What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 942 10.0%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,519 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 990 10.5%
  • GAME 4 - Dairy Dynasty

    Votes: 918 9.8%
  • GAME 5 - Space Journey X Continued

    Votes: 3,410 36.2%
  • Any above OK with me

    Votes: 1,488 15.8%
  • Something else

    Votes: 147 1.6%

  • Total voters
    9,414

Johnny Dough

Member
Jun 19, 2024
138
168
Nimhe has one basic outfit and three variations of that.

If you meant variation three of her basic outfit of this, she will accept it normally with the clothing modification kit as the others once her stat allows for it.

There is an item code for a fourth variation in the item list, but this item is not implemented.
Thanks. I'm still in the 1st solar system... She only has her basic outfit, and the racy and the revealing uniforms... Can I get this clothing modification here or do I have to start traveling to get it? I'm almost ready to go through the gate... Just collecting the Voronian Vortices.

B.T.W., do I also have to travel to find an exotic shell? I think I have to give one so she can produce her own, but I don't think I ever saw one...
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,534
4,574
Thanks. I'm still in the 1st solar system... She only has her basic outfit, and the racy and the revealing uniforms... Can I get this clothing modification here or do I have to start traveling to get it? I'm almost ready to go through the gate... Just collecting the Voronian Vortices.

B.T.W., do I also have to travel to find an exotic shell? I think I have to give one so she can produce her own, but I don't think I ever saw one...
The shells are some kind of sidequest for bot building . They can be found from the second star system onwards, usually is loot from Pirates.

As to the uniform modifications, there is a clothing kit which can be purchased at shady I think. I'm a bit fuzzy about what is the trigger for its availability but there is a section on that in the game reference guide/ walkthrough.

Small hint for combat going forward from the second star system:
All the fights are mostly tactical, so if you just slug it out, you will get obliterated in a few scenarios. There are explanations in the walkthrough about useful tactics as well. And of course your ship should be ready. That means six action points with the MK2 engine and also at least tier 3 Shields, Canon and torpedoes. And Khelara should be tasked with reloading during combat.
 

Nerdskarlate

Newbie
Oct 12, 2018
84
191
this game shouldnt be with the complete tag. As we play you can see that has a looot of scenes missing on some points of the game. I hope the guy continues to update it cause the game has a lot of potential to be further explored.
 

burned01

Member
Jun 3, 2024
116
61
Actually, there's not a lot missing except little bits of chrome. The main story is all there -- you can finish the game. However, there's a lot of little things that need finishing (hence why he's working on a 2.05 and has mentioned a 2.10). He's conveniently labeled events as "Future" content (only 2 are active, but there's something like 8 in the code) that can show up in the quest list.

What's also true is that there's so much more that could be added, and yeah, it's apparent. Without getting into spoilers, there's a lot of things with the various girls that could be added. I'm sure that's why "Space Journey X Continued" is handily winning his poll above. The game is good but we want more.
 

slowparson

Active Member
May 30, 2017
722
477
I'm sure that's why "Space Journey X Continued" is handily winning his poll above. The game is good but we want more.
Agree, but nor does doing the same thing again necessarily scratch one's creative itch. But then again, there's no guaranteed that Space Journey 2 will end up being more of the same (RPGish) style game. Could be interesting to see it treated more like a turn-based strategy game with the hexagon layout from the space battle system adapted into a Stellaris galactic layout with multiple space nations... But then again, that's like half of the dev's previous game with a princess and a tower with more than one "opponent." So maybe it'll just be about building a sex robot army business empire instead...? Nope, wait, that option doesn't have enough votes!
 
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Johnny Dough

Member
Jun 19, 2024
138
168
The shells are some kind of sidequest for bot building . They can be found from the second star system onwards, usually is loot from Pirates.

As to the uniform modifications, there is a clothing kit which can be purchased at shady I think. I'm a bit fuzzy about what is the trigger for its availability but there is a section on that in the game reference guide/ walkthrough.
Thanks again! T'ris will start her classes, so I'll be able to travel to other systems soon.

Small hint for combat going forward from the second star system:
All the fights are mostly tactical, so if you just slug it out, you will get obliterated in a few scenarios. There are explanations in the walkthrough about useful tactics as well. And of course your ship should be ready. That means six action points with the MK2 engine and also at least tier 3 Shields, Canon and torpedoes. And Khelara should be tasked with reloading during combat.
Nice. My ship's maximized already (at least for the system I'm in, I guess... all the best equipment and all parts in place with AI cores; everything nominal/100%), and I'm not having difficulties during combat. Didn't know though that Khelara could reload torpedos during combat. Glad to know. I'm not looking at the walkthrough because I don't like to use them in my first run and I'm completed locked in, but I'll take a look in this part.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,071
1,032
Thanks again! T'ris will start her classes, so I'll be able to travel to other systems soon.



