Nirdaeel

Member
Apr 30, 2017
291
78
Any suggestions for the spanking minigame? I unlocked plug for Nimhe and am trying to do the five-step combo (crop, plug, heart, crop, heart) but I can't do the plug step until I'm at stage two. I've tried doing the three-step (heart, hand, heart) first but I'm a little short even after a crop so I need to add an extra touch in there and then I'm already down to five action points so I have to go straight to the five step and then the two crops cap me out on stress.
once unlocked all tools for spanking nimhe, pass of first combo and do second, as need to remove pants to use plug, then third combo and should be done
 

Doctor Shark

Member
Nov 7, 2019
304
645
I seem to recall that in the previous version you could get T'riss to go to level 2 pet training, but I can't seem to get that to happen in this one. I thought perhaps she didn't have enough submission, but I cannot raise that further through punishment for infractions.

I searched back through the tread and found two posts about the map fragments that you need for the library quest. I *think* you're supposed to get them from the precursor wreck, but I haven't found any when I fight that fight.
Seconding this question. I started a Day 75 game and worked my way through to visiting the library only to be told I needed the Precursor maps from both sectors. I had cleared the Precursor wrecks once each before. Went back and cleared the Arellarti one again after being told I didn't have them and (even though it seems like I got a much harder fight) I still didn't get a map.
Hoping it's not a random drop from the wrecks because those aren't fun fights.
 

Doctor Shark

Member
Nov 7, 2019
304
645
once unlocked all tools for spanking nimhe, pass of first combo and do second, as need to remove pants to use plug, then third combo and should be done
If I do the second combo then she's already two-thirds of the way stressed and as soon as I use the crop she's basically maxed and the plug will put her over the limit. My best attempt is doing first combo plus a hand then trying to do the third combo but even there the second crop puts her over. She's at 5 submission but it doesn't seem to affect stress.

It feels like I'm missing a way to get more AP or lower stress gains but I didn't see anything in the walkthrough.
 

Nirdaeel

Member
Apr 30, 2017
291
78
Seconding this question. I started a Day 75 game and worked my way through to visiting the library only to be told I needed the Precursor maps from both sectors. I had cleared the Precursor wrecks once each before. Went back and cleared the Arellarti one again after being told I didn't have them and (even though it seems like I got a much harder fight) I still didn't get a map.
Hoping it's not a random drop from the wrecks because those aren't fun fights.
precursor fragments are given on third attempt to clear the interdicted area, and yes, each time are stronger than first, remember to have your 6 ap ready and play hide&seek with them, hit until one ap left, hide and end turn to refresh, if no drones see you they do nothing but a single move, with green drones may need to use torpedoes to clear them faster as need two shots to get them and may come closer to fast as those have kamikaze ai, is useful to try get them packed to hit more than one with those torpedoes
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
Seconding this question. I started a Day 75 game and worked my way through to visiting the library only to be told I needed the Precursor maps from both sectors. I had cleared the Precursor wrecks once each before. Went back and cleared the Arellarti one again after being told I didn't have them and (even though it seems like I got a much harder fight) I still didn't get a map.
Hoping it's not a random drop from the wrecks because those aren't fun fights.
That is odd (and not enjoyable) as both maps should be in your possession from start point 75. Not sure which version you are using

I definitely checked that in v1.1, maybe the init in v1.0 didnt include that yet... not 100% sure
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
If I do the second combo then she's already two-thirds of the way stressed and as soon as I use the crop she's basically maxed and the plug will put her over the limit. My best attempt is doing first combo plus a hand then trying to do the third combo but even there the second crop puts her over. She's at 5 submission but it doesn't seem to affect stress.

It feels like I'm missing a way to get more AP or lower stress gains but I didn't see anything in the walkthrough.
In v1.0 that game is a bit rough around the edges. Streamlined it in v1.1 so bear with me...
Note: You only need to achieve level iii for max effect, plug not required

In v1.1 plug works and gets its own finish scene :)
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
Love the updated game, managed to pickup the multiverse pod in the new version, however, is there a way of transfering credits?

The new possibility of a private base on Tenaris is great, which I have achieved with Warehouse and Hangar, but how do I setup the Autobuy option?

