- Dec 22, 2017
- 304
- 53
i had the same problem, i'm looking into it but i can't find what's wrong, everything looks fine...businesscenter, the job: " I went into the office., but there was no one inside.. If I don't find it tonight., I won't get any money.! I'll have to go to his house.. Fat drunk., doesn't think of anyone! Well., asshole! " with the option "to go to his house.!" leads to an error: Ошибка!Локация: Строка: 0Номер действия: -1Описание: Bracket not found!
I did not found the error in the file, sorry my skills are not good enough.
The problem is, me too...i had the same problem, i'm looking into it but i can't find what's wrong, everything looks fine...
Compared it to an older release. The action-location calls are identical. The only difference seems to be the value of the variable:The problem is, me too...
If anybody can fix it, please share where the error is/was and what to do to fix it. So I can at least try to help with the next one.
the problem is not there, otherwise, you'd have the same problem in the "info" locationCompared it to an older release. The action-location calls are identical. The only difference seems to be the value of the variable:
if $character_melissa['open'] = 0
if $character_Melissa['It''s open.'] = 0
Could it be that this more complex string as value might cause issues?
thanksfound it:
if $character_Melissa['It''s open.'] = 0:$character_Melissa['It''s open.'] = 1
'<a href="exec:gs''gs_time_loc_city'' & gt''business_center'',''glory_star_first_meet_wife''">To go to his house</a>'
this works, the variable inside <a href> broke the whole thing
the real problem in this whole situation is the '' in the variable It''s open. btw, i'm gonna fix this in the next release
Can't seem to load my save from the previous translation. I'm guessing it's because a number of variable names have been updated. Would you know of a way to update my savefile?I've updated the translation and added some bugfixes for the 0.31, it still needs more testing because i don't have much time.
if someone finds bugs, just dm me and i'll fix it asap (usually between 18 to 22 CEST)
here the links:
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Mega
cheers
thanks for the post, i'll start by saying that i changed the whole way the script replaces the text in the qsp file so that it won't break down lines that had "latin" characters (that was the problem with hee appearing random in the text) i also replaced it''s open. with open because it was breaking down some events (like melissa). the bug in gs_inv_show is totally my fault because i'm lazy, i just copy/pasted the old location so that i wouldn't have to rewrite the whole cheats, i'm gonna fix it in a few minutes.Can't seem to load my save from the previous translation. I'm guessing it's because a number of variable names have been updated. Would you know of a way to update my savefile?
Like say automatically copying over the value of:
"$character_Antonina['It''s open.'] = 0" to "$character_Antonina['open'] = 0"?
Also:
The variable name change didn't seem to have caught everything.
The old translation uses this variable "house_open_glory_star", the updated one uses "открытие_лOkay_glory_star", but in "gs_inv_show" line 106 reverts to using the previous variable.
Lastly:
Just one nitpick, in the NPC info screen, the previous translation used:
Attitude towards me. - Negative.'
Attitude towards me. - She doesn''t like it.'
Attitude towards me. - Neutral'
Attitude towards me. - Friendly.'
Attitude towards me. - I''m always ready to help.</span>
but the updated one uses:
Taking me for granted - Negative'
Taking me for granted - She doesn''t like it'
Taking me for granted - Neutral'
Taking me for granted - Benevolent'
Taking me for granted - Always ready to help
For the first part, Attitude towards me, seems a be a better translation. And perhaps for the second part we can simplify it to "Negative, Dislike, Neutral, Friendly, Helpful"
Overall, thanks for your hard work. As Machine translation goes this one, was largely readable. I actually understood what they were saying, if i put a little thought into it. (Also no Cancer! Yay!). I'm playing the standard routes for most characters, and have unlocked most of content for them and haven't encountered any major bugs so far (apart from what has already been reported, and even then those were simple fixes in QGEN)
same, it happens with every sms incoming (not sure about calls, couldn't test them yet) i can't find the problem thoAnybody else having the problem that the game crashes when the phone chimes for the new Kristina event 'interception_sms_restaurant'? I just hear the phone sound and then, instead of the phone interface coming up, the game just crashes after the sound ends.
You delete all the folders, unzip again and only replace the start in English, the error is due to the Russian filehow to fix use laptop problem?