Nice. My ship's maximized already (at least for the system I'm in, I guess... all the best equipment and all parts in place with AI cores; everything nominal/100%), and I'm not having difficulties during combat. Didn't know though that Khelara could reload torpedos during combat. Glad to know. I'm not looking at the walkthrough because I don't like to use them in my first run and I'm completed locked in, but I'll take a look in this part.
If you weren't aware, for some of the skills, the characters need to have their tech skill trained by assigning them a task to perform for a few days.
I can't remember if Khelara needs to train up any, but if you don't see the reload torpedoes option as her daily task, assign her to ship repairs for a bit and she should eventually gain the reload skill.
 
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Johnny Dough

Member
Jun 19, 2024
138
168
If you weren't aware, for some of the skills, the characters need to have their tech skill trained by assigning them a task to perform for a few days.
I can't remember if Khelara needs to train up any, but if you don't see the reload torpedoes option as her daily task, assign her to ship repairs for a bit and she should eventually gain the reload skill.
Thanks! I saw this but I thought it was a simple reload off-battle, which I was doing manually while leaving her to repair the ship. Since I'm not having combat issues yet, I didn't bother, but it's good to know that when I move to other systems and more complex battle situations.

I think I did almost everything I could do in this system and it's time to move on. I'm fairly advanced but I stayed here because I was having fun trading, collecting bounties, and making robots. I have 15 Gen3 Military Grade with some Elite add-ons robots that I rotate in the Sex Arcade while I do maintenance of the others. I even have created an almost Cr 40,000,000 robot. I'm wondering what's the record in this Gen 3 configuration. I put some screenshots of the missions left, my girls' levels, and my best robot in the spoiler below.

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hentaidez

Newbie
May 16, 2020
20
19
sad it's over but did nimhe ever get more scenes?
It's not over (base game is complete, yes, but now expansions are underway), but yes, Nimhe got more scenes... and is expected to get still more. Khelara is the one who seems the most neglected, now, but we've heard that her storyline expansion is expected to be in 2.10.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,071
1,032
Thanks! I saw this but I thought it was a simple reload off-battle, which I was doing manually while leaving her to repair the ship. Since I'm not having combat issues yet, I didn't bother, but it's good to know that when I move to other systems and more complex battle situations.

I think I did almost everything I could do in this system and it's time to move on. I'm fairly advanced but I stayed here because I was having fun trading, collecting bounties, and making robots. I have 15 Gen3 Military Grade with some Elite add-ons robots that I rotate in the Sex Arcade while I do maintenance of the others. I even have created an almost Cr 40,000,000 robot. I'm wondering what's the record in this Gen 3 configuration. I put some screenshots of the missions left, my girls' levels, and my best robot in the spoiler below.

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Sweet mercy, that is a very good bot you made. I think the best one I ever had came in at around 34 million AND I had one of the later bot shells. The modules I had were kinda crap compared to what you have in your image, only gen 3 MIL or ADV.

Check out the Investments on the computer in the captains cabin, there is 1 investment for on-site bot maintenance. It is a one time investment and your bots are repaired daily after that, meaning you can have a little more time to focus on other things.

I won't spoil anything else for you. Have fun playing the game.
 
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Johnny Dough

Member
Jun 19, 2024
138
168
Sweet mercy, that is a very good bot you made. I think the best one I ever had came in at around 34 million AND I had one of the later bot shells. The modules I had were kinda crap compared to what you have in your image, only gen 3 MIL or ADV.

Check out the Investments on the computer in the captains cabin, there is 1 investment for on-site bot maintenance. It is a one time investment and your bots are repaired daily after that, meaning you can have a little more time to focus on other things.

I won't spoil anything else for you. Have fun playing the game.
Oh! This one is one of a kind. The only Gen 3 I could update the cortex to the level above, which I always forget the name of ("pre" something, I guess). Then I changed the personality and the traits. And it's also the only one with all Elite add-ons. The other ones are all Military Grade Gen 3 but I couldn't update the cortex and they have only one or two Elite add-ons. The best I could reach with them was about Cr 20,000,00. The lowest is about 5,000,000, so I keep building new ones and, if they're better, I swap them and sell the inferior ones. I've been keeping 15 which I think is a reasonable number to rotate, but I guess I could do with 14 or even 13, but this way they're always in the green range.

Thanks for the tip with the investment. I was doubtful if they were useful or not. Gonna try 'em. I think I only hired the cheapest one, but, now I have a lot of money, I'm gonna try the others.
 
