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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,435 10.2%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,269 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,455 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,349 9.5%
  • GAME 5 - Space Journey X Continued

    Votes: 5,003 35.4%
  • Any above OK with me

    Votes: 2,361 16.7%
  • Something else

    Votes: 255 1.8%

  • Total voters
    14,127

BayJay47

Member
Jun 9, 2018
266
553
289
Alright, I'm throwing in the towel. Does anyone have a 100% full save? I've been working at this shit for weeks and I'm nowhere near done. Not a bad game but the pacing is just too slow. The rewards aren't enough. I don't mind the time I've spent, but I'm done. If nobody has a 100% full save then I'll post mine here whenever I get around to finishing this shit... which might be never.
 

Sparhawker

Well-Known Member
Mar 23, 2022
1,272
428
206
For the bots you make yourself, how less of an 'escape risk' do they need to be to be 'safe'. I mean I understand that 0% would be the ideal but I am so short on the 'immobilisers' (by that I mean I have hundreds more other items than I have 'immobilisers' (sorry if that's the wrong name, I just couldn't remember the right name at the moment)
 

hentaidez

Member
May 16, 2020
113
83
144
For the bots you make yourself, how less of an 'escape risk' do they need to be to be 'safe'. I mean I understand that 0% would be the ideal but I am so short on the 'immobilisers' (by that I mean I have hundreds more other items than I have 'immobilisers' (sorry if that's the wrong name, I just couldn't remember the right name at the moment)
To make them completely safe, they have to be zero (the one exception being Infiltrator bots, but ONLY when used on (rare) missions or in the Armory (which you likely haven't unlocked, yet)). However, Immobilizers are not the ONLY way to get a bot to 0% risk. Some shells (Fantasy, Protector, and Galaxina) also give traits that reduce or eliminate escape risk. Also, any bot (I think; there are personality traits that can raise or lower escape risk by a few points) under 100 IQ will not flee. Bots you aren't ready to deploy to the arcade, yet, can also be kept "safe" by removing a component (say a set of legs or whatever) or by packaging them for sale (just remember not to sell them, if you want to keep them until you find an acceptable immobilizer).
 
4.20 star(s) 166 Votes