want to add onto the game themselves. I pretty easily just stole mouths from other characters to do different expressions, added more to whatever sex scene I was working on. Once you do the work to get it all there, which is time consuming, it can be easy to extend.
 

Swallows999

Grind Less, Fap More
Game Developer
Aug 2, 2017
341
1,085
416
Oh, and since I forgot to talk about the assets, it's not like SR7 has to redraw everything. When I did it I used a tool that pulled all of the assets out of SU. Those assets consist of a ton of images that are like layers and you have to stack them all and align them correctly in the correct order and pixel alignment to get everything to line up. There are usually like 3-12 images per picture you look at, plus different costume variants, more if there is even that minor animation. It's just tedious. Or at least the way I did it was, though I did make it harder on myself because I wanted to mix and match the options I had even more. So to do what was existing wouldn't be too horrible? I swear I spent hours just getting the dolls that pop up for the dialogue all aligned correctly... I also added like 4 other expressions for fun.

It sounds like they're using the re-exported images from the android version at first and slowly re-exporting them at higher resolution from the psd's going forward over time. If that's the case, then Henshin is doing it differently than I did, maybe it's easier... (but my version did the pan up and down thing without a hitch... so hah! (Henshin's a cool dude, I'm just being snarky))

I definitely made it harder than it had to be because part of me even trying it was I wanted it to do other things that weren't included in the game... which is a thing that will be easy to mod if and when this thing comes out in ren'py... dear crap I can't wait for a ren'py version of this just to fuck with in my own time...

Everyone dumps on the art for doing head swaps and shit, but it's secretly going to be so fucking handy for moders that have very little art skills that want to add onto the game themselves. I pretty easily just stole mouths from other characters to do different expressions, added more to whatever sex scene I was working on. Once you do the work to get it all there, which is time consuming, it can be easy to extend.
Going to casually remind everyone to check out the fan-art thread because there are some really great edits in there, some people have crafted whole stories too which I love to see. My favorite is the Stargirl Hypnosis one by An Anon 42; I was always disappointed that this game moved away from mind control, so it's nice to see it used with this game's art.
 
Jan 28, 2025
47
56
74
He covered this above, but hiring reliable work is not cheap or easy in this particular field. For the exact same reason the vast majority of games around here fail, turn into Patreon milking garbage with no actual output (which is different than SU, which has just built a decade of technical debt they’re finally attempting to pay off. And yes, I’ve bugged them about ditching fungus and moving to ren’py for a while). It’s the same reason most of the reworks of SU also fail, though props to Mendoza for his stubborn commitment to continuing on. People burn out, people get bored, people are fucking annoying to deal with, people randomly ghost you. Nearly every successful game on here has 1-2 people working on it, and it doesn’t scale well from there.

SU has a fuck ton of content. I don’t know of any 2D art based game that comes remotely close. We can all quibble about the details of that volume, (I don’t like the Amazon style personally) but not the actual quantity. The quantity is crushing the original version. It’s why so little is done with the cells at this point. That version of fungus is a buggy mess that breaks for no reason. So they work on content that doesn’t get added because fungus does something weird. We know that’s the case because we’ve seen the content be made in streams. There is no reason to believe they wouldn’t add it if it was easy.

It’s not that SR7 is a bad coder and wrote spaghetti code. He’s not a programmer at all, so when shit breaks it’s a nightmare because it never makes sense as to why. This is also why spelling errors persist or graphical issues, especially in the cells, because they dread touching that section. Who knows what the fuck fungus will do. They’ve just avoided it like the plague, that’s why we get events now, the clusters are smaller and less prone to shitting the bed. They pushed off the change for as long as they could, then longer. Now they’re doing it. I’m sure they lament the months of time wasted fighting with fungus, but that’s coming to an end and having worked with ren’py, they get how much less time they will burn debugging.

The other game actually works out well, imo, to put something out for patrons while they wait on getting that mountain rebuilt. As long as it stays small, it’s not a huge coding investment and is more of an art investment. Yeah, it extends the SU update a bit, but it’s not like it’s entirely on hold.

People just need to understand how small the scope is for powerslave.

This is just how I see it as someone who often disagrees with their choices, but mostly enjoys the art and big chunks of the game, and wrote my own stupid 20 page doc on how I would build SU from scratch from the ground up that everyone would hate because I think multiple outfits are a waste of time and if these bitches were just naked all the time I could much more easily head swap assets to give girls way more content even if the positions are shared.
I appreciate the transparency but have you considered instead of using the old cells, maybe have like an expansion focused on a new type of cell content where its in a new location where all the heroines are moved so you dont have to rely on the old fungus code as this is completely brand new and its more of developing the heroine's arcs abit more beyond just the events and parties. Like you can introduce the underwater Legion of Doom HQ from SuperFriends.