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Johnny Dough

Member
Jun 19, 2024
138
168
Without getting into spoilers, there's a lot of things with the various girls that could be added. I'm sure that's why "Space Journey X Continued" is handily winning his poll above. The game is good but we want more.
Indeed, but I'd love to see all the other ideas worked out too, as they seem quite interesting. Wishing the dev all the success in the world so he can set up a business, hire people, and solely be the brain and the artist behind it, so he can manage all those projects at the same time.
 

Lecher76543

Newbie
May 11, 2023
22
14
Oh! This one is one of a kind. The only Gen 3 I could update the cortex to the level above, which I always forget the name of ("pre" something, I guess). Then I changed the personality and the traits. And it's also the only one with all Elite add-ons. The other ones are all Military Grade Gen 3 but I couldn't update the cortex and they have only one or two Elite add-ons. The best I could reach with them was about Cr 20,000,00. The lowest is about 5,000,000, so I keep building new ones and, if they're better, I swap them and sell the inferior ones. I've been keeping 15 which I think is a reasonable number to rotate, but I guess I could do with 14 or even 13, but this way they're always in the green range.

Thanks for the tip with the investment. I was doubtful if they were useful or not. Gonna try 'em. I think I only hired the cheapest one, but, now I have a lot of money, I'm gonna try the others.

Keep going. You can get even better. Eventually at end game you will have access to full elite bots. Highest I've gotten is at 220million, and even that I am certain is not the highest I can get.
The biggest factor in bot value is in base stats of skill proficiency. Always make saves before you plug in a cortex and reload to min max. You will have to outfit all bot parts and then manually raise up each skill stat to see what the each stat's base number is. I cannot tell you what the max number is but aim for 150 base on each is a good safe bet. It just won't be quick or easy.
For bots that are already finished. You can reroll their stats by upgrading the cortex even at max with elite and regular ai cores. Just know that once you reroll everything gets rerolled. Make sure you have personality, traits, and attitude modules ready.
 
Last edited:

Klimon

Newbie
Feb 22, 2018
49
36
I'm getting an exception error which can't be ignored whenever i attempt to fight the first pirate by the High Yield Asteroids, could somebody help me figure this out?

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/03_GAME.rpy", line 130, in script call
    call sandbox_space() from _call_sandbox_space
  File "game/500_navigator/556_sandbox_space.rpy", line 519, in script call
    call mg_combat_scenario("renegade_ghad") from _call_mg_combat_scenario_3
  File "game/700_minigames/785_combat_scenarios.rpy", line 35, in script call
    call mg_combat(scenarioID, mobs,rocks) from _call_mg_combat
  File "game/700_minigames/780_combat.rpy", line 1364, in script
    $ hexCanvas = HexField(x=1920, y=1080, baseX=960, baseY =540 )
  File "game/700_minigames/780_combat.rpy", line 1364, in <module>
    $ hexCanvas = HexField(x=1920, y=1080, baseX=960, baseY =540 )
  File "game/700_minigames/780_combat.rpy", line 230, in __init__
    self.next_frame_time = time.time() + self.frame_duration
AttributeError: 'int' object has no attribute 'time'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/03_GAME.rpy", line 130, in script call
    call sandbox_space() from _call_sandbox_space
  File "game/500_navigator/556_sandbox_space.rpy", line 519, in script call
    call mg_combat_scenario("renegade_ghad") from _call_mg_combat_scenario_3
  File "game/700_minigames/785_combat_scenarios.rpy", line 35, in script call
    call mg_combat(scenarioID, mobs,rocks) from _call_mg_combat
  File "game/700_minigames/780_combat.rpy", line 1364, in script
    $ hexCanvas = HexField(x=1920, y=1080, baseX=960, baseY =540 )
  File "C:\MEGAsync Downloads\SpaceJourneyX-200_010d-pc\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\MEGAsync Downloads\SpaceJourneyX-200_010d-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/700_minigames/780_combat.rpy", line 1364, in <module>
    $ hexCanvas = HexField(x=1920, y=1080, baseX=960, baseY =540 )
  File "game/700_minigames/780_combat.rpy", line 230, in __init__
    self.next_frame_time = time.time() + self.frame_duration
AttributeError: 'int' object has no attribute 'time'

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.3.24111502
Space Journey X 200_010d
Fri Feb  7 19:59:37 2025

When i attempt to ignore it, i instead get this:


Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/03_GAME.rpy", line 130, in script call
    call sandbox_space() from _call_sandbox_space
  File "game/500_navigator/556_sandbox_space.rpy", line 519, in script call
    call mg_combat_scenario("renegade_ghad") from _call_mg_combat_scenario_3
  File "game/700_minigames/785_combat_scenarios.rpy", line 35, in script call
    call mg_combat(scenarioID, mobs,rocks) from _call_mg_combat
  File "game/700_minigames/780_combat.rpy", line 1370, in script
    $ hexCanvas.weaponsMap = { # for visual+audio effects only, damage is queried from items
  File "game/700_minigames/780_combat.rpy", line 1370, in <module>
    $ hexCanvas.weaponsMap = { # for visual+audio effects only, damage is queried from items
NameError: name 'hexCanvas' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/03_GAME.rpy", line 130, in script call
    call sandbox_space() from _call_sandbox_space
  File "game/500_navigator/556_sandbox_space.rpy", line 519, in script call
    call mg_combat_scenario("renegade_ghad") from _call_mg_combat_scenario_3
  File "game/700_minigames/785_combat_scenarios.rpy", line 35, in script call
    call mg_combat(scenarioID, mobs,rocks) from _call_mg_combat
  File "game/700_minigames/780_combat.rpy", line 1370, in script
    $ hexCanvas.weaponsMap = { # for visual+audio effects only, damage is queried from items
  File "C:\MEGAsync Downloads\SpaceJourneyX-200_010d-pc\renpy\ast.py", line 821, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "C:\MEGAsync Downloads\SpaceJourneyX-200_010d-pc\renpy\python.py", line 1178, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/700_minigames/780_combat.rpy", line 1370, in <module>
    $ hexCanvas.weaponsMap = { # for visual+audio effects only, damage is queried from items
NameError: name 'hexCanvas' is not defined

Windows-10-10.0.26100 AMD64
Ren'Py 8.3.3.24111502
Space Journey X 200_010d
Fri Feb  7 20:01:11 2025
 

Lecher76543

Newbie
May 11, 2023
22
14
I am stuck at 16 tech level for main character.
Tech leveling seems to have changed since last update.
Previously method is as follows : Main character tech leveling: 1-5 ship repair 5-10 Bot parts repair 10-15 Bot parts upgrade 15-20 Bot stats training
Currently all seems to follow as before until I hit 15.
 

Hermenegild

Active Member
Sep 18, 2017
537
287
Keep going. You can get even better. Eventually at end game you will have access to full elite bots. Highest I've gotten is at 220million, and even that I am certain is not the highest I can get.
The biggest factor in bot value is in base stats of skill proficiency. Always make saves before you plug in a cortex and reload to min max. You will have to outfit all bot parts and then manually raise up each skill stat to see what the each stat's base number is. I cannot tell you what the max number is but aim for 150 base on each is a good safe bet. It just won't be quick or easy.
For bots that are already finished. You can reroll their stats by upgrading the cortex even at max with elite and regular ai cores. Just know that once you reroll everything gets rerolled. Make sure you have personality, traits, and attitude modules ready.
Do keep going, The Analist. But if you want to be able to build a high value bot, you need to pay a lot of attention to IQ. If you can generate a bot with 200+ IQ as a base (i.e. without any IQ-boosting traits, attitudes or addons), then you should be able to get to 100M of value if you go with elite parts. You would have to sacrifice one slot for an immobilizer, however - high IQ bots can escape unless they're devoted (fantasy shell only, AFAICT).
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The IQ boosting traits are "Calculating" (+30), "Devious" (+30) and ""Insidious" (+70). IQ boosters improve the IQ as well.
 
Last edited:
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Lecher76543

Newbie
May 11, 2023
22
14
Do keep going, The Analist. But if you want to be able to build a high value bot, you need to pay a lot of attention to IQ. If you can generate a bot with 200+ IQ as a base (i.e. without any IQ-boosting traits, attitudes or addons), then you should be able to get to 100M of value if you go with elite parts. You would have to sacrifice one slot for an immobilizer, however - high IQ bots can escape unless they're devoted (fantasy shell only, AFAICT).
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The IQ boosting traits are "Calculating" (+30), "Devious" (+30) and ""Insidious" (+70). IQ boosters improve the IQ as well.

IQ boosting is easy to do but you cant put them to work at arcade when its that high. Even illegal arcade still has an upper limit. All my bots are 139 or lower IQ. Just saying.
 

Hermenegild

Active Member
Sep 18, 2017
537
287
IQ boosting is easy to do but you cant put them to work at arcade when its that high. Even illegal arcade still has an upper limit. All my bots are 139 or lower IQ. Just saying.
First time I hear about the IQ limit for the illegal arcade. I was able to put 230+ IQ bots in there.
IQ boosting tends to increase the escape chance, and that lowers the bot's value. You need to offset this using immobilizers, but that requires you to remove some skill boosters / perversion amps.
 
4.20 star(s) 111 Votes