Also after building the hangar I can't build any other of the options (am guessing that's available in future versions).

As a suggestion it would also be good if it where possible to land on Iltari Prime for recration, buying etc.

Is it possible to transfer the player achievements from one version to another?

Anyway excellent so far :)
I'm glad you like the new content.

Transferring Credits
  • Just buy some expensive stuff (subsystems etc.) and store those, thats easiest
Autobuy
  • Once you have the hangar and the warehouse autobuy is accessible
  • in the warehouse select autobuy "ON" and then increase the counter to the right ot the desired amount
  • Every night the game checks for ware availablity and buys up to the set amount
  • If your credits drop below 5 mil, autobuy stops
Recreation
  • The new base has a recreation area (behind the trophy room), but I didnt get around making that yet
The achievements should indeed be transferred, i forgot to add most of those to the starting point init routines. Good hint. will make a CRQ for V1.20 (1.10 is finished since yesterday)
 
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Wanquer

Newbie
Jan 14, 2023
59
53
Notable tip: since this game is in a visual novel engine, you can basically retry any random roll by hitting back to before the roll happened and then going forward again. Applies to random loot, random encounters, bot personalities, store inventories etc.
Took me embarrassingly long to realize this applied to almost everything in game, even the fights. Enemies don't move how you want them? roll back and try again. Makes fights so much easier.
 

Wanquer

Newbie
Jan 14, 2023
59
53
I'm glad you like the new content.

Transferring Credits
  • Just buy some expensive stuff (subsystems etc.) and store those, thats easiest
Autobuy
  • Once you have the hangar and the warehouse autobuy is accessible
  • in the warehouse select autobuy "ON" and then increase the counter to the right ot the desired amount
  • Every night the game checks for ware availablity and buys up to the set amount
  • If your credits drop below 5 mil, autobuy stops
Recreation
  • The new base has a recreation area (behind the trophy room), but I didnt get around making that yet
The achievements should indeed be transferred, i forgot to add most of those to the starting point init routines. Good hint. will make a CRQ for V1.20 (1.10 is finished since yesterday)
Just to clarify, will what I store in base carry over like what is in the Multiverse pod, or is all the progress on building your base and filling up your storage wiped on the next update? I still must use the multiverse pod?

And a suggestion: Feels kinda meh to have locations in existing sectors that still have no function while you're adding new sectors.
What could greatly improve the gameplay while waiting for updates is if every location that is now not really used has a small, simple trading port where you can buy/sell commodities at different prices, like in the good old Privateer games. (yes I'm THAT old..)

Also, the candles to improve T'ris mood are WAY too hard to gather. Booze for the other girls readily drops from crates or is easy to buy, but the candles are only available in ONE spot and often only has 1-3 or even none for sale.

And a possible bug: if you pre-buy the mixed drinks in the Bar to give to your crew later, they simply vanish from your inventory...
 

sweetit

Member
Aug 17, 2020
307
357
I'm glad you like the new content.

Transferring Credits
  • Just buy some expensive stuff (subsystems etc.) and store those, thats easiest
Autobuy
  • Once you have the hangar and the warehouse autobuy is accessible
  • in the warehouse select autobuy "ON" and then increase the counter to the right ot the desired amount
  • Every night the game checks for ware availablity and buys up to the set amount
  • If your credits drop below 5 mil, autobuy stops
Recreation
  • The new base has a recreation area (behind the trophy room), but I didnt get around making that yet
The achievements should indeed be transferred, i forgot to add most of those to the starting point init routines. Good hint. will make a CRQ for V1.20 (1.10 is finished since yesterday)
Are you planning a sex bot brothel on the player base?
would be a fun extra game to make money (see any brothel manager game on here)
 

EmperorGus

Active Member
Oct 11, 2020
870
1,334
HOW? just... HOW?
I have a 5 star 3rd gen Mil fully pimped bot worth 16 mil in the arcade and she barely makes 250k per day...
Only 16 mil? :p

The answer to your question is:
Serious abuse of the mouse wheel to roll back on the Cortex until you've got the perfect mix of IQ and traits :devilish:
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
Just to clarify, will what I store in base carry over like what is in the Multiverse pod, or is all the progress on building your base and filling up your storage wiped on the next update? I still must use the multiverse pod?