But of course the remake is important, but its just an idea i thought about where beyond just corrupting the heroines for Lex's 'entertainment' maybe they would serve more to the story where they could be corrupted enough to become henchwomen and help Lex in his war against the Justice League.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
525
3,859
407
Oh, and since I forgot to talk about the assets, it's not like SR7 has to redraw everything. When I did it I used a tool that pulled all of the assets out of SU. Those assets consist of a ton of images that are like layers and you have to stack them all and align them correctly in the correct order and pixel alignment to get everything to line up. There are usually like 3-12 images per picture you look at, plus different costume variants, more if there is even that minor animation. It's just tedious. Or at least the way I did it was, though I did make it harder on myself because I wanted to mix and match the options I had even more. So to do what was existing wouldn't be too horrible? I swear I spent hours just getting the dolls that pop up for the dialogue all aligned correctly... I also added like 4 other expressions for fun.

It sounds like they're using the re-exported images from the android version at first and slowly re-exporting them at higher resolution from the psd's going forward over time. If that's the case, then Henshin is doing it differently than I did, maybe it's easier... (but my version did the pan up and down thing without a hitch... so hah! (Henshin's a cool dude, I'm just being snarky))

I definitely made it harder than it had to be because part of me even trying it was I wanted it to do other things that weren't included in the game... which is a thing that will be easy to mod if and when this thing comes out in ren'py... dear crap I can't wait for a ren'py version of this just to fuck with in my own time...

Everyone dumps on the art for doing head swaps and shit, but it's secretly going to be so fucking handy for moders that have very little art skills that want to add onto the game themselves. I pretty easily just stole mouths from other characters to do different expressions, added more to whatever sex scene I was working on. Once you do the work to get it all there, which is time consuming, it can be easy to extend.
Ducks is 100% correct with everything he has stated here. I do want to address why what he did wouldn't be any different from our decision.

- Henshin re-exporting the images at a higher resolution: This is due to us choosing Android initially. If I was going to do PC and only PC we would have to do the same thing for android now (lower quality to fit the requirements). It's a this or that decsion due to SU size. plain and simple. I would argue Android is much more difficult to deal with, and if we went PC first we would have most likely never done an Android version.

Going to casually remind everyone to check out the fan-art thread because there are some really great edits in there, some people have crafted whole stories too which I love to see. My favorite is the Stargirl Hypnosis one by An Anon 42; I was always disappointed that this game moved away from mind control, so it's nice to see it used with this game's art.
I'm going to piggy back your comment with that of Ducks regarding art editing. SR7 does use head swaps on characters, and there is no denying that. But what many don't realize is that we cannot get away with the level of quality from the editors. I want to put the hiearchy of trained eye into perspective. The fan editors (like Ducks, and many from that thread) are very well versed in knowledge of the assets of SU. But they come a distant 3rd to Henshin, who even he is a distant second to SR7. Let me give you an example. SR7 and Henshin can pick out where the editors got the pieces instantly, SR7 can tell what has been redrawn.

I invited a few fan editors to our team server to talk with us on how they do their work. First off fan editors spend 6-8+hrs on an image, this is additive to SR7 time. I shared a few of these images to SR7 and he immediately can see "oh that's Lex's leg from xyz, and he used the arm form the cell, notice how that leg is bigger than the other, it needs to be redrawn. Her body and shading aren't correct as they used a body from xyz and her foot wouldn't bend that way". I won't touch BG reusage, as many fan artists stick with very similar perspectives due to their inability to draw BGs. So yes, fan art and editors are great, and modding will be amazing but don't think for a second we wouldn't get crucified at the fucking stake if we released any of that. We have people trying to prove SR7 isn't that good daily here, some even use fan art as an example.

There are exceptions though. Some fan artists have artistic talent, and can redraw elements like legs, and alter shading. We worked with one fan editor who got an "it's alright" from SR7. Which is probably the highest complement he can give lol. Although that took several iterations, and a watchful eye of Henshin to cross the line.

SR7 style, and speed, and lower quality due to quantity approach, has birthed this great community. Mods will be awesome as well, and I have set up a section in our community for these types of things.

I appreciate the transparency but have you considered instead of using the old cells, maybe have like an expansion focused on a new type of cell content where its in a new location where all the heroines are moved so you dont have to rely on the old fungus code as this is completely brand new and its more of developing the heroine's arcs abit more beyond just the events and parties. Like you can introduce the underwater Legion of Doom HQ from SuperFriends.

But of course the remake is important, but its just an idea i thought about where beyond just corrupting the heroines for Lex's 'entertainment' maybe they would serve more to the story where they could be corrupted enough to become henchwomen and help Lex in his war against the Justice League.
You quoted Ducks, but I think you meant to reply to me. Sorry if that isn't the case.

We have talked internally about exactly what you have said. We could use the event structure as a way to create off shoots of the cell content. This could open up possibilities of fan led content, or other insane ideas. At this point though we are trying to tackle 10 years of techinical debt without creating anymore.
 
Last edited:
  • Like
Reactions: CorruptedSuperwoman

SoulFoZoid

Member
Game Developer
Aug 26, 2017
343
681
342
Sorry all the results posted are false because I've seen them during the development and that Harley Blojob is notorious for being made in the old animation system in Unity all before chatgpt even existed. This just confirms other aspects such as being a very new member. May I suggest at least to download the HQ asset packs and check the date modified or created so that there is no doubt?
 
4.00 star(s) 178 Votes