- Sep 5, 2018
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Thanks for the feedback, and I want to just add some context. Previously our messaging was longer and more personal, this lead to rampant confusion, and misinformation being spread around. We would be spending resources on constant need to clarify. We have switched to a more low attention span approach to public posts, which are meant to drive more traffic, and hopefully keep the messaging clear (which both have been hugely improved).Yeah, I don't know when this started but the tone of the recent posts I've been reading have been really... "off-putting" to say the least, even if I like the meat of the message. I might be in the minority though, I personally prefer a more genuine voice.
Other that that, the new project sound exciting especially with all the buzz around Marvel: Rivals! At first I was confused at how this wouldn't slow down Something Unlimited, but I searched this thread and a comment said the bottleneck in development has been coding, not art. I hope to see some of the gooner skins from Marvel Rivals carried over.![]()
We do have personal more "genuine voice" posts that are for patrons only (life blog type stuff at $1.00). Additionally, we have Patreon chat rooms (free ones), DMs (Discord, F95, Patreon), F95, Discord where you can get a direct line of communication from a team member. So there are numerous channels to access what you want.
There is no denying that SU development will be hit. SR7 can only create so much content yearly (it's a physical limitation). Our resolution to this is to take the scope of Project Evolution and really condense it. So the art requirments are lowered, and lean more on dialogue and some mechanics (hence the evolution). This should limit the impact to capacity on SU. Secondly, our lean approach to development will have defined breaks in development needs, which leaves space for SU development, while we iterate internally.