And a suggestion: Feels kinda meh to have locations in existing sectors that still have no function while you're adding new sectors.
What could greatly improve the gameplay while waiting for updates is if every location that is now not really used has a small, simple trading port where you can buy/sell commodities at different prices, like in the good old Privateer games. (yes I'm THAT old..)

Also, the candles to improve T'ris mood are WAY too hard to gather. Booze for the other girls readily drops from crates or is easy to buy, but the candles are only available in ONE spot and often only has 1-3 or even none for sale.

And a possible bug: if you pre-buy the mixed drinks in the Bar to give to your crew later, they simply vanish from your inventory...
All that is in the warehouse will be transferred into the warehouse of a new game _if_ you use the MV pod on the warehouse terminal

Suggested strategy is to make a small "bootstrap kit" with the MV pod and your cargo bay, restore to before that point and make and send the warehouse then to the multiverse (this approach creates two persistent files)

The trading idea is good, game code is already prepared, every location having its trade data structures & code but I haven't figured out a good way to create an economy so to speak (as identical prices would be boring)

The drinks vanishing overnight is by design (they have a short shelf life... :) )
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
Are you planning a sex bot brothel on the player base?
would be a fun extra game to make money (see any brothel manager game on here)
That is a plan (upper floor of the pirate base) but only with rando npcand bots to avoid "NTR" panic... :)
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
Hi. I'm stuck with that mission. How to start Pet Class? Please help.
Thats a bit awkward in V1.00.
In order to start pet class you need to increase T'Ris exhibition by doing all the public uniform registrations and public walks for EXH to be high enough. If EXH doesn't icrease after a Revealing walk then you are go for pet class (around EXH12 I think)

The walkthrough is old/incorrect regarding that point so don't rely on that.
I fixed the walkthrough from 1.10 properly
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,163
3,416
HOW? just... HOW?
I have a 5 star 3rd gen Mil fully pimped bot worth 16 mil in the arcade and she barely makes 250k per day...
Bots make 2-3% of value per day _if_ they are at 100%. Buy the Arcade Solutions invest, that will keep them at 100% in the arcade. Then your biot should bring consistently 320-500k per day
 

bacienvu88

Well-Known Member
Aug 3, 2021
1,714
3,169
I like the game. A pretty good mix of gameplay, story and porn. That said, I'd like more interactions with "random" NPCs. The NPCs get repetive quite fast. I like the Veronica/Verity thing for example. But Shady is pretty boring right now.

Some other comments:
  1. Load all / Stock all buttons in warehouse.
  2. Able to see requirements of missions in warehouse.
  3. Auto sell in warehouse if more than X stuff there (though it sounds like better trading is on its way)
  4. Auto scrap of sex bot parts. No I'm not interested in more Gen1 Subpar parts.
  5. Open all for crates.
  6. Some hints on what the traits does would be nice.
  7. It would be nice if it would be worthwhile to specialize a Sex bot; currently you only want to get the highest values and best traits/personality etc. so there is little room to do unique sex bots, they all basically feel the same with a few different skins.
The trading idea is good, game code is already prepared, every location having its trade data structures & code but I haven't figured out a good way to create an economy so to speak (as identical prices would be boring)
I think something fairly simple would be enough. When selling "lots" in one system, values go down. When buying prices go up. At night prices tend toward neutral and also have random events that cause prices to change; those events can be on the station news as well. Star Traders: Frontiers is an example of space trading I like, but I don't remember exactly how complicated it is.
 
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Wanquer

Newbie
Jan 14, 2023
59
53
Bots make 2-3% of value per day _if_ they are at 100%. Buy the Arcade Solutions invest, that will keep them at 100% in the arcade. Then your biot should bring consistently 320-500k per day
I have that invest, my Arcade bots are always at 100%.
My question was more about how to get the bot value that high in the first place?
Been mucking about with them for hours and it seems to be mostly random/luck?
Haven't gotten a single one over 16 mil, even wit everything at grade 3 Mil.
